View full version: C# Mechanics
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  1. Admin Types
  2. Can geosurvey probes be automated?
  3. Producing MSP with regular Industry
  4. Question about civilian designs
  5. Pause on commander relieved
  6. Automated Assignment for colony/cargo ships
  7. STO-relevant GF Commander bonuses
  8. How to handle missile replacements?
  9. Mining production bug?
  10. How exactly does one do ELINT vs. sensors?
  11. Why does my tanker orders do not work?
  12. Jump Engines
  13. potential bug when disassembling alien components (1.10)
  14. Help? How to read STO weapon stats
  15. Military space stations
  16. What Are the Point of Colonies?
  17. Game set up conditions.
  18. Missile tracking bonus
  19. Aliens in starting system
  20. Do AI/NPR fleets frequently run out of fuel?
  21. Is there a filter for aether rift?
  22. Ground force Commander / HQ testing
  23. 3-Tiered Active Sensors
  24. 1.10.0 Changes Discussion
  25. 1.11.0 Changes List
  26. Colony making
  27. Please explain me how to manage my fighters.
  28. ELINT functionality
  29. Pre-TN - Ground Forces
  30. Military fleet maintenance
  31. Drop Off Commander. Fleet Command.. What does this do?
  32. Re-supply ship - Strange behaviour
  33. Refit?
  34. Scaling Spaceports?
  35. Standing order "deployment time"
  36. Fleet Training?
  37. Why Space Stations?
  38. Templates to Fleets
  39. Gauss Accuracy And effect of salvoes size
  40. List of Ship Classes when Scrapping
  41. Jump Drive requirements
  42. Tug Speed Formula?
  43. Advanced Survey Ship Designs and Orders?
  44. Versatile Shipyards
  45. Storing Designer Names
  46. Fleet fuel consumption
  47. Can't Add Extra Crew Bearths
  48. Empty ( well nearly ) Systems
  49. fire&forget missiles
  50. Damaged ships