View full version: C# Mechanics
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  1. Fisrt stab at Ground Combat
  2. Sensor Range Calculation
  3. Missiles vs Shipyards
  4. Sorium Harvesting Question
  5. Terraforming Gasses
  6. Using a Timer Fleet and an Annual Management Checklist
  7. Minimum size for missile active sensor?
  8. Anything to do about a dormant construct on an uncolonizable world?
  9. Fighter Speed vs BFC Tracking Speed
  10. Admin Command doesn't affect crew grade.
  11. Ground combat
  12. Boarding
  13. Carriers vs Missiles
  14. Occupation Force Numbers
  15. ASM Missile Types
  16. No Deployment Clock for commercial ships
  17. Missile size vs point defence
  18. Should Fighters Need Commanders?
  19. Updating Towed Installations
  20. Admin Types
  21. Can geosurvey probes be automated?
  22. Producing MSP with regular Industry
  23. Question about civilian designs
  24. Pause on commander relieved
  25. Automated Assignment for colony/cargo ships
  26. STO-relevant GF Commander bonuses
  27. How to handle missile replacements?
  28. Mining production bug?
  29. How exactly does one do ELINT vs. sensors?
  30. Why does my tanker orders do not work?
  31. Jump Engines
  32. potential bug when disassembling alien components (1.10)
  33. Help? How to read STO weapon stats
  34. Military space stations
  35. What Are the Point of Colonies?
  36. Game set up conditions.
  37. Missile tracking bonus
  38. Aliens in starting system
  39. Do AI/NPR fleets frequently run out of fuel?
  40. Is there a filter for aether rift?
  41. Ground force Commander / HQ testing
  42. 3-Tiered Active Sensors
  43. 1.10.0 Changes Discussion
  44. 1.11.0 Changes List
  45. Colony making
  46. Please explain me how to manage my fighters.
  47. ELINT functionality
  48. Pre-TN - Ground Forces
  49. Military fleet maintenance
  50. Drop Off Commander. Fleet Command.. What does this do?