View full version: C# Bug Reports
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  1. v1.13.0 Bugs Thread
  2. New Alien Race!!!
  3. Typo Thread [bugs]
  4. -ProbablyCosmetic- Create Research Project fields
  5. Freighters (commerical vessels) require at least one engineering space
  6. Disappearing Ground Units
  7. v1.12.0 Bugs Thread
  8. Stuck with two hour time advance increments...
  9. All our leaders just disappeared!
  10. Question
  11. Function #1512 with no obvious cause
  12. #854 divide by zero [1.6.3]
  13. Alt-gr not working all of a sudden? Not able to remove components.
  14. Cannot set diplomatic stance
  15. 1.12.0 Function #722: Object Reference not linked to an object instance
  16. Where do these minerals come from ?
  17. Incorrect Increment Length
  19. Standing Orders: "No orders" ignored... or "Survey next five.." not cancellable
  20. Beam Fire Controls 1.25x size 1.25x Range option actually functions as 0.25x
  21. Test
  22. Event color settings not saving (NOT A BUG)
  23. No Terraforming Science Project
  24. Starting the game with 0 BP
  25. out of memory crash
  26. Text Cut Off?
  27. Space Base, gone
  28. Is it a bug or a feature - freighter loading time
  29. Is there something wrong with money?
  30. Looks like AI can’t deal with damaged ships
  31. The Magic Freighter!
  32. Change government types absent?
  33. Planetary Invasions
  34. 5 second turns for 2 in-game days (so far)
  35. Issue with the resolution, windows won’t scale - 1.12
  36. Strange NPR behavior
  37. How Engineering and Maintenance Storage work
  38. v1.11.0 Bugs Thread
  39. [PSA] Why are my % and other figures broken?!?! (If this is you. Please read)
  40. Damaged fire-control stuck in 'on' position
  41. Lost Contacts
  42. Standard orders are not working.
  43. WAI? Slow ships track at racial tracking, not ship speed.
  44. Ground Units not resupplied
  45. [PSA] Cyclic Redundancy Check Error On Saving and Extended Save Times
  46. Population growth
  47. Never ending research completion date
  48. Insufficient Maintenance Facilities?
  49. Weird Bug Story
  50. Unload survivors - Not implemented yet?