Posted by: Scandinavian
« on: July 01, 2022, 03:23:13 AM »In theory, yes, any country that desires sovereignty will want to minimize its import dependencies on food and fuel.
In practice it is usually more advantageous to the local compradors of peripheral and semi-peripheral economies to convert food crop agriculture to cash crop agriculture. The archetypal example being the slave states in the US civil war, which were not self-sufficient in foodstuffs despite having plenty of topsoil, potable water and an amenable climate for raising livestock and food crops.
This trend toward food and fuel import dependencies is usually further encouraged by imperial trade policy, for various reasons tangential to the present discussion.
Now, whether it is actually interesting to have it modeled in the game... this is a different question, which IMO should not rest on the realism of the economic model of empire employed by the game (which is highly abstracted, and in any case does not neatly correspond to any real-world economic system I know of).
Personally, I'd rather see more automation of the logistics that is already in place than adding new micro-management burdens on the player. I like any feature that lets me set up an overall plan of execution and automate the repetitive clicking. Things like having a pool of imperial freighters that move installations using a logic similar to the civilian commercial orders system, so I don't have to do individual tasking and routing of individual freighters or groups of freighters. Or conditional orders that let me set conditions based on stock levels of a population (like "if [fleet, population] below minimum [fuel, maint parts, ammo] stock, transfer consumables from nearest [fleet, population] with stock above maximum stock").
In practice it is usually more advantageous to the local compradors of peripheral and semi-peripheral economies to convert food crop agriculture to cash crop agriculture. The archetypal example being the slave states in the US civil war, which were not self-sufficient in foodstuffs despite having plenty of topsoil, potable water and an amenable climate for raising livestock and food crops.
This trend toward food and fuel import dependencies is usually further encouraged by imperial trade policy, for various reasons tangential to the present discussion.
Now, whether it is actually interesting to have it modeled in the game... this is a different question, which IMO should not rest on the realism of the economic model of empire employed by the game (which is highly abstracted, and in any case does not neatly correspond to any real-world economic system I know of).
Personally, I'd rather see more automation of the logistics that is already in place than adding new micro-management burdens on the player. I like any feature that lets me set up an overall plan of execution and automate the repetitive clicking. Things like having a pool of imperial freighters that move installations using a logic similar to the civilian commercial orders system, so I don't have to do individual tasking and routing of individual freighters or groups of freighters. Or conditional orders that let me set conditions based on stock levels of a population (like "if [fleet, population] below minimum [fuel, maint parts, ammo] stock, transfer consumables from nearest [fleet, population] with stock above maximum stock").