View full version: C# Suggestions
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  1. Enhanced Radiation Warheads for Naval Bombardment of Ground Forces
  2. C# Suggestions
  3. Deactivating and mothballing warships
  4. Ships Design Notes
  5. Change to infrastructure costs
  6. Pirates
  7. Staff Officers for Ground Forces
  8. Variable Minerals Spawn
  9. Rework to Ground Unit Construction
  10. Fleet orders & dormant Sub-fleet orders to decrease micro of fleet operations
  11. Orbital Mass Driver
  12. Galactic map
  13. Pregenerate Unexplored Jump Points
  14. Some other Miscellaneous Suggestions
  15. Some Miscellaneous Suggestions
  16. Track individual ground combats in same system
  17. Specialized orbital support weapons
  18. Trade Update and the reasons why I need it
  19. Linux game installation
  20. Sub Fleets
  21. Engine and Reactor Names
  22. Power output on power plant design screen
  23. Move to next system requiring geo/grav survey
  24. Underground Infrastructure
  25. Better Unrest Mechanics
  26. Planetary Shield Units, like STOs, but with shields.
  27. Player-Controlled Shipping Network
  28. Automation/Advanced Computing Techline
  29. Planetart Power
  30. RE: Self-Jump Drives, Compact Jump Drives
  31. Custom Gamemaster Weapons / Armor for Ground Units
  32. Vertical & Orbital Envelopment Ground Support Missions
  33. Improved Passive Defences
  34. List of features from VB6 missing in C#
  35. Viewing Ground Forces from the Colony Window
  36. Some QoL suggestions for Ground Units
  37. Thoughts about Hospital installation
  38. When can we get the 64-bit version of C#?
  39. Naming all academys
  40. Proposal for New Event Types
  41. All kinds of exotic alien life
  42. Biology Tech Additions
  43. Small Refueling System
  44. Limit/Max Maintenance Stockpile Setting
  45. Real-World Next-Gen Tech Suggestions
  46. Carrier Operations/Interface Suggestion thread
  47. Refit cost warnings?
  48. Giving ships etc
  49. if (<CONDTION>) then GOTO <LINE X> in fleet movement
  50. Misc Installations