Posted by: Jorgen_CAB
« on: June 10, 2020, 10:18:24 AM »I've recently started using a mix of size 1 and size 9 missiles with my carrier based missile fighters and bombers. The fighters have several size 1 launchers and bombers have a single size 9 launcher. My size 1 and 9 missiles have the same speed so that if they are launched together from a single fleet they will all strike their target at once. Basically the size 1 missiles are intended to overwhelm enemy missile defences while the size 9 missiles do the damage. This setup has been working quite well for me.
I'm sorry to be a buz kill, but this to me is too much of an abuse of an Achilles heel in the game mechanics. Any one with half a brain would target the large missiles first in any situation... unfortunately the game is setup so that larger salvos is always targets first as that give better efficiency in general to point defences and there are no way to change that or prioritise what missiles to shoot at and the NPR can't manually target AMM against the most important targets.
My house rule is to never mix sizes of missiles in the same salvo and I purposefully make differently sized missiles slightly different in speed to avoid abusing this mechanic in the game.
I want to be clear... by no means do I say this is a wrong thing to do. It's just that the mechanic was clearly not intended to use those strategies as there are no ways to counter them.