Author Topic: v2.0.1 Bugs Thread  (Read 3797 times)

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Offline punchkid

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Re: v2.0.1 Bugs Thread
« Reply #30 on: August 07, 2022, 08:31:44 AM »
Not sure if its a bug or not. But the system I just discovered has 11 of its asteroids inside the sun.
See attached SS
 

Offline Steve Walmsley (OP)

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Re: v2.0.1 Bugs Thread
« Reply #31 on: August 07, 2022, 09:55:10 AM »
Not sure if its a bug or not. But the system I just discovered has 11 of its asteroids inside the sun.
See attached SS

This is related to an issue with trojan asteroids, which is resisting all my attempts to track down. It should fix itself after one or more construction phases.
 

Offline knife644

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Re: v2.0.1 Bugs Thread
« Reply #32 on: August 07, 2022, 10:17:26 AM »
After creating a game with orbital motion for asteroids off and opening the galactic map i get "2. 0. 1 Function #3040: Value was either too large or too small for a Decimal"
 

Offline Steve Walmsley (OP)

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Re: v2.0.1 Bugs Thread
« Reply #33 on: August 07, 2022, 10:41:10 AM »
After creating a game with orbital motion for asteroids off and opening the galactic map i get "2. 0. 1 Function #3040: Value was either too large or too small for a Decimal"

This one is already reported and fixed. Orbital motion takes about 0.01 seconds, so there is no real benefit to turning it off. Its a legacy option from VB6.
« Last Edit: August 07, 2022, 10:43:38 AM by Steve Walmsley »
 

Offline boolybooly

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Re: v2.0.1 Bugs Thread
« Reply #34 on: August 08, 2022, 02:53:21 AM »
Advanced raider in Sol by year 2 when "player known systems for raiders 12" was set and 8 for precusors and 24 for Invaders and player had not left Sol.

Description with screenies here.
http://aurora2.pentarch.org/index.php?topic=13030.msg161010;topicseen#msg161010

Not complaining as it was fun but it does look like it might be a bug and others have seen similar. Discussion in "questions not worth their own thread".
http://aurora2.pentarch.org/index.php?topic=11545.msg161005#msg161005

Reporting here because this game began as 2.0.0 and has been updated since to 2.0.1 and 2.0.2.

The save is the start of a second attack with enemy ship visible in Sol.