Author Topic: 1.10.0 Changes Discussion  (Read 15615 times)

0 Members and 1 Guest are viewing this topic.

Offline skoormit

  • Commodore
  • **********
  • Posts: 764
  • Thanked: 310 times
Re: automated overhauls
« Reply #75 on: May 27, 2020, 11:25:15 AM »
Right now you can't use the conditional order to overhaul in any useful way, if you set it to, <20% supply -> Overhaul , it just infanetelly loops because overhauling doesn't resupply the ship

I would really appreciate either:

1: Overhauls resupply the ship (makes a ton of sense thematically and from a game POV)

2: A conditional order to "Resupply and overhaul"

This would REALLY, REALLY help with the survey ship micro!

Even better would be "Refuel, resupply, and overhaul."
 
The following users thanked this post: AlStar, SpikeTheHobbitMage, mike2R, serger, Thrake, Demakustus, Scud, UberWaffe, joshuawood

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11649
  • Thanked: 20350 times
Re: 1.10.0 Changes Discussion
« Reply #76 on: May 28, 2020, 09:24:16 AM »
I had a heart attack looking at your test game that came with 1.10, Steve, you know that? I thought I was really, really bad at this game for a bit.

Then I looked at the events log in more detail and realized that you had automatically explored a few star systems, created a few fleets, and researched some tech in advance. I felt better after that.

I didn't explore any systems in advance. They are all explored during the game. I did create fleets and tech at the start though using the starting build points and tech points.
 

Offline Inglonias

  • Lieutenant
  • *******
  • I
  • Posts: 170
  • Thanked: 69 times
Re: 1.10.0 Changes Discussion
« Reply #77 on: May 28, 2020, 12:05:08 PM »
Huh. Wonder what I'm doing differently. The biggest difference is probably that I don't typically take jump technology when I'm assigning starting techs. I'll have to think more carefully about the sorts of starts that I end up doing.
 

Offline Destragon

  • Lieutenant
  • *******
  • D
  • Posts: 151
  • Thanked: 87 times
Re: 1.10.0 Changes Discussion
« Reply #78 on: May 28, 2020, 03:30:10 PM »
Is there an easy way to spawn an aether rift manually, for debugging purposes?
 

Offline DFNewb

  • Captain
  • **********
  • D
  • Posts: 508
  • Thanked: 103 times
Re: 1.10.0 Changes Discussion
« Reply #79 on: May 28, 2020, 03:31:54 PM »
Is there an easy way to spawn an aether rift manually, for debugging purposes?

From what I understand they are broken until 1.11 anyways :)
« Last Edit: June 01, 2020, 08:57:07 AM by Steve Walmsley »