Logistics Bonus not working as expected.
I have a freighter class with a load time (per the design screen) of 5:18:53.
The class has a bridge.
I have only standard cargo shuttles--I have not researched TN shuttles.
I have a fleet consisting of one of these freighters, with no commander.
The fleet is under the root admin command. The admin commander has no logistics bonus.
I give the fleet orders to load at a population with no planet governor, no sector governor, no spaceport, and no cargo shuttle station.
In this situation, which has no bonuses applying to loading time, I expect the load order to take 5:18:53.
And it does. Good.
Now I assign a ship commander with a 5% logistics bonus.
It is reasonable to expect that the load would now take 95% as long as the base load time.
Instead, the load takes 92.91% as long (5:09:02).
Swapping this commander out for others with various bonuses, here are the results:
commander bonus 5% 10% 15% 20% 30% 50%
result (pct of base time) 92.91% 86.57% 80.88% 75.76% 66.89% 46.67%
effective bonus 7.09% 13.43% 19.12% 24.24% 33.11% 53.33%
load time as pct of expected 97.8% 96.2% 95.2% 94.7% 95.6% 93.3%
Something odd is going on here, but I can't quite identify it.
Neither the error magnitude nor percentage are constant.
The error percentage seems to be marginally decreasing until 20% commander bonus, then increasing, then decreasing again.
I suspect that for very high aggregate bonus levels (from stacking admin commands, governors, and spaceports), the error is negative--that is, that load times in those circumstances are longer than expected.
SJW: Fixed for v1.14