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1
One point that hasn't been mentioned in this thread. You can detect a stable jump point on active sensors (without the need for gravitational sensors), so when deciding to stabilise, you are also making it easier to detect.

I wouldn't complain if Stable JPs were automatically visible system wide. It would make alot more sense than it currently is having wrecks show up systemwide IMHO.
2
Same really, one of the few quirks of Aurora's Sci-fi that I don't really like is the squadron jump drives that take up such a large fraction of a ships tonnage until you get way up the tech tree. I'd much rather have every ship equipped with its own self jump only drives that were much smaller. I'd be happy if the Squadron size affected overall size and allow us to drop it down from 3 to self-jump

Increasing the squadron size for a jump drive doesn't change the size - it just increases the cost.

Also, jump drives were made much smaller in v2.4, so you can have a drive on most ships now.
3
One point that hasn't been mentioned in this thread. You can detect a stable jump point on active sensors (without the need for gravitational sensors), so when deciding to stabilise, you are also making it easier to detect.
4
C# Utilities / Re: Aurora Government Simulator 2024in development
« Last post by Froggiest1982 on Yesterday at 10:36:47 PM »
hey mate im really confused at how to get this to  work if you could make a tutorial or something like that would be great im really new to aurora and using a pc in general as this is my first pc so everything's confusing but i would really love to be able to use this please and thamk you

Hi, thanks for following this thread. In a nutshell, this is a Government Simulator with strong RP ties for Aurora C#. You can read the tutorial to understand its rules on the UE version post. If you are after a fancy simulator integrated into Aurora C# that does not require your intervention to function please don't use it as you will be disappointed. This file is not a mod but a tool to be used along with Aurora C# and your RP abilities. The development here is on the 3rd iteration of this project I started back in 2020. It works with Libre Office, which is free to download.

Aurora Government Simulator 2020/2021 link here: https://aurora2.pentarch.org/index.php?topic=11908.msg140960#msg140960
Aurora Government Simulator UE 2021/2023 link in signature or here: https://aurora2.pentarch.org/index.php?topic=12763.msg155606#msg155606 you have the previous version.
Aurora Government Simulator 2024 Not out Yet

To understand how it works, the UE first post here https://aurora2.pentarch.org/index.php?topic=12763.msg155606#msg155606 contains all the info you require.

If you want to see what it's possible to create with it, you can follow this brief AAR test I have posted here: https://aurora2.pentarch.org/index.php?topic=11937.0 and I was very sorry to abandon considering that at today it is still one of the most read and viewed in the General C# section.

Please note: This project is an extract of a bigger project of mine called Aurora C# Dashboard of which I am happy to share with the community the government part. Because of that, the final layout seen in the screenshots of the AAR, are different from the release. Please also note, the full Aurora C# Dashboard will be for my use only as to make it user friendly it will require too much work.
5


<United Earth Council Report>

(2367/68)





Project Excalibur is a top secret design project ordered in 2355 by the UNSC, its purpose to design a viable long range strike fighter craft capable of engaging targets up to 150mkm with enough firepower to destroy frigate sized vessels of the day when deployed in squadrons.  The fighter was slated for the planned CVX carrier design that would replace the existing Trafalgar class carrier in the 2370s, the result of Excalibur would be the F-62 Gladius Strike-Fighter, the largest ever vessel with such a designation planned for deployment in squadrons of six for both offensive and defensive roles thanks to missile and coilgun armament.

Despite the impressive capability of the Gladius the costs associated with planned deployment of both the fighter itself and the carriers to utilize them is seen as exorbitant, and it is unlikely that the Gladius if fielded will be seen in large numbers and the planned CVX which has seen designs estimated in the 75,000-125,000t range included is unlikely to see the light of day, forcing any Gladius fighters to be incorporated on existing Trafalgar class carriers.







"It is of great fortune that those who wielded such power are echos of the past, for if they still held such overwhelming might over the stars then at any moment our species could become less than an echo"

(Credit: Unknown Scientist, New Jerusalem, 2368)



The Discovery of New Jerusalem following the exploration of Ruins on Reach by ONI catapulted the organisation to the greatest level of importance since the unification of humanity, new powers were authorised and all evidence of alien life was hidden. Despite this secrecy ONI was ordered to continue researching the alien constructs, on New Jerusalem weapons of great power were discovered far outstripping any capability held by humanity, ONI believes the planet acted as some kind of testing ground for weapons. The significance of the discovery was stunted by the advanced level of technology found, simply speaking it would take decades or more before it could be reverse engineered and fully understood especially with current funding levels and the requirement for top level secrecy.



General Report - 2367/8
(January - December)



April:

April - 15th The Ammunition Transport CAA Sunderland finishes construction

April - 24th Colonists land on New Jerusalem for the first time, ONI ensures alien technology is quarantined and study begins.



May:

May - 22nd The System of Eridanus is discovered

Eridanus
Stars: Unary (M0-V)
Planets: 0 (M0-V)
Moons: N/A
Asteroids: N/A
Habitable worlds: N/A
Potential: N/A

May - 30th The CAA Jima Odyssey class colony ship is commissione don Earth



June:

June - 29th Breakthroughs in construction methods lead to a boom in the manufacturing sector (construction BP12)



July:

July - 29th The colony of Concord is founded in the Aleria system



August:

August - 23rd The system of Epsilon Indi is discovered

26 Draconis
Stars: Trinary (D5-VII), (L0-VII), (L9-VII)
Planets: N/A
Moons: N/A
Asteroids: N/A
Habitable worlds: N/A
Potential: N/A



October:

October - 28th The CMA Do you feel lucky?, Euphrates, Pony express and Heart of Midlothian class corvettes are commissioned and deployed to the outer colonies



2368



January:

January - 8th New Jerusalem is connected to the stabilised Slip-Space network



March:

March - 7th Reach hits a new milestone of 50 million people, 87 Million people now live in the Epsilon Eridani system

March - 12th The F-62 Gladius Strikefighter is unveiled to the public



April:

April - 16th The Survey ships CAA John Frederick Heard and Simon Marius are commissioned on Earth



May:

May - 10th The 5th CMA Army Corps is deployed to Aleria, Charybdis and CE-2-1239 for garrison duty

May - 17th New mining techniques increase ore production by 25% across the sector (Mining rate 14)

May - 27th - the System of Escala is discovered

Escala
Stars: Unary (A6-V)
Planets: 3 (A6-V)
Moons:1 (Escala-II)
Asteroids: N/A
Habitable worlds: 2/3 (Potentially 3)
Potential: High (Terraformable worlds, High amount of Minerals)

Minerals:

Code: [Select]
Escala I
     Duranium 7,076,322   Acc 0.4
     Corbomite 10,458,756   Acc 0.7
     Mercassium 3,059,001   Acc 0.1
     Vendarite 1,830,609   Acc 0.1
     Sorium 3,294,225   Acc 0.1
     Uridium 6,125,625   Acc 0.1
     Gallicite 6,456,681   Acc 0.5

 Escala II
     Tritanium 4,410,000   Acc 0.1
     Vendarite 129,600   Acc 0.1
     Uridium 10,112,400   Acc 0.6

 Escala III
     Duranium 48,807,200   Acc 0.1
     Neutronium 31,629,376   Acc 0.1
     Corbomite 16,224,784   Acc 0.5
     Tritanium 15,618,304   Acc 0.1
     Mercassium 54,346,384   Acc 0.1
     Vendarite 8,785,296   Acc 0.1
     Sorium 47,831,056   Acc 0.1
     Uridium 29,116,816   Acc 0.1
     Corundium 6,290,064   Acc 0.8
     Gallicite 3,055,504   Acc 0.1

 Comet #1
     Neutronium 32,387   Acc 0.9
     Sorium 100,052   Acc 0.8



June:

June - 13th/30th The systems of Groombridge 1830 and 3000 are discovered



July:

July - 2nd The system of Beta Hydri is discovered

July - 10th The newly commissioned Corvettes Euphrates, Do you feel lucky, and Pony express are deployed to 23 Librae, 26 Draconis and Charybdis



August:

August - 23rd The system of 18 Scorpii is discovered

Escala
Stars: Unary (G3-V)
Planets: 9 (G3-V)
Moons: 35 (G3-V)
Asteroids: N/A
Habitable worlds: 2 (Scorpii-IV, Scorpii-V)
Potential: High (Terraformable worlds, High amount of Minerals)

Minerals:

Code: [Select]
18 Scorpii II
     Sorium 11,778,300   Acc 0.4

 18 Scorpii III
     Neutronium 21,233,664   Acc 0.1
     Corbomite 8,294,400   Acc 0.1
     Mercassium 57,517,056   Acc 0.2
     Uridium 54,641,664   Acc 0.1
     Corundium 25,887,744   Acc 0.1
     Gallicite 37,748,736   Acc 1

 18 Scorpii IV
     Duranium 6,465,608   Acc 0.7
     Neutronium 272,484   Acc 0.7
     Tritanium 7,431,076   Acc 0.1
     Mercassium 1,345,600   Acc 0.5
     Vendarite 3,027,600   Acc 0.6
     Uridium 3,553,225   Acc 0.5
     Gallicite 972,196   Acc 0.4

 18 Scorpii V
     Duranium 12,340,512   Acc 0.8
     Neutronium 3,912,484   Acc 0.4
     Gallicite 1,779,556   Acc 1

 18 Scorpii IX
     Duranium 720,000   Acc 0.1
     Vendarite 65,610,000   Acc 0.1

 18 Scorpii VI - Moon 8
     Neutronium 841   Acc 1

 18 Scorpii VI - Moon 26
     Duranium 10,672,200   Acc 0.8
     Corbomite 7,617,600   Acc 0.4
     Sorium 5,336,100   Acc 0.1




November:

November - 2nd The system of 51 Pegasi is Discovered



End of United Earth Council Report - 2367/8

-Chairman Ellaine Durant




OOC: Been a while but am back, to give an update where I am in the campaign the year is 2372, heres a map of the galaxy and all ships so you guys can keep up on a mechanics basis, again the covenant are out there somewhere, and if you dont know the purpose of this campaign is to expand as quickly and as much as possible to simulate the Domus Diaspora in halo lore and all the difficulties that will come with that, once I reach a certain size I will also enable raiders as "pirates"/insurrectionists



Code: [Select]
23 Librae
1x CT Fifth Winter: CMA Euphrates
1x FT Banker Large F4
1x STB Musashi
1x SPT Cascadia

26 Draconis
1x SV Magellan: CAA U.E.S Carl Sagan
1x CT Fifth Winter: CMA Do You Feel Lucky?
2x SC Epoch
1x MTT Grafton
2x FT Banker Huge F4

51 Pegasi
1x STB Musashi

Algol
1x SV Magellan: U.E.S Frank Drake

Bhaakto
5x SV Magellan: CAA Anton Staus, CAA Thomas Gold, U.E.S Jane Luu, U.E.S John Frederick Heard, U.E.S Simon Marius
2x SC Epoch
1x MTT Grafton

Cassidy-Cybele
1x SV Magellan: CAA Francis Baily
2x SC Epoch
1x MTT Grafton

CE-2-1239
1x CT Fifth Winter: CMA The Heart of Midlothian
5x FT Banker Huge F4
1x CS Banker Huge C4
1x CS Banker Large C4
1x CS Odyssey
1x SPT Cascadia

Charybdis
1x CT Fifth Winter: CMA Pony Express

Chi Ceti
1x CS Odyssey
1x FT Banker Small F4

Elduros
1x CS Odyssey

Epsilon Eridani
1x FF Punic: CMA Pioneer
2x CT Fifth Winter: CMA Atlas, CMA Weeping Willows
1x SC Epoch
2x SL Banker Large L4
1x CS Banker Large C4
3x FT Banker Small F4
2x CS Banker Small C4

Eridanus
1x SV Magellan: CAA Pierre Puiseux

Escala
1x FT Banker Huge F4

Groombridge 1830
1x STB Musashi

New Jerusalem
3x TT Orion (T)
1x FT Banker Large F4
1x CS Odyssey

Sol
2x FFH Burlington (UNSC): UNSC Paris, UNSC Tharsis
1x CV Trafalgar: CMA Persian Gate
1x CV Trafalgar (UNSC): UNSC Trafalgar
2x FF Punic (UNSC): UNSC Chalons, UNSC Ready or Not
9x FF Punic: CMA Port Stanley, CMA Strident, CMA Two for Flinching, UNSC Calcutta, UNSC Daedalus, UNSC Euphrates, UNSC Hannibal, UNSC Meriwether Lewis, UNSC Persephone
1x SV Magellan: CAA Stephen Hawking
16x CT Fifth Winter (UNSC): UNSC All Under Heaven, UNSC Atlas, UNSC Chares, UNSC Chevalier, UNSC Constantinople, UNSC Dawn Under Heaven, UNSC Dresden, UNSC Epoch, UNSC Fifth Winter, UNSC Magellan, UNSC Musashi, UNSC Orion, UNSC Poseidon, UNSC Punic, UNSC Stalingrad, UNSC Trafalgar
6x CT Fifth Winter: CMA Chares, CMA Endeavor, CMA Leviathan, CMA Midsummer Night, CMA Say My Name, CMA Sparrow
36x FTR F-44 Chares
13x SC Epoch
1x MTT Grafton
8x FT Banker Huge F4
4x TT Orion (T)
14x FT Orion
1x AMT All Under Heaven
16x CS Banker Huge C4
13x FHS Constantinople
21x OMP Chevalier
3x TG Poseidon
4x FH Banker H4
7x SL Banker Large L4
3x CS Odyssey
2x STB Musashi
1x SL Banker L4
2x CS Banker Small C4
2x RB Anchorage
14x TK Meriwether Lewis
9x AMT Brasidas
6x SPT Cascadia
6
Other Games / Re: Hawks European Warfare Mod (For American Conquest:FB)
« Last post by Nappy on Yesterday at 06:47:12 PM »



News: The creator of the mod, Gex, has decided to return to the mod to create a new official patch, info can be found here:

https://www.moddb.com/mods/european-warfare-napoleonica/news/big-news20


7
C# Suggestions / Re: Suggestion: Mothball Fleet
« Last post by GodEmperor on Yesterday at 03:55:22 PM »
As someone who regularly reads Manticore Ascendant series again and again id support mothballing feature to be a thing, even if its bit cheaty or "unbalanced".
8
Tbh i just wing it.
I never build jump engines so i usually pair jump stabilizer ships with survey - i stabilize at my end, jump the stabilizer alone, confirm if there is anything to survey on the other end and then start stabilizing way back and eventually get survey ship to do some surveying in the mean time.

As you can imagine my survey/jump stabilizer corps has the highest attrition rate of all of my armed forces lol.
9
C# Utilities / Re: Aurora Government Simulator 2024in development
« Last post by babygenaral on Yesterday at 07:29:00 AM »
hey mate im really confused at how to get this to  work if you could make a tutorial or something like that would be great im really new to aurora and using a pc in general as this is my first pc so everything's confusing but i would really love to be able to use this please and thamk you
10
C# Utilities / Re: Aurora Government Simulator 2024in development
« Last post by Froggiest1982 on September 16, 2024, 06:07:11 PM »
Before introducing the leaders, we need to cover one final component of the government and unrest overhaul: Government Stability.

With stability and the clear-cut aspects addressed, it’s important to examine the more ambiguous areas.

So, what happens if the player receives the final warning and chooses not to take any further action? The player can indeed choose to do nothing, but this will still trigger an event called "Frozen Government." While the consequences of government dissolution are severe, the "Frozen Government" event still results in a penalty for the next election due to the previous government’s partial inability to handle day-to-day operations. This penalty is less severe than government dissolution and does not cause any additional voters to turn up at the election.

Below, you’ll find an outline of all three stages.

Please note that there are minor issues and incomplete functions in the UI as this is based on a previous test version. These issues have been addressed, so future screens will display the fully functional leaders. The events are still pending, as they are minor adjustments not crucial for balancing or testing purposes, and I am still unsure if I will be introducing them or not.





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