Author Topic: Use of Asteroid miners  (Read 2315 times)

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Offline solops (OP)

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Use of Asteroid miners
« on: February 04, 2010, 12:06:04 AM »
I carefully followed the guidelines listed at the bottom of my post and established a zero pop colony on Io via the F9 button from the system screen after doing a mineral survey on it. I then moved in the mining ship detailed below. I am not getting any minerals mined. Why?
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AstroMiner-I class Asteroid Miner    39200 tons     732 Crew     1263.6 BP      TCS 784  TH 450  EM 0
1147 km/s     Armour 1-102     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
Maint Capacity 20 MSP    Max Repair 120 MSP
Cargo 5000    Cargo Handling Multiplier 5    
Asteroid Miner: 5 module(s) producing 60 tons per mineral per annum

Ion Engine C.08.5 (6)    Power 150    Fuel Use 8%    Signature 75    Armour 0    Exp 1%
Fuel Capacity 200,000 Litres    Range 114.7 billion km   (1157 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a commercial vessel for maintenance purposes
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The asteroid miners work in a similar way to terraformers. If they are in orbit of a colony they will work automatically and deposit the minerals at the colony. Create a colony on the body you want to mine using the F9 system view. It doesn't have to have any actual population (people), just a colony so it can act as a location to store the mined minerals. I could have it so that the minerals would be mined into cargo holds but them every mining ship would need cargo holds and would be restricted in terms of the amount they can mine. The way it currently works you can still put cargo holds on a mining ship and transfer the minerals after they are mined but you also have the option to just keep mining and let specialised freighters haul the minerals or use mass drivers. Creating a colony only requres opening the F9 window, selecting the body in question and clicking Add Colony.  After the mines deposit the minerals on the asteroid/planet/moon. Just go around with a freighter and pick them up (or invest in mass drivers to shoot them home).
 

Offline Erik L

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Re: Use of Asteroid miners
« Reply #1 on: February 04, 2010, 12:12:41 AM »
Quote from: "solops"
I carefully followed the guidelines listed at the bottom of my post and established a zero pop colony on Io via the F9 button from the system screen after doing a mineral survey on it. I then moved in the mining ship detailed below. I am not getting any minerals mined. Why?
-------------------------------------------------------------
AstroMiner-I class Asteroid Miner    39200 tons     732 Crew     1263.6 BP      TCS 784  TH 450  EM 0
1147 km/s     Armour 1-102     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
Maint Capacity 20 MSP    Max Repair 120 MSP
Cargo 5000    Cargo Handling Multiplier 5    
Asteroid Miner: 5 module(s) producing 60 tons per mineral per annum

Ion Engine C.08.5 (6)    Power 150    Fuel Use 8%    Signature 75    Armour 0    Exp 1%
Fuel Capacity 200,000 Litres    Range 114.7 billion km   (1157 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a commercial vessel for maintenance purposes
---------------------------------------------------------------
The asteroid miners work in a similar way to terraformers. If they are in orbit of a colony they will work automatically and deposit the minerals at the colony. Create a colony on the body you want to mine using the F9 system view. It doesn't have to have any actual population (people), just a colony so it can act as a location to store the mined minerals. I could have it so that the minerals would be mined into cargo holds but them every mining ship would need cargo holds and would be restricted in terms of the amount they can mine. The way it currently works you can still put cargo holds on a mining ship and transfer the minerals after they are mined but you also have the option to just keep mining and let specialised freighters haul the minerals or use mass drivers. Creating a colony only requres opening the F9 window, selecting the body in question and clicking Add Colony.  After the mines deposit the minerals on the asteroid/planet/moon. Just go around with a freighter and pick them up (or invest in mass drivers to shoot them home).

Just to verify, it is at an asteroid, and there are minerals present?

Offline solops (OP)

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Re: Use of Asteroid miners
« Reply #2 on: February 04, 2010, 12:42:25 AM »
Good question, in light of my earlier mishap. The colony is at Io, which is a Moon of Jupiter. There ARE minerals present. Is there a problem?
 

Offline ShadoCat

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Re: Use of Asteroid miners
« Reply #3 on: February 04, 2010, 01:06:17 AM »
Try using the mining ship on an asteroid.  I don't think it works on moons.

Offline solops (OP)

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Re: Use of Asteroid miners
« Reply #4 on: February 04, 2010, 08:08:27 AM »
Hmmm...works on asteroids but not on moons. Odd, considering how small most of the system's moons are. This make mining moons pretty difficult.
 

Offline Erik L

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Re: Use of Asteroid miners
« Reply #5 on: February 04, 2010, 08:23:57 AM »
Quote from: "solops"
Hmmm...works on asteroids but not on moons. Odd, considering how small most of the system's moons are. This make mining moons pretty difficult.

That's why I let the civs mine the moons, unless there is a REALLY nice concentration of minerals I want.

Offline Steve Walmsley

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Re: Use of Asteroid miners
« Reply #6 on: February 04, 2010, 11:16:37 AM »
Quote from: "solops"
Good question, in light of my earlier mishap. The colony is at Io, which is a Moon of Jupiter. There ARE minerals present. Is there a problem?
Asteroid Mining Modules only work on asteroids :)

Steve
 

Offline solops (OP)

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Re: Use of Asteroid miners
« Reply #7 on: February 04, 2010, 11:53:00 AM »
So asteroid mining should read like this:

ASTEROID MINING
Asteroid Mining Modules only work on asteroids. The asteroid miners work in a similar way to terraformers. If ships equipped with asteroid mining modules are in orbit of an asteroid with a colony on it they will work automatically and deposit the minerals at the colony. Creating a colony only requires opening the F9 window, selecting the body in question and clicking Add Colony.  It doesn't have to have any actual population (people), just a colony so it can act as a location to store the mined minerals. After the asteroid mines deposit the minerals on the asteroid just go around with a freighter and pick them up (or invest in mass drivers to shoot them home).
 

Offline Lafe Sparhawk

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Re: Use of Asteroid miners
« Reply #8 on: February 04, 2010, 02:26:51 PM »
I got a kick out of this thread. Personally Solops I've been in the same boat. There is so much depth to this game that sometimes the obvious just isn't quite within my grasp. "Asteroid miners can only be used on asteroids"  :)

Lafe
 

Offline Commodore_Areyar

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Re: Use of Asteroid miners
« Reply #9 on: February 05, 2010, 05:17:07 PM »
how about comets? :P

I have my designs hauling a massdriver around.

-Arnoud
images of planets etc