View full version: C# Mechanics
« 1 2 3 4 5 6 7 8 9 »
  1. Need help in understanding refit cost
  2. FFD rules correction for clarity
  3. Ground Unit Armor
  4. Auto Assign Fleet Commanders?
  5. Hugh slowdown zooming in
  6. Help with squadron jump
  7. Catastrophic maintenance failures
  8. Ground Unit Creation - Avoid Combat checkbox
  9. Ancient Artifacts trade good
  10. Civilian Grants
  11. 1.12.0 Changes List
  12. Transporting maintenance supplies - am I missing something?
  13. A Couple of Questions About Jumping
  14. Military academies and leaders
  15. Industry building to fast
  16. Change Mineral Names?
  17. Auto assign
  18. NPR Spawn Distance
  19. Local System Generation
  20. Slow but not glacial game speed
  21. Transponders
  22. Separation range of already developed two stage missile
  23. Commercial Engines for Military Ships
  24. Starting a new game however some of the 1.12 changes are juicy
  25. Ground Surveys.
  26. Ground survey and colonization questions.
  27. Orbital Habitats and Installations
  28. How to use fighter/bombers?
  29. Range Modifier
  30. Ammo for Gauss cannons
  31. Diplomacy module
  32. Tow-Stage Missile
  33. Stay Until Loaded Order
  34. Pick up all survivors standing order
  35. Box Launchers and Fighter Pods
  36. Ground Unit Formations
  37. Jump engines vs Jumpoint Stabilizer
  38. Aurora increments Vs Missle interception
  39. Jump Tenders & Civilian Ships
  40. STO Missiles?
  41. Infrastructure and a Colony
  42. Jump engines?
  43. Commercial civilian Shiplines
  44. Mineral Logistics
  45. FFD and bombardment
  46. The Incongruity of Shipbuilding Time
  47. Slowing down research
  48. Fisrt stab at Ground Combat
  49. Sensor Range Calculation
  50. Missiles vs Shipyards