View full version: General Discussion
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  1. Ship to Ship refueling
  2. Hardware Specs
  3. Question about point defence and beam weapons
  4. Glacial (physical) pace ...
  5. Missile Movement
  6. Is there any possibility to transfer crew?
  7. System Access issue? Security Status?
  8. Naming Help
  9. Any way to easily come up with round ship speed/size combos?
  10. What's the best method for jump point defense?
  11. Any way to practice combat?
  12. Ground Combat Logs
  13. Medals import
  14. Anyone have patterns with how they start their games?
  15. Fighter tracking speed question C#
  16. Maintenance, Overhauls & Crew training
  17. Big missiles
  18. Collection of Component Naming Options - Come add to the list!
  19. What is the number in parens in the title of the Economics window?
  20. Active Sensors and Emissions
  21. Initial Game Settings and Resulting Rate of Gameplay
  22. At which point non-missile combat fighters become again worthy?
  23. Guidelines for Sustainable Empires
  24. No Weapon Research
  25. Closed-casket funeral, I think
  26. I made some mistakes
  27. Large System
  28. Quick battle scenario
  29. Noob Question
  30. Post Annihilation observations
  31. Colony name feature
  32. Am I doing diplomacy wrong?
  33. Is there any way to get fuel harvesters to balance fuel% between them?
  34. Anti-missile hit probability
  35. Geosurvey bouys not following waypoint/planet.
  36. Some opinions on initial settings, if you please
  37. Changing ground unit templates
  38. Help interpreting species data?
  39. What's the challenge?
  40. Choosing planets to colonize
  41. Slowdown
  42. Something weird in research and production 1.12
  43. The moment you realised you screwed up a custom Race's home system
  44. Overhaul requirements?
  45. Quarternary with secondary orbiting @276b km and legrange point.
  46. why isn't my fleet refuelling? [nevermind figured it out]
  47. Increasing earth's population?
  48. Rank themes?
  49. About Starting Points
  50. Anyone know how close 1.12 may be?