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  1. v1.14.0 Changes Discussion Thread
  2. Terrain modifier
  3. v1.14.0 Changes List
  4. Parasite Maintenance Rules Clarification
  5. Automated training
  6. How to transfer ships between races
  7. Flag Bridge Rank Limitations
  8. C# Aurora Changes List v1.14.0 / Table of Contents
  9. v1.13.0 Changes Discussion Thread
  10. How to Use Mines
  11. Colonize Luna
  12. Ground combat airforce design?
  13. Boarding combat so damn lethal
  14. NPR too weak
  15. Refit cost calculation
  16. 1.13.0 Changes List
  17. Tuggin
  18. Military academies names
  19. Events colors export
  20. 'puter ground forces
  21. Ruin Mechanics (We need you steve!)
  22. Ancient Constructs not showing up in the economics screen on their tab
  23. Tankers empty all fuel on colonies
  24. Diplomatic ship
  25. Colony Protectin
  26. Conventional Warfare
  27. How is albedo change calculated?
  28. Replenishment Ship problem
  29. Alien Artifacts
  30. Civilian sector infastructure
  31. Confused about MSP use
  32. Available Worker for populations by Colony Cost
  33. Ground unit upgrade
  34. Change of displayed Range of Fire controls?
  35. 1.13 No Save Game Compatible?
  36. Shipping lines
  37. Commander Tactical skill
  38. Occupation Strength
  39. Component failures whist in Overhaul at Earth
  40. Terraforming Station
  41. Are bonuses from Admin hierarchy working?
  42. Function 730 and 722 pop-up Errors
  43. Tech stealing - just checking ;-)
  44. Issues with game settings
  45. Light Vehicles - When and why?
  46. MOVED: Invaders are broken - a cautonary tale and some suggestions
  47. Aurora C# Propulsion Design Theory
  48. Fun mistake
  49. Any way of making government offices?
  50. Colliers