View full version: FAQ
  1. Can missiles fire on passively detected contacts?
  2. Aurora C# FAQ [FAQ]
  3. Translation to other languages?
  4. Why can't beam weapons fire at longer ranges?
  5. Alien Communication Issues
  6. Where should I post?
  7. Why isn't the code open source? Can I crack the code?
  8. Problem with 1366x768 screen resolution
  9. Why not sell Aurora commercially / fund Steve to work on it more?
  10. MOVED: Insight of a new player.
  11. 7.2 Released?
  12. Brand new and not sure which link is the correct download for Aurora Please help
  13. Resolution Fixes
  14. Question about reduced height windows
  15. Common Abbreviations/Acronyms
  16. Keeping the event window in the foreground
  17. Getting the game to run questions
  18. facebook group for aurora 4x?
  19. MOVED: Another newbie...
  20. civilian freighters causing one day increments
  21. How to learn
  22. Early expansion
  23. My Galaxy Map has all systems bunched up.
  24. How to delete a jumpgate?
  25. Is it possible to mine moons which are impossible to colonize?
  26. what's hyperdrive?
  27. Building and Creating a Ship
  28. How do i access the full browser version while on mobile?
  29. Diplomacy Questions
  30. Noob question on designing an asteroid miner
  31. Extended Orbit order
  32. Questions Armor and Weapons Damage
  33. Windows 7 installation guide
  34. Display Issues
  35. Questions about Saving Games
  36. Help! My Game is Running Slow!
  37. remotely usable instruction set?
  38. Firecontrols - The Ins and Outs
  39. Hostile/Surrendered Civilians
  40. Jump ships/engines/gates
  41. Questions about Task Group Orders (F12 screen)
  42. Galactic Map Questions
  43. Why are my fleets "awaiting acknowledgment"?
  44. Why is this written in VB6? Why are there limited graphics?
  45. What do the various engines do?
  46. What should I research first?
  47. Research Questions
  48. Fighter Questions