Author Topic: Quasar4x - An Aurora4x VB6 clone  (Read 161850 times)

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Offline TMaekler

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Re: Quasar4x - An Aurora4x VB6 clone
« Reply #540 on: June 01, 2022, 05:01:34 PM »
Ever thought about integrating some of the functions of AuroraMarvin and/or AuroraElectrons? I like some of the statistical overviews for example. Or the note system. Really helps with larger games... .
 

Offline Agraelgrimm

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Re: Quasar4x - An Aurora4x VB6 clone
« Reply #541 on: June 08, 2022, 01:25:13 AM »
I have a question here. I've tried to run Quasar 4x and im having a problem with the windows. They are all too big, i can resize them so i end up not having the bottom of the windows and things like that. And i cant scroll down or up either, so the game is largely unplayable.
Is there anyway to solve that?
 

Offline nuclearslurpee

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Re: Quasar4x - An Aurora4x VB6 clone
« Reply #542 on: June 08, 2022, 09:05:32 AM »
After selecting a game, from the floating main menu widget, in Quasar 4x --> Settings there is an option "Shrink to fit small displays" which can help with this. It is not perfect but it is playable this way.
 
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Offline MinuteMan

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Re: Quasar4x - An Aurora4x VB6 clone
« Reply #543 on: December 15, 2023, 09:57:24 AM »
@Kyle

Is the project dead? Or have you been working on it in secret.
Loved what you were doing!

Kind regards.
 

Offline Droll

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Re: Quasar4x - An Aurora4x VB6 clone
« Reply #544 on: December 15, 2023, 12:21:25 PM »
@Kyle

Is the project dead? Or have you been working on it in secret.
Loved what you were doing!

Kind regards.

Kyle can correct me if I'm wrong but I think "finished" may be more accurate than dead. The goal of quasar was to re-implement the latest planned version of VB6 aurora in C#/C++, which I think has been achieved at this point.
 

Offline nuclearslurpee

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Re: Quasar4x - An Aurora4x VB6 clone
« Reply #545 on: December 15, 2023, 01:49:46 PM »
@Kyle

Is the project dead? Or have you been working on it in secret.
Loved what you were doing!

Kind regards.

Kyle can correct me if I'm wrong but I think "finished" may be more accurate than dead. The goal of quasar was to re-implement the latest planned version of VB6 aurora in C#/C++, which I think has been achieved at this point.

I think there were a few loose ends aside from bug fixes, notably I think the Invaders were not yet implemented IIRC.

I also know Kyle talked about doing some work to add automation features going beyond the original game, however this was a big enough project as it was and I don't blame him for calling it finished. We have a nice, performant version of VB6 for those who like that sort of thing and what more can we really ask for?  :)
 

Offline fixfret

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Re: Quasar4x - An Aurora4x VB6 clone
« Reply #546 on: February 06, 2024, 05:24:45 AM »
Hello all, please remove if not appropriate, I am new around here,

I have a Linux desktop, and was able to get Quasar to launch.  I am new to the game in general, could I use the VB6 tutorials on here?

Thanks for making a Linux compatible game kyle!