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Posted by: Kurt
« on: February 13, 2022, 08:38:00 AM »

FOUND IT!!! cunningly nestled betwixt the nethers in SM#2. . .  and right next to it the Machine Race and J'rill rules I was after!

so, to go back to my earlier question, to use Hive/machine/J'rill, is it as simple as setting the Government type in SA and that's it, SA takes care of the rest?

or is there somewhere else I need to click?

cheers again

I believe it's as simple as selecting hive/machine/J'Rill race type in SA.  Hive races, in particular, are seamless in that SA takes care of everything below your notice, but with machine and J'Rill you have to actually understand how the rules work to play the races. 

Kurt
Posted by: haggis
« on: February 12, 2022, 06:32:40 PM »

FOUND IT!!! cunningly nestled betwixt the nethers in SM#2. . .  and right next to it the Machine Race and J'rill rules I was after!

so, to go back to my earlier question, to use Hive/machine/J'rill, is it as simple as setting the Government type in SA and that's it, SA takes care of the rest?

or is there somewhere else I need to click?

cheers again
Posted by: Steve Walmsley
« on: February 12, 2022, 04:47:47 AM »

16.04.05.4 "...Each medium sized world produces 50% more income than normal (after all other factors). Each large produces 75% greater income and very large worlds produce twice as much income. However, their crews are always average. Research and Development is 3x as expensive and twice as slow. Populations increase at 2x rate (Use the per turn rates for them). PTUs take only 25% normal transport requirements. Planets can automatically covert 10% of their population to PCFs (twice normal rate) in the case of an invasion per Interception turn..."

Above is from third edition.
Posted by: haggis
« on: February 11, 2022, 08:17:18 PM »

Hello again guys. . .

caveat: I'm working from memory because I can't find it in the rulebooks (and a publication/page ref# would be great)

way back when I was using SA to fudge a 2nd ed campaign, I started a bug type NPC and I'm certain the economics were different. . .  the growth rate was bigger but the tech advancement was halved (or something like that).

Not only can't I find any reference to that in the rules, but apart from setting a government to Hive Mind, I can't see a setting to change either economics or tech advancement.

Can anyone point a chap in the right direction?

cheers

Dave (the ex-2nd ed guy. . . )