Author Topic: List of features from VB6 missing in C#  (Read 10996 times)

0 Members and 1 Guest are viewing this topic.

Offline Marslettuce (OP)

  • Chief Petty Officer
  • ***
  • M
  • Posts: 34
  • Thanked: 31 times
List of features from VB6 missing in C#
« on: April 14, 2020, 02:19:48 PM »
I haven't seen this anywhere so I thought I'd make one. I'm loving C# but there are certain things I miss from VB6. I'm unsure if Steve has mentioned these anywhere. I'll add more as I remember them.

  • percentage of unused construction in the industry tab Coming in 1.10
  • Repeat movement order x number of times
  • Inheriting standing orders
  • List of ships that can be built from the same shipyard if a shipyard is retooled to that class
  • Nebulae
« Last Edit: May 09, 2020, 10:58:06 AM by Marslettuce »
 
The following users thanked this post: Future2063, Droll, Awazruk, Alsadius, JuergenSchT, Warer, Earthrise, Josephus

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5654
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: List of features from VB6 missing in C#
« Reply #1 on: April 14, 2020, 02:32:38 PM »
Shipyard button on the toolbar.
 
The following users thanked this post: Marslettuce, Wieseltrupp, Fir4s

Offline L0ckAndL0ad

  • Lieutenant
  • *******
  • L
  • Posts: 168
  • Thanked: 59 times
Re: List of features from VB6 missing in C#
« Reply #2 on: April 14, 2020, 02:51:54 PM »
The things I really miss:

- distance measuring tool (absolutely essential);
- Special Orders / Organization tab of the Task Groups window (setting up formation with escorts based on angle/distance from the formation leader, broadcasting orders to subordinate groups, creating new TGs with mass-selecting ships);
- the color scheme of windows and more unified & stylized theme of icons;
- events log overlay on Tactical, obviously.
 
The following users thanked this post: Shadow, JuergenSchT

Offline RougeNPS

  • Lt. Commander
  • ********
  • R
  • Posts: 217
  • Thanked: 38 times
Re: List of features from VB6 missing in C#
« Reply #3 on: April 14, 2020, 02:57:48 PM »
Quote from: L0ckAndL0ad link=topic=10704. msg122701#msg122701 date=1586893914
The things I really miss:

- distance measuring tool (absolutely essential);
- Special Orders / Organization tab of the Task Groups window (setting up formation with escorts based on angle/distance from the formation leader, broadcasting orders to subordinate groups, creating new TGs with mass-selecting ships);
- the color scheme of windows and more unified & stylized theme of icons;
- events log overlay on Tactical, obviously.

He intends to add the measuring tool back soon.  Also, the events log overlay button is in but does nothing.  So he will likely add it back in soon.  Unsure about the special orders though.
 

Offline DEEPenergy

  • Warrant Officer, Class 2
  • ****
  • Posts: 55
  • Thanked: 35 times
Re: List of features from VB6 missing in C#
« Reply #4 on: April 14, 2020, 03:00:36 PM »
Something I'd really love back is buttons for advancing time on the economics screen :)
 
The following users thanked this post: Droll, serger, muzzlehead, Alsadius, JuergenSchT

Offline Kamilo

  • Warrant Officer, Class 1
  • *****
  • K
  • Posts: 92
  • Thanked: 11 times
Re: List of features from VB6 missing in C#
« Reply #5 on: April 14, 2020, 03:22:08 PM »
The option to repeat a task x times was really helpful.
 
The following users thanked this post: Droll, steili, Wieseltrupp, Josephus

Offline Father Tim

  • Vice Admiral
  • **********
  • Posts: 2162
  • Thanked: 531 times
Re: List of features from VB6 missing in C#
« Reply #6 on: April 14, 2020, 04:39:43 PM »
Something I'd really love back is buttons for advancing time on the economics screen :)

Agreed!  I used to play the game almost entirely from the F2 Population & Production window.
 
The following users thanked this post: Erik L, TMaekler, Droll, steili

Offline Tree

  • Sub-Lieutenant
  • ******
  • Posts: 143
  • Thanked: 27 times
Re: List of features from VB6 missing in C#
« Reply #7 on: April 14, 2020, 04:48:39 PM »
I didn't think I'd be the only one who missed the production overview window.

I used to mostly play from that window, too. It had the turn buttons and worked just fine to keep an eye on a bunch of things at once.
« Last Edit: April 16, 2020, 06:14:12 AM by Tree »
 
The following users thanked this post: JacenHan, dag0net, Wieseltrupp

Offline Alsadius

  • Lieutenant
  • *******
  • Posts: 176
  • Thanked: 87 times
Re: List of features from VB6 missing in C#
« Reply #8 on: April 14, 2020, 06:03:03 PM »
Something I'd really love back is buttons for advancing time on the economics screen :)

Agreed!  I used to play the game almost entirely from the F2 Population & Production window.

I still do, aside from the F2 part.

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5654
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: List of features from VB6 missing in C#
« Reply #9 on: April 14, 2020, 06:11:40 PM »
Something I'd really love back is buttons for advancing time on the economics screen :)

Agreed!  I used to play the game almost entirely from the F2 Population & Production window.

Likewise. All the info was right there, just had to hit the right tab.

Offline Froggiest1982

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1331
  • Thanked: 589 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: List of features from VB6 missing in C#
« Reply #10 on: April 14, 2020, 06:12:16 PM »
Something I'd really love back is buttons for advancing time on the economics screen :)

Agreed!  I used to play the game almost entirely from the F2 Population & Production window.

I still do, aside from the F2 part.

I believe Aurora is meant to be played with 2 or probably 3 (like I do) screens. All the above crumble after that.

Offline Jorgen_CAB

  • Admiral of the Fleet
  • ***********
  • J
  • Posts: 2822
  • Thanked: 673 times
Re: List of features from VB6 missing in C#
« Reply #11 on: April 14, 2020, 07:18:03 PM »
I really hope Steve adds the Escort formation part of VB6 back to the game... I found that to be essential in my games. It should be even more essential now with the changes to the sensor rules and using more and smaller scouts around your main fleet.
 
The following users thanked this post: Wieseltrupp

Offline Father Tim

  • Vice Admiral
  • **********
  • Posts: 2162
  • Thanked: 531 times
Re: List of features from VB6 missing in C#
« Reply #12 on: April 15, 2020, 05:44:14 AM »
I really hope Steve adds the Escort formation part of VB6 back to the game... I found that to be essential in my games. It should be even more essential now with the changes to the sensor rules and using more and smaller scouts around your main fleet.

Seconded!
 

Offline L0ckAndL0ad

  • Lieutenant
  • *******
  • L
  • Posts: 168
  • Thanked: 59 times
Re: List of features from VB6 missing in C#
« Reply #13 on: April 16, 2020, 04:30:25 AM »
With huge MSP costs of turret failures I experienced during testing, some of my ships went into low levels of MSP that I immediately wished "Equalize maintenance" button was still there. Now it appears that you need at least one ship marked as "supply ship" in order to do that, if not on all ships.
 

Offline Nori

  • Bug Moderators
  • Lt. Commander
  • ***
  • Posts: 234
  • Thanked: 42 times
  • Discord Username: Nori Silverrage
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: List of features from VB6 missing in C#
« Reply #14 on: April 16, 2020, 12:35:52 PM »
The ability to destroy launched missiles. Useful for removing sensor buoys or a minefield.