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C# Bug Reports / Re: v2.1.1 Bugs Thread
« Last post by nuclearslurpee on June 02, 2023, 12:56:04 PM »I'm having a problem with combat colliers. My battle fleet has destroyed several enemy and now that I've eliminated their fast interceptors I brought up my combat colliers to reload before engaging the main enemy fleet, but they won't load ammo. Normally I attach them as a subfleet but I also tried moving it to the main fleet. I also tried both reload and replace options. The Mad Max class is a combination tanker/supply ship/collier and it appears to be refueling the fleet just fine but it won't load ordinance.
See Battle Fleet in Camlann which is currently out of range of all known contacts. Mad Max is a tanker, supply ship, and collier with one cargo shuttle bay, a refueling system, and ordinance transfer system. It is loaded with 100x size 4 Albacore 3x ASM missiles and 100x size 1 Sundew AMM. DD-3 has fired all 90 of her Albacore 3x but isn't reloading. It does refuel the fleet.
Do the ships have a correct ammo loadout specified? I can't check your DB right now but this is the most common reason for this issue.
The other thing to check is if the fleet reloads after refueling. I don't know the mechanics here, but it may be that only one of those things can happen at a time. I've never used a hybrid tanker/collier to check this.