View full version: C# Suggestions
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  1. Ground combat - morale, organization and training level
  2. Initial Suggestions after a cold start
  3. "Evasive follow" order
  4. C# Suggestions
  5. Ground Unit Recon
  6. Terraforming ships with Science Department ? And other officer positions
  7. New FTL Method
  8. Space station factories
  9. Ending dates not visible, adjust date format when not enough space?
  10. Easy fix to ground unit construction time vs formation size issue
  11. 3 Research QoL Improvements
  12. Nice-to-have SM controls
  13. Ground Weapons tinkering
  14. Orbital Miner Automation/Rework
  15. AI/drone crew
  16. Missile Based STO
  17. Refueling hub actions
  18. Food
  19. AI behavior vs kiting
  20. Leaky Shields
  21. Boarding Torpedos."Easy" way to implement limited boarding actions.
  22. Make aurora available as arm compatibility
  23. A cleaner display for 2.0 ? Ships icons and such...
  24. KriegsMeister's Conglomeration of Ideas for Fighters, FAC's, Ships, and Stations
  25. Hydrosphere as a Counter to Eccentric Orbits
  26. Winforms Listview Performance.
  27. Fighter Module
  28. Conditional orders
  29. Shield generators vs Pirate faction.
  30. Screen reader accessibility suggestions for major issues.
  31. Small accessibility fix/suggestion
  32. Ground Force Design Prototyping
  33. Rework to Ground Unit Construction
  34. A Reward for Invading Rhakas? - No Spoilers
  35. Minor Ground Unit Suggestions
  36. Generalize "Senior C.O." Option
  37. Suggestion: Maximum population setting
  38. Staff Officers for Ground Forces
  39. Sorium as a strategic weakness
  40. feasibility of Robot Populations
  41. Unit police strength indicator
  42. research queue
  43. Civilian mining Colony "Status" Indication.
  44. List of features from VB6 missing in C#
  45. Sort officers if unassigned
  46. Missile Range
  47. A Few QoL suggestions
  48. Galactic map
  49. Idea for "battle damage estimate dashboard"
  50. Deactivating and mothballing warships