Okay, I'm writing this mostly to vent, but there is a question in here somewhere. And, while I am venting, I'm also aware that this is almost certainly my fault.
I've been running an Aurora campaign to re-familiarize myself with the latest version of Aurora after my long dalliance with my Starfire campaign. I wanted to keep it simple, so I started a single-player campaign with the Earth Commonwealth, with all of the spoilers activated. I can't remember if I set it to generate an NPR but I think not, I wanted something fairly simple to start with. The Commonwealth started with a good amount of resources and a very large population with lots of industry. Technology was set low to start as I wanted to get some experience with the tech progression. The quick backstory is that the Commonwealth is a loose association of Earth nations and very anti-military after a nuclear war took out most of Russia, China, and India. Based on that I decided that the Commonwealth would maintain only a small fleet and a moderate sized ground-based military until it met a threat.
The Commonwealth took a very careful approach to exploration and expansion. It explored out to two jumps out from Sol and then stopped to exploit those systems before exploring further. This gave me time to get used to the way Aurora works now. Finally, after 45 years game-time exploiting the systems around Sol, the Commonwealth decided to begin exploring beyond the two-jump limit. In the second system to be explored beyond the two-jump limit, a Commonwealth geo-survey ship was destroyed by alien ground fire.
Now, as a somewhat experienced Aurora player I know that this likely happened because of the time-advance mechanics. In other words, the explorer ship had passive sensors that probably would have alerted it to the presence of STO units on the surface of the planet it was approaching, but because I was hitting the five-day advance button, the ship jumped from its last survey target to the new survey target, effectively without crossing the intervening distance.
Excited about finally meeting a threat, I decided to go with it, and mobilized my military. Now the Commonwealth's military is pretty pathetic. They have an interceptor squadron consisting of 4-6 1,000 ton interceptors stationed in every exploited system. The interceptors are about as fast as they can be with the Commonwealth's tech, and mount box launchers with medium range missiles. The Commonwealth also has two 20,000 ton motherships for transporting them. Each mothership can carry six interceptors and has light defenses and light offensive weapons. Finally, the Commonwealth, which is has always been concerned with the possibility of missile bombardment, understandable given its history, also fields six FFE's equipped for anti-missile combat.
The Commonwealth dispatched a squadron consisting of a mothership carrying five interceptors and two FFE's, accompanied by a jump ship that would stay in the outer system. When they jumped into the target system, I ordered them to activate their shields and sensors. I then gave them orders to "Follow" their target, the third planet, at a distance of 1.5 million kilometers. I figured this was enough distance to keep them out of range of the ground weapons but might be close enough to detect what was there.
As the squadron approached the planet, I lowered the time advances so that I could monitor their advance and figure out when they detected the ground units. Sure enough, at just over 15 million kilometers they detected a divisional sized ground force. The display indicated that they were just over an hour from their target, if I remember correctly. Having been patient long enough, I hit the three-hour time advance, thinking that would bring them to their intended 1.5 million kilometer target distance from the planet. Except it didn't. The task group moved to zero range from the target and the STO's opened fire on the mothership, instantly destroying it and its interceptors.
This left me very frustrated, for several reasons. First, the "Follow" command obviously didn't work as I thought it did. Second, my impatience caused me to incautiously use the time advance buttons, yet again. And, thirdly, I yet again failed to save the damned game before doing something stupid. If I had just saved it at any point before entering the system, I could restore the save and everything would have been fine. But no, I regularly forget to save until I'm done with a session. So, now the Commonwealth has a disaster on their hands. I closed the game and quit for the day.
Now that I've had the rest of the evening to get over being frustrated with myself, I can see several ways to incorporate this meta event into the backstory of the campaign, so although I wish it hadn't happened, I can use it. But this brings up the questions I'd like to ask from those more experienced in Aurora.
First, does the "Follow" fleet command not work on planets or other bodies? I will experiment moving forward, but I'm curious.
Secondly, will using the sub-pulses help with the detection issues? For example, if I had set the sub-pulse at two minutes when the survey ships first entered the system, would that have likely resulted in the survey ship detecting the STO's before being fired on? And, does setting the sub-pulses on such a short interval place significant burdens on Aurora, slowing the game?
Thanks in advance.