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Topic Summary

Posted by: Snoman314
« on: December 01, 2023, 03:31:13 AM »

Sending love Iceranger's way as I realise how hard it's going to be update the missile optimiser...

Yes, this one might take a while. Removing the agility isn't the hard part at all, I already had a version when the agility removal was announced, to show what the missiles without agility could (or could not) do. The tricky part is, with the removal of agility, if I don't include the new missile E-war stuff in the optimization, then there isn't much left to optimize with :D

Yeah When I realised that it's no longer a tradeoff between 3 variables (warhead, speed, MR), but many different variables I realised I shouldn't wait around for a new optimiser version to come out. I'm anticipating seeing more constraint boxes, where the user narrows things down a bit.
Posted by: Iceranger
« on: November 30, 2023, 11:04:40 AM »

Sending love Iceranger's way as I realise how hard it's going to be update the missile optimiser...

Yes, this one might take a while. Removing the agility isn't the hard part at all, I already had a version when the agility removal was announced, to show what the missiles without agility could (or could not) do. The tricky part is, with the removal of agility, if I don't include the new missile E-war stuff in the optimization, then there isn't much left to optimize with :D
Posted by: Nori
« on: November 28, 2023, 03:43:49 PM »

It's been so long since I read the changelog that I forgot how many missile changes there is. But yeah, this'll be a fun update.
Posted by: Snoman314
« on: November 28, 2023, 04:22:18 AM »

Sending love Iceranger's way as I realise how hard it's going to be update the missile optimiser...
Posted by: Iceranger
« on: August 14, 2022, 10:54:52 AM »

v0.5.16 is out. Minor bug fixes and improvements.

https://github.com/Iceranger03/Releases/raw/master/A4xCalc/A4xCalc_v0.5.16.zip

* Fixed a bug where in the Ship Planner, the endurance of the ship is displayed incorrectly.
* Fixed a bug in the bridging hull designer caused by the additional component categories in Aurora 2.0. Before the fix, some components, such as the misc components and mobile repair yards, will be ignored in the bridging hull calculation.
* Improved bridging hull design algorithm so the armor is added gradually. This may improve its ability to find a bridging hull in certain corner cases.
* Improved bridging hull design algorithm so it now may design slightly smaller bridging hulls than before.
Posted by: davidb86
« on: August 09, 2022, 11:20:48 AM »

Perhaps Spock was concerned about communicating over an open line  ;D

I am impressed with both the speed of updates, as well as the very small number of bugs for a project of this size and complexity,  keep up the good work Iceranger
Posted by: Iceranger
« on: August 09, 2022, 12:54:55 AM »

Quote from: Iceranger link=topic=10999. msg161073#msg161073 date=1660020814
Do you mean the endurance in the Ship Planner? I don't see endurance on the Ship Optimizer page.  A screenshot with the tech/parameters you have used will definitely be helpful.  Thanks!

Sorry, yes, I do mean the Ship Planner.  It seems to happen for all the different tech combos I've tried.

Screenshots attached.

Thank you for the screenshots. Indeed there is a bug where days are displayed as hours, and hours are displayed as days  :-[
Posted by: Snoman314
« on: August 09, 2022, 12:07:48 AM »

Quote from: Iceranger link=topic=10999. msg161073#msg161073 date=1660020814
Do you mean the endurance in the Ship Planner? I don't see endurance on the Ship Optimizer page.  A screenshot with the tech/parameters you have used will definitely be helpful.  Thanks!

Sorry, yes, I do mean the Ship Planner.  It seems to happen for all the different tech combos I've tried.

Screenshots attached.
Posted by: Iceranger
« on: August 08, 2022, 11:53:34 PM »

For me the displayed endurance in the ship optimizer is way way off.  I think maybe it's giving the number of hours of endurance, not days?
Do you mean the endurance in the Ship Planner? I don't see endurance on the Ship Optimizer page. A screenshot with the tech/parameters you have used will definitely be helpful. Thanks!
Posted by: Snoman314
« on: August 08, 2022, 07:15:34 PM »

For me the displayed endurance in the ship optimizer is way way off.  I think maybe it's giving the number of hours of endurance, not days?
Posted by: Iceranger
« on: August 06, 2022, 07:01:22 PM »

More updates for 2.0

https://github.com/Iceranger03/Releases/raw/master/A4xCalc/A4xCalc_v0.5.15.zip

v0.5.15

* Update the engine and reactor names for low tech
   * That's why I said I should automate reading these things :P
* Update the crew quarter size calculation to better match in-game numbers
Posted by: Iceranger
« on: August 06, 2022, 02:13:54 PM »

This is a quick update to included the changed components and mechanics in Aurora 2.0

v0.5.14

* Add the new components in Aurora 2.0
* Update the component parameters that are changed in Aurora 2.0
   * I should automate reading these from the DB file
* Update the crew number calculation for very short deployments to match the new mechanic in Aurora 2.0


Known issues:
Low tech engines and reactors have their legacy names
Crew quarter calculation may not exactly match the in-game values
Posted by: Warer
« on: April 24, 2021, 04:58:26 PM »

Thanks!~
Posted by: Iceranger
« on: April 24, 2021, 10:33:36 AM »

v0.5.13 is ready, as a quick update for the components changes in 1.13

* Update the component parameters that are changed in Aurora 1.13
Posted by: Iceranger
« on: February 02, 2021, 06:11:04 PM »

Quote from: Iceranger link=topic=10999. msg148216#msg148216 date=1612304068
Quote from: Denniz link=topic=10999. msg148211#msg148211 date=1612301736
Also, on a different note, I was wondering if you had considered updating the corresponding text boxes on the left when you click on a row in the Alternate Optimization Results (both missile and ship tabs).   That would have been the 'normal' practice for a parent/child type UI back when I used to work as a programmer.   It would help with the juggling of multiple windows on a single monitor setup.   Your utility's window always seems to be half off the screen to make room for the Aurora design window. 
hmm, do you mean the same feature when you double click on an entry among those lists? :P
HA! :-[ Yeah, I was expecting it on a single-click.  Double-click will do, though.   ;D

There's also right click that you can try on those lists :P