C# Aurora > C# Bug Reports
v2.5.0 Bugs Thread
Demonides:
--- Quote from: nuclearslurpee on December 26, 2023, 07:35:35 AM ---f you drag-and-drop a fleet onto another fleet, the second fleet will absorb the first which will cease to exist, this is WAI.
--- End quote ---
Oh, so its absorb 8) thx
punchkid:
If you place a normal waypoint in the middle of an aeter rift, the rift dissapears.
When you remove the waypoint, you have to zoom in very close to see the rift again.
This might be becasue I places a sensor buey on top of it, ut in any event its a bit annoying, since it makes it easy to forget its there.
SJW: Not a bug. Waypoint icon is displayed on top of map, which will obscure small Aether Rift. I suggest naming the waypoint accordingly.
simast:
Found a small issue with "Max Repair" rounding - see example build below. This happened when I created a Jump Drive component which had a cost of 333.33.
--- Code: ---Hermes r2899 class Fleet Support Vessel (P) 73,219 tons 507 Crew 2,096 BP TCS 1,464 TH 3,840 EM 0
2622 km/s JR 3-50(C) Armour 3-155 Shields 0-0 HTK 158 Sensors 8/8/0/0 DCR 1-0 PPV 0
MSP 5,017 Max Repair 333.33333333333333333333333334 MSP
Cargo Shuttle Multiplier 1 Tractor Beam
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months
--- End code ---
SJW: Not strictly a bug, but definitely messy. Fixed for v2.5.1.
joshuawood:
--- Quote from: simast on December 26, 2023, 12:55:37 PM ---Found a small issue with "Max Repair" rounding - see example build below. This happened when I created a Jump Drive component which had a cost of 333.33.
--- Code: ---Hermes r2899 class Fleet Support Vessel (P) 73,219 tons 507 Crew 2,096 BP TCS 1,464 TH 3,840 EM 0
2622 km/s JR 3-50(C) Armour 3-155 Shields 0-0 HTK 158 Sensors 8/8/0/0 DCR 1-0 PPV 0
MSP 5,017 Max Repair 333.33333333333333333333333334 MSP
Cargo Shuttle Multiplier 1 Tractor Beam
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months
--- End code ---
--- End quote ---
Pretty sure that is WAI, it just looks odd to the human brain.
Personally i would rather this than rounding.
rainyday:
It's more of an annoyance but the "Follow" order still goes haywire when the target fleet goes through a jump point. It looks like the fleet continues updating its heading based on the target's coordinates but remains in the original system, so often just flies off into the middle of nowhere.
The easiest fix is probably just to cancel the follow order if the target is not in the same system.
SJW: The code to cancel the follow order when the target fleet is in a different system was commented out. No idea why, but its back in now.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version