View full version: FAQ
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  1. Game Options
  2. Can missiles fire on passively detected contacts?
  3. Aurora C# FAQ [FAQ]
  4. Translation to other languages?
  5. Why can't beam weapons fire at longer ranges?
  6. Alien Communication Issues
  7. Where should I post?
  8. Why isn't the code open source? Can I crack the code?
  9. Problem with 1366x768 screen resolution
  10. Why not sell Aurora commercially / fund Steve to work on it more?
  11. MOVED: Insight of a new player.
  12. 7.2 Released?
  13. Brand new and not sure which link is the correct download for Aurora Please help
  14. Resolution Fixes
  15. Question about reduced height windows
  16. Common Abbreviations/Acronyms
  17. Keeping the event window in the foreground
  18. Getting the game to run questions
  19. facebook group for aurora 4x?
  20. MOVED: Another newbie...
  21. civilian freighters causing one day increments
  22. How to learn
  23. Early expansion
  24. My Galaxy Map has all systems bunched up.
  25. How to delete a jumpgate?
  26. Is it possible to mine moons which are impossible to colonize?
  27. what's hyperdrive?
  28. Building and Creating a Ship
  29. How do i access the full browser version while on mobile?
  30. Diplomacy Questions
  31. Noob question on designing an asteroid miner
  32. Extended Orbit order
  33. Questions Armor and Weapons Damage
  34. Windows 7 installation guide
  35. Display Issues
  36. Questions about Saving Games
  37. Help! My Game is Running Slow!
  38. remotely usable instruction set?
  39. Firecontrols - The Ins and Outs
  40. Hostile/Surrendered Civilians
  41. Jump ships/engines/gates
  42. Questions about Task Group Orders (F12 screen)
  43. Galactic Map Questions
  44. Why are my fleets "awaiting acknowledgment"?
  45. Why is this written in VB6? Why are there limited graphics?
  46. What do the various engines do?
  47. What should I research first?
  48. Research Questions
  49. Fighter Questions