Author Topic: List of features from VB6 missing in C#  (Read 11195 times)

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Offline Marslettuce (OP)

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Re: List of features from VB6 missing in C#
« Reply #15 on: April 16, 2020, 12:37:22 PM »
With huge MSP costs of turret failures I experienced during testing, some of my ships went into low levels of MSP that I immediately wished "Equalize maintenance" button was still there. Now it appears that you need at least one ship marked as "supply ship" in order to do that, if not on all ships.

As far as I am aware, this is working as intended. It's in line with the ordnance and fuel transfer changes
 

Offline L0ckAndL0ad

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Re: List of features from VB6 missing in C#
« Reply #16 on: April 16, 2020, 12:56:35 PM »
As far as I am aware, this is working as intended. It's in line with the ordnance and fuel transfer changes
Yes, and probably cargo shuttles as well. Did not make me miss the equalization button any less though :)
 

Offline Alsadius

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Re: List of features from VB6 missing in C#
« Reply #17 on: April 16, 2020, 01:00:53 PM »
With huge MSP costs of turret failures I experienced during testing, some of my ships went into low levels of MSP that I immediately wished "Equalize maintenance" button was still there. Now it appears that you need at least one ship marked as "supply ship" in order to do that, if not on all ships.

As far as I am aware, this is working as intended. It's in line with the ordnance and fuel transfer changes

I'd be fine if equalize was a movement order, which took into account the limited transfer rates of the ships involved. It doesn't need to be instant, but I want it to exist.

Offline Erthel

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Re: List of features from VB6 missing in C#
« Reply #18 on: April 22, 2020, 01:21:28 AM »
Isn't anyone missing Nebulaes? or are they in somehow?
 

Offline Father Tim

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Re: List of features from VB6 missing in C#
« Reply #19 on: April 22, 2020, 02:03:03 AM »
Isn't anyone missing Nebulaes? or are they in somehow?


Hugely, but Steve was pretty clear a few months ago that they wouldn't make it into v1.0, but they were on the list for 2.0.
 

Offline Haji

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Re: List of features from VB6 missing in C#
« Reply #20 on: April 22, 2020, 04:53:33 AM »
Have I missed a technology comparison window between two player races or is it missing? I used it to make in-story technology exchanges/selling and without it it has just become immensely more complicated.
 

Offline Frick

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Re: List of features from VB6 missing in C#
« Reply #21 on: April 22, 2020, 05:11:33 AM »
Divide fleet, or whatever it was called. Have all the ships in a fleet dumped in dub fleets with the same order, and the ability to gather fleets at like a jump point. And overall the fleet system feels harder to work with imo.
 
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Offline Jorgen_CAB

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Re: List of features from VB6 missing in C#
« Reply #22 on: April 22, 2020, 06:09:37 AM »
Divide fleet, or whatever it was called. Have all the ships in a fleet dumped in dub fleets with the same order, and the ability to gather fleets at like a jump point. And overall the fleet system feels harder to work with imo.

I don't think that the fleet system is really finished... it misses allot of carrier related tools and all of the escort related tools as well. I think that Steve will add these things going forward as soon as he finished squashing all the bugs. Personally I would not be able to play without these tools as it is a nightmare coordinating ships in any sort of formation and patrol patterns around fleets and stuff.
 

Offline Father Tim

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Re: List of features from VB6 missing in C#
« Reply #23 on: April 22, 2020, 10:25:20 AM »
Have I missed a technology comparison window between two player races or is it missing? I used it to make in-story technology exchanges/selling and without it it has just become immensely more complicated.

I think it's a tab on the "Intelligence & Foreign Relations" window now.
 

Offline MarcAFK

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Re: List of features from VB6 missing in C#
« Reply #24 on: April 22, 2020, 10:20:25 PM »
Something thats bugging me is on the Commanders screen clicking on a command type doesn't highlight the commander. Its tricky to work out who is commanding certain units or positions.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 
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Offline serger

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Re: List of features from VB6 missing in C#
« Reply #25 on: April 26, 2020, 05:29:32 AM »
There was dropdown list, allowing to pick commanders' time of being in their current rank w/o auto-promotion check.
Very useful one.
 

Offline IronRagnar

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Re: List of features from VB6 missing in C#
« Reply #26 on: April 26, 2020, 06:52:06 AM »
Quote from: Haji link=topic=10704. msg126815#msg126815 date=1587549213
Have I missed a technology comparison window between two player races or is it missing? I used it to make in-story technology exchanges/selling and without it it has just become immensely more complicated.

I don't think it's in yet.  I miss it terribly.  And fleet transfer. 
 

Offline serger

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Re: List of features from VB6 missing in C#
« Reply #27 on: April 28, 2020, 06:51:37 AM »
There was an option to scrap small crafts, stacked in orbit of your colony, from Industrial panel.
Now I cannot find this, and have to add shipyard tasks to scrap my old fighters one by one, and that looks like too much micromanagement.
 
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Offline Father Tim

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Re: List of features from VB6 missing in C#
« Reply #28 on: April 28, 2020, 09:50:45 PM »
There was an option to scrap small crafts, stacked in orbit of your colony, from Industrial panel.
Now I cannot find this, and have to add shipyard tasks to scrap my old fighters one by one, and that looks like too much micromanagement.

Have you tried Ctrl-click and/or Shift-click to put multiple items on the list?
 

Offline serger

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Re: List of features from VB6 missing in C#
« Reply #29 on: April 29, 2020, 02:51:06 PM »
There was an option to scrap small crafts, stacked in orbit of your colony, from Industrial panel.
Now I cannot find this, and have to add shipyard tasks to scrap my old fighters one by one, and that looks like too much micromanagement.

Have you tried Ctrl-click and/or Shift-click to put multiple items on the list?

Well, I'll try to do it, if I gotch what list I have to use. There is no lists in SY tasks UI (there are dropdown boxes), nor a scrap order / scrap button in Fleets UI (where I can use Shift button), nor small craft list any more in Industrial page.