View full version: Development Discussions
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  1. Updated list of technologies?
  2. Ideas for Diplomacy
  3. Order Delay Fixed in C#?
  4. Resource depletion toggle for SM mode
  5. Patreon?
  6. No Thermal when Stationary
  7. roleplay of SW Empire in C#
  8. How Will C# Effect Carriers?
  9. AI and Roleplay
  10. Aurora C# Code Protection
  11. Hangars in C# Aurora
  12. Aurora C# Screenshots
  13. RE: C# Cloaking Device Re-Work, Suggestion Post [CLEANER]
  14. Cloaking Devices in C# Aurora [copied from the C# v.0x Suggestions Thread]
  15. Official Discord?
  16. Revising Tractor Beams in C# Aurora
  17. Release date?
  18. How are Active Sensor EM emmisions calculated?
  19. Decoys
  20. BattleTech Units and Templates
  21. Fuel consumption change suggestion with ramscoop
  22. Mesons
  23. Amram's FC Options and Interleaved Priority Queue demonstrator python script.
  24. Power Generation
  25. C# Wiki Section
  26. Wealth Generation
  27. Dropping Troops from Orbit
  28. Multiple System and Races generation start
  29. If perfect is the enemy of the good....
  30. Jump Drive Size Requirements
  31. Collateral Damage
  32. STO Operations
  33. C# Anticipation
  34. More Customization for Beam Weapons
  35. Preset Terrforming Options
  36. C# Ground Forces Composition
  37. Missile Calculator
  38. Screenshots published so far
  39. Mass Driver Packets
  40. Will C# be more stable and take less time to process increments?
  41. Small shields better than large shields in every way?
  42. mineral usage
  43. 2018 : The #C Era?
  44. Jump Gate Construction/Destruction (split suggestions)
  45. Civilian ships
  46. Sry for stupid question will i be able to run C# on my windows laptop?
  47. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  48. In C# will we be able to colonize hundreds of planets without breaking the game?
  49. Will there be more technologies in C#?
  50. New role for construction ships in C# (split off)