Posted by: Jorgen_CAB
« on: April 11, 2024, 09:29:44 AM »While it is obvious that in reality you always try to match the weapon system at the proper target, such as firing an ATGM at a tank and not at a guy with a rifle. But in reality every type of equipment and unit type will have their advantages and disadvantages and uses in different environments. You can never win a war without infantry for example, no matter how much you try you will never win without having boots on the ground. Everything else just increase the likelihood that you can win in different ways.
The game does not model how different platforms function, the mechanics are just not tactical in nature at all so it has to be very simple. If you add the possibility to weight the targeting you will as explained get rather unwanted artefacts. The pure random is under the current model the simplest way with the least unwanted artefacts. Not to say that the system could somehow be improved in the future if Steve think it is worth the time.
The only really bad implementation currently in my opinion are air units, they are awkward and not very fun to work with and I basically ignore that part of the game.
The game does not model how different platforms function, the mechanics are just not tactical in nature at all so it has to be very simple. If you add the possibility to weight the targeting you will as explained get rather unwanted artefacts. The pure random is under the current model the simplest way with the least unwanted artefacts. Not to say that the system could somehow be improved in the future if Steve think it is worth the time.
The only really bad implementation currently in my opinion are air units, they are awkward and not very fun to work with and I basically ignore that part of the game.