View full version: C# Mechanics
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  1. Ruin Mechanics (We need you steve!)
  2. Ancient Constructs not showing up in the economics screen on their tab
  3. Tankers empty all fuel on colonies
  4. Diplomatic ship
  5. Colony Protectin
  6. Conventional Warfare
  7. How is albedo change calculated?
  8. Replenishment Ship problem
  9. Alien Artifacts
  10. Civilian sector infastructure
  11. Confused about MSP use
  12. Ground unit upgrade
  13. Change of displayed Range of Fire controls?
  14. 1.13 No Save Game Compatible?
  15. Shipping lines
  16. Commander Tactical skill
  17. Occupation Strength
  18. Component failures whist in Overhaul at Earth
  19. Terraforming Station
  20. Are bonuses from Admin hierarchy working?
  21. Function 730 and 722 pop-up Errors
  22. Tech stealing - just checking ;-)
  23. Issues with game settings
  24. Light Vehicles - When and why?
  25. Fun mistake
  26. Any way of making government offices?
  27. Colliers
  28. How can I transfer MSP from one fleet's supply ships to another?
  29. Power Armor As Its Own Unit
  30. Weapon damage patterns
  31. Ground Force Command Structure
  32. Diplomatic determinism
  33. Field repairs using MSP are faster and cheaper than repairs in a yard
  34. Paired Start NPRs
  35. v1.12.0 Changes Discussion Thread
  36. Time increment Adjustment
  37. Alien Interrogation & Autopsy
  38. Changing the size of some ship components (DB edit)
  39. Buoys not following bodies, bug or feature?
  40. Defeating AMM Spam
  41. Question About 1.12 Ground Unit Replacement Mechanic
  42. I thought asteroids were only with LG
  43. Disintegrating Fleet
  44. Fleet Organization
  45. Making a body surveyed
  46. Ground Unit Size
  47. Using independent Support Formations.
  48. Managing Ground Support Fighters
  49. crew numbers in C#
  50. Jumping without a gate