Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 361454 times)

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Offline Density

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2250 on: October 28, 2021, 02:42:22 PM »
When creating a ground unit formation template, there is a button to change the default rank required for that formation template. When clicked it brings up a window with a dropdown selection for what rank you want but it also has an unlabeled checkbox. My question is what does the checkbox do?

The changelist for v1.14/v2.0 calls it an empty checkbox, which implies it does nothing. That thing shows up in popup windows throughout v1.13, and is listed as fixed for the next version.
 
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Offline Stryker

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2251 on: October 30, 2021, 08:42:21 AM »
I just lost a ground battle, and all my orbiting warships surrendered.  What happened?
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2252 on: October 30, 2021, 10:01:18 AM »
I just lost a ground battle, and all my orbiting warships surrendered.  What happened?

The enemy forces took your colony, and the game is coded so that when a colony is taken any ships in orbit have a chance of surrendering. This is an obnoxious edge case where the mechanic doesn't work as it probably should.
 
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Offline Stryker

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2253 on: October 30, 2021, 12:14:14 PM »
That sucks.  The only reason I had a colony was because I was invading.
 

Offline Vandermeer

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2254 on: October 30, 2021, 02:45:14 PM »
So in theory a small marine scout team could cause a whole sector fleet to surrender if it goes badly. This could probably be changed to only allow the handover mechanic if there is actual population or industry at the colony surrendering. Or even better some sort of weighting formula like %-surrendering = colony-pop% of empire-pop, so it also avoids cases where you come to orbit-assist a small outpost who has only a tiny garrison.
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Offline Stryker

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2255 on: October 30, 2021, 05:31:43 PM »
So in theory a small marine scout team could cause a whole sector fleet to surrender if it goes badly. This could probably be changed to only allow the handover mechanic if there is actual population or industry at the colony surrendering. Or even better some sort of weighting formula like %-surrendering = colony-pop% of empire-pop, so it also avoids cases where you come to orbit-assist a small outpost who has only a tiny garrison.

Something like this would certainly be much better.
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2256 on: October 30, 2021, 11:05:23 PM »
I think a minimum of 10m pop to trigger surrender mechanics should be sufficient, as this benchmark is already used as the minimum requiring PPV so it makes some sense.
 
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Offline Vandermeer

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2257 on: October 31, 2021, 02:48:46 AM »
I think a minimum of 10m pop to trigger surrender mechanics should be sufficient, as this benchmark is already used as the minimum requiring PPV so it makes some sense.
Oh, that is a good point, there is a measure for protection rank already there. Maybe it just shouldn't be possible for ships to surrender once the already surrendering ships exceed the PPV value of the colony?
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2258 on: October 31, 2021, 07:42:56 AM »
I think a minimum of 10m pop to trigger surrender mechanics should be sufficient, as this benchmark is already used as the minimum requiring PPV so it makes some sense.

Good suggestion. Added for v2.0.
 
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Offline Borealis4x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2259 on: October 31, 2021, 04:35:58 PM »
Why should the ships in orbit surrender at all? Especially the military ones.

Seems to me a space fleet would have a planet at its mercy assuming they were fully supplied, not the other way around.
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2260 on: October 31, 2021, 05:52:58 PM »
Why should the ships in orbit surrender at all? Especially the military ones.

Seems to me a space fleet would have a planet at its mercy assuming they were fully supplied, not the other way around.

"Surrender, or we will begin executing the hostages."

Just one idea.
 

Offline Stryker

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2261 on: October 31, 2021, 07:56:20 PM »
Has Steve given any indication of when v2.0 might be released?  I have not seen any posts about it.
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2262 on: October 31, 2021, 08:12:13 PM »
Steve always releases an update whenever he feels like it is "done". You know what they say about wizards...  :P

Often people ask this because they do not want to start a campaign and then restart when the update happens, however I can say that the best practice is always to just start the campaign and let Steve proceed in his own time.  ;)
 

Offline Stryker

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2263 on: October 31, 2021, 09:50:54 PM »
I was just wondering.

How many capabilities can you give to your infantry?  It appears that you can give them all.  At least the cost keeps going up.
 

Offline Droll

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2264 on: October 31, 2021, 10:08:53 PM »
I was just wondering.

How many capabilities can you give to your infantry?  It appears that you can give them all.  At least the cost keeps going up.

All of them, the only limiter is that the cost increases are multiplicative. So your infantry is going to take ages to train and eat all of your vendarite in the process.

Edit: An exception is that you can only have one of the genetic enhancement capabilities, you cant stack all 3 on top of eachother.
 
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