Post reply

Warning - while you were reading 2 new replies have been posted. You may wish to review your post.
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Zook
« on: December 16, 2021, 08:18:35 PM »

Zero-G Disco
Posted by: TMaekler
« on: July 17, 2021, 01:28:53 PM »

Can Steve add this as an editable list inside the game? Importable perhaps?  ;D ;D ;D
Posted by: xenoscepter
« on: May 12, 2021, 04:26:25 AM »

 - Shipboard Hydroponics Garden, Standard (3HS / 150 Tons)
 --- A modular hydroponic garden designed to provide indefinite life support for up to 50 crew members. A fresh food supply along with an integrated water storage and processing are provided, while the unit itself is integrated into the ship's own air supply / processing systems to further enhance their efficiency.

 - Shipboard Hydroponics Garden, Extended (15HS / 750 Tons)
 --- This expanded module is sufficient for 250 Crew Members and features a pleasant, mood boosting layout in addition to all of the features of a Standard module. In addition the expanded facilities are both consolidated and ergonomically laid out for ease of maintenance and operation. *Peeing cherubim fountain not included.
Posted by: Vasious
« on: May 09, 2021, 06:21:04 PM »

Probably quite a few double ups but this was my scribble sheet

RP Modules on ship   Auto Researched on development of ships
Gymnasium   For Physical Exercise of Crew and Passengers
Planetary Landing Skiff   RP Shuttle too small for a boat bay and separate ships, to allow for ship to ship meetings of characters of to have an away team to to a planet for Story purposes
Shooting Range   A Secure Range for the practice of Troops and or security forces onboard
Data Core   The Servers of the Ship for RP if found intact
Surgical MedBay   Fully stocked surgery
ICU   Intensive Care Unit for the recovery of critically injured
Sickbay   A Lite Version with ships medical personal for day to day illness and injury
Hydroponics Bay   For the Production of fresh food and air and water filtration
Deep Space Radio Telescopes   RP for ships to get the non Trans-Newtonian information on planets and stars
Observation Deck   For the Relaxation of Crew and Passengers
Restaurant   For the Relaxation of Crew and Passengers; or the hosting of Dignitaries. Annex to Recreation Hub Module
Bar   For the Relaxation of Crew and Passengers Annex to Recreation Hub Module
Café   For the Relaxation of Crew and Passengers Annex to Recreation Hub Module
Quarantine    Safe storage of alien things for RP
Science Lab   Outfitted as required for the mission for the studying of what science and explorations ships find.
Brig   To secure prisons and Crew in an RP sense
Library    For the Relaxation of Crew and Passengers Annex to Recreation Hub Module
AV Entertainment lounge   For the Relaxation of Crew and Passengers Annex to Recreation Hub Module
Ships Galley   Where Food is Prepared
Wardroom   Officers Mess for eating and relaxing
Mess Deck   Enlisted Mess for eating and relaxing
Ships Arboretum   A Hydroponics Bay specializing in Trees for a quite relaxation space. Annex to the Recreation Module
Marketplace   Commercial Shops for a commercial hub
Office Spaces   Office Buildings
Caravanserai   "Open air" flee market places for traders
Sports Arena   A Open Space with seating for Sporting events, civilized or otherwise, or perhaps Live performances or rallies
Posted by: idefelipe
« on: May 09, 2021, 10:20:34 AM »

First post updated ;D
Posted by: RougeNPS
« on: May 08, 2021, 06:29:44 PM »

Neither 'canon' lore or other universes where landing gear aren't applicable discards the validity of landing gear in RP where it is decided to be applicable and ships do land on planets regularly. You might be playing a scenario where its factional doctrine to land an invasion ship to disgorge its troops instead of dropship driven dispersal. Even in the ISD example, the Acclimator Assault ships of just decades prior engaged in planetary landings.

I mean fair enough. I was just presenting an example as to why i dont think its honestly necessary to include since normally thats the kind of thing that is implied or assumed over explicit.

Although yes, the Acclimator class Assault Ships were designed with the express purpose of landing large amounts of troops but thats not a purpose built warship like the ISD or Venator is. And thus has much more reason.

If you go back and watch Revenge of the Sith (Thanks for reminding me to do so btw.) you will see that Venators dont have landing gear. They are in drydocks.
Posted by: Profugo Barbatus
« on: May 07, 2021, 08:39:16 PM »

Neither 'canon' lore or other universes where landing gear aren't applicable discards the validity of landing gear in RP where it is decided to be applicable and ships do land on planets regularly. You might be playing a scenario where its factional doctrine to land an invasion ship to disgorge its troops instead of dropship driven dispersal. Even in the ISD example, the Acclimator Assault ships of just decades prior engaged in planetary landings.
Posted by: RougeNPS
« on: May 07, 2021, 03:51:14 PM »

Either I'm blind, or nobody has suggested Landing Gear yet. From tiny gear for small craft to Voyager's stubby landing legs, not every ship is comfy belly flopping into the sea.

I feel this is unnecessary as any ship constructed in atmosphere or inside a gravity well would likely also have the necessary infrastructure planetside to land where it was built.

Or just not land at all. There isnt generally any reason i can think of why a full blown warship would need to land on a planet.

Lets use the Imperial Star Destroy for example. One of them is capable of subjugating an entire planet with its onboard garrison. It has shuttles, droppods (Yes.), and other methods to get its garrison on the ground in an efficient and timely manner. Landing the entire ship takes time and even more time to unload since you cant just...drop things from the ventral hangar. 
Posted by: nuclearslurpee
« on: May 07, 2021, 03:06:06 PM »

Either I'm blind, or nobody has suggested Landing Gear yet. From tiny gear for small craft to Voyager's stubby landing legs, not every ship is comfy belly flopping into the sea.

Aurora's "official" lore is that no ship above 500 tons is able to land on a planet due to the TN gravity well something something it goes boom. Might make sense for fighters, though, or else people who just ignore the Aurora lore anyways.
Posted by: Profugo Barbatus
« on: May 07, 2021, 03:03:34 PM »

Either I'm blind, or nobody has suggested Landing Gear yet. From tiny gear for small craft to Voyager's stubby landing legs, not every ship is comfy belly flopping into the sea.
Posted by: nuclearslurpee
« on: May 07, 2021, 12:42:51 PM »

JAG office.

Whats a JAG by the way?
Naval lawyers, attorneys etc. Basically judicial office.

The acronym stands for Judge Advocate General. Practices vary between countries but generally these act as lawyers and legal advisors for their respective branches, and senior JAG officers may act as military court judges as well. Note that they specify in military law but usually also need to work with civilian law as well especially where civilian control of the military is enshrined in the national constitution or other governing documents.
Posted by: GodEmperor
« on: May 07, 2021, 12:37:57 PM »

JAG office.

Whats a JAG by the way?
Naval lawyers, attorneys etc. Basically judicial office.
Posted by: RougeNPS
« on: May 07, 2021, 12:37:18 PM »

JAG office.

Whats a JAG by the way?
Posted by: Arwyn
« on: May 07, 2021, 10:42:12 AM »

Observation deck
Zoo: (want to show off all those alien specimens right?)
Trophy room: (want to show off all those dangerous critters you did in on your safaris)
Meeting rooms/conference halls
Posted by: GodEmperor
« on: May 07, 2021, 10:02:07 AM »

JAG office.
Hydroponics basin.
Comms array/antenna ( you can RP that if this thing gets destroyed on lone scout that they cant send message home so you "dont know" that there are aliens in the system ).
Gift shop.
Cantina.
Item fabricator ( different variants for different items - perfect for explaining how ships never break in "no overhauls" games, crew never runs out of toilet paper etc )
Auxillary power/thermal grid - explains why ship parts never lose power without reactors being outright destroyed.
Civilian Reactor - for that Honorverse RP if you want "reactor" on a civie but dont want to make "military ship only" game.
1G ring - for them preTN/early game ships
Artificial Gravity generator/panels - for other ships.
Scenic Deck - for them passenger liners/recreation stations/habitats.
Waste Disposal system ( or going even deep - singular pump/section ).
Visiting airlock ( with honour guard, flags and all the sheebang for visiting VIP's )
Ship plaque and emblem.
Flavour CIC/Main Engineering/Auxillary Bridge/Flag Bridge.

Just few ideas.