» C# Mechanics
View full version:
Need help in understanding refit cost
FFD rules correction for clarity
Ground Unit Armor
Auto Assign Fleet Commanders?
Hugh slowdown zooming in
Help with squadron jump
Catastrophic maintenance failures
Ground Unit Creation - Avoid Combat checkbox
Ancient Artifacts trade good
1.12.0 Changes List
Transporting maintenance supplies - am I missing something?
A Couple of Questions About Jumping
Military academies and leaders
Industry building to fast
Change Mineral Names?
NPR Spawn Distance
Local System Generation
Slow but not glacial game speed
Separation range of already developed two stage missile
Commercial Engines for Military Ships
Starting a new game however some of the 1.12 changes are juicy
Ground survey and colonization questions.
Orbital Habitats and Installations
How to use fighter/bombers?
Ammo for Gauss cannons
Stay Until Loaded Order
Pick up all survivors standing order
Box Launchers and Fighter Pods
Ground Unit Formations
Jump engines vs Jumpoint Stabilizer
Aurora increments Vs Missle interception
Jump Tenders & Civilian Ships
Infrastructure and a Colony
Commercial civilian Shiplines
FFD and bombardment
The Incongruity of Shipbuilding Time
Slowing down research
Fisrt stab at Ground Combat
Sensor Range Calculation
Missiles vs Shipyards
It appears that you have not registered with
. To register, please click here...
SMF SEO-Sitemap by