Actually, from that description we're probably fairly close. There is already the issue that jumping scatters your fleet, so each waypoint will involve first gathering your fleet, adjusting course and velocity, and jumping again. Combine this with the limitations put in place by fuel use and the proposed difficulties with long-range jumps and you will be able to extrapolate the course of a fleet encountered far out. This allows for interception if given enough forward warning. Conversely, it will also be possible to sneak around in hostile space unnoticed, but only with exceedingly good intelligence and enormous fuel expenses. Of course, this will require fine tuning and more thought, but the basic trade-offs and possibilities seem to be there already. The main issue to be resolved to fix the basic puzzle is the mechanism of detection.