View full version: General Discussion
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  1. Jump Points
  2. Orbital Mining?
  3. Ancient Ruins
  4. Official 1.13 Hype Train Thread
  5. Ship Components as Cargo
  6. Delete all NPR ships?
  7. Auto Assign FC not working
  8. Enemy Colony Ship
  9. Enemies don't pause when spotted for a second time?
  10. UI Icon Exchange
  11. how to build alien ships?
  12. Orbital habitats?...
  13. Strange NPR
  14. Looking for Input on my next tutorial (Comprehensive Guide to Carrier Design)
  15. How to retreat?
  16. Anti-Missiles being wonky
  17. C# Meta compared to VB6
  18. Maintenance Life info not fully showing
  19. What is the point of Luxury Passenger Accommodation?
  20. Some beginner questions
  21. Upon what is the difficulty and size of NPRs based?
  22. PD guns and Final Defence range
  23. 3 Weapon Doctrines
  24. Nprs expanding too much?
  25. Help figuring out an invasion disaster?
  26. Economics
  27. Galaxy map generation and graph cycles?
  28. New AAR and Story for 1.13
  29. Barbarians!
  30. Default TN Start: How do you like to use your instant research and build points?
  31. MOVED: How do Invaders work?
  32. How often you use DST stations?
  33. Colony Defenses
  34. What could cause an Orbital Miner over a planet before getting the tech?
  35. Aurora 1.5.1 Base Install
  36. Aurora C# 1.12.0 patch
  37. How to delete NPRs with step by step guide?
  38. Pickup failed: couldn't load None from celestial_body_name?
  39. Database File Type
  40. Is there an Auto-Save feature?
  41. Terraforming Base not working
  42. Sub-fleets, usage and practices?
  43. When to use Passives, When to use Actives
  44. In game Scientist generation: it's normal or...
  45. Time increment stuck on low intervals - ideas for a fix?
  46. Xmas Bonus
  47. Help Needed!
  48. Recreation Module?
  49. Interrupt Problems
  50. Trojan Horse...?