Author Topic: v2.0.0 Changes Discussion Thread  (Read 85248 times)

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Offline Borealis4x

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Re: v1.14.0 Changes Discussion Thread
« Reply #795 on: August 03, 2022, 02:46:05 PM »
I guess life got in the way  :'(
 

Offline Jarhead0331

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Re: v1.14.0 Changes Discussion Thread
« Reply #796 on: August 03, 2022, 04:07:28 PM »
^I feel like feature creep might be an issue here, but so many of them sound really good and useful, so its hard to make any objection. lol
 

Offline Ultimoos

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Re: v1.14.0 Changes Discussion Thread
« Reply #797 on: August 04, 2022, 04:30:10 AM »
Will we be able to see ships in class in design screen again? I miss that feature a lot.
 
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Offline Steve Walmsley (OP)

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Re: v1.14.0 Changes Discussion Thread
« Reply #798 on: August 04, 2022, 02:18:20 PM »
Will we be able to see ships in class in design screen again? I miss that feature a lot.

You can see that now on the 'Ships in Class' tab.
 

Offline Ultimoos

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Re: v1.14.0 Changes Discussion Thread
« Reply #799 on: August 04, 2022, 02:36:35 PM »
I did not convey well what I meant.  I mean, other ships similar to that class that can be built in the same shipyard. 
 
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Offline Aloriel

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Re: v1.14.0 Changes Discussion Thread
« Reply #800 on: August 05, 2022, 09:51:37 AM »
^I feel like feature creep might be an issue here, but so many of them sound really good and useful, so its hard to make any objection. lol
So true. So completely true.

I am almost anticipating 2.0 as much as I was anticipating 1.0.
Sarah
Game Developer in Unity and UE4
 

Offline TallTroll

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Re: v1.14.0 Changes Discussion Thread
« Reply #801 on: August 05, 2022, 10:08:08 AM »
^I feel like feature creep might be an issue here, but so many of them sound really good and useful, so its hard to make any objection. lol

It's would not be wholly inaccurate to say that Aurora is "Feature Creep : The Game", as so much of it is rooted in Starfire, and then developed according to what Steve needed/wanted/thought would be cool to beat up the Chinese with tell stories IN SPAAAAAACE with
 

Offline nuclearslurpee

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Re: v1.14.0 Changes Discussion Thread
« Reply #802 on: August 05, 2022, 11:49:32 PM »
^I feel like feature creep might be an issue here, but so many of them sound really good and useful, so its hard to make any objection. lol

It's would not be wholly inaccurate to say that Aurora is "Feature Creep : The Game", as so much of it is rooted in Starfire, and then developed according to what Steve needed/wanted/thought would be cool to beat up the Chinese with tell stories IN SPAAAAAACE with

The earliest VB6 versions were basically Starfire with 5HS engines.  :P
 

Offline Destragon

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Re: v1.14.0 Changes Discussion Thread
« Reply #803 on: August 12, 2022, 06:01:13 PM »
"Minerals can be delivered to the DSP and collected from it, as it assumed these are stored as free-floating resources. They will be displayed as per a normal population."
I was re-reading this. Why can't MSP be stored free-floatingly like the minerals anyway?

I saw someone on the Discord mention that there's no easy way that can be automated to unload MSP to a DSP. Maybe there should be an MSP Hub component that works like the refueling hub, letting ships unload MSP to and resuply from?
 
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Offline Destragon

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Re: v1.14.0 Changes Discussion Thread
« Reply #804 on: August 15, 2022, 01:37:27 PM »
Hey, Steve, since 2.1 is halving the mineral cost of terraforming installations after 2.0 halved only the BP cost, is the same supposed to be done with repair yards, because their BP cost was also halved in 2.0 or are they fine like this?
 

Offline Jarhead0331

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Re: v1.14.0 Changes Discussion Thread
« Reply #805 on: August 15, 2022, 02:40:51 PM »
Now that the long-awaited 2.0 patch is out, should the name of this thread be changed officially to 2.0 to avoid confusing any new comers?
 

Offline Steve Walmsley (OP)

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Re: v1.14.0 Changes Discussion Thread
« Reply #806 on: August 15, 2022, 03:01:28 PM »
Hey, Steve, since 2.1 is halving the mineral cost of terraforming installations after 2.0 halved only the BP cost, is the same supposed to be done with repair yards, because their BP cost was also halved in 2.0 or are they fine like this?

Yes, fixed for v2.1
 

Offline Steve Walmsley (OP)

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Re: v1.14.0 Changes Discussion Thread
« Reply #807 on: August 15, 2022, 03:02:20 PM »
Now that the long-awaited 2.0 patch is out, should the name of this thread be changed officially to 2.0 to avoid confusing any new comers?

Yes, good idea. Done that now.
 

Offline Droll

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Re: v1.14.0 Changes Discussion Thread
« Reply #808 on: August 15, 2022, 04:13:04 PM »
Now that the long-awaited 2.0 patch is out, should the name of this thread be changed officially to 2.0 to avoid confusing any new comers?

Yes, good idea. Done that now.

Are you sure it's done? Thread is still named 1.14.

Edit: The OP post is correctly named but every other reply is still titled 1.14, which if anything is more confusing as the old name is shown on the "recent posts" because of this.
« Last Edit: August 15, 2022, 04:15:08 PM by Droll »
 

Offline Jarhead0331

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Re: v2.0.0 Changes Discussion Thread
« Reply #809 on: August 15, 2022, 04:15:27 PM »
Name of the thread should be fixed now...I run an SMF forum of my own and when the subject name of the OP is changed, it will not update until someone replies to the OP, which I just did.
 
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