Aurora 4x

C# Aurora => C# Mechanics => Topic started by: ranger044 on August 13, 2020, 04:57:37 PM

Title: Ground Unit Armor
Post by: ranger044 on August 13, 2020, 04:57:37 PM
So I get how racial armor is calculated and I rather like the system, but is there a way to lower it? I'm doing an RP play through and I wanted to make some slave/prisoner battalions that I can mass produce.  I wanted them to be basically naked with bombs strapped to them lol.  Do I just need to make designs well in advance while my tech is low? Or can I lower their armor rating somehow?

First post on the forum, please direct me to better places to post this if I'm messing up :)
Title: Re: Ground Unit Armor
Post by: Froggiest1982 on August 13, 2020, 05:04:13 PM
So I get how racial armor is calculated and I rather like the system, but is there a way to lower it? I'm doing an RP play through and I wanted to make some slave/prisoner battalions that I can mass produce.  I wanted them to be basically naked with bombs strapped to them lol.  Do I just need to make designs well in advance while my tech is low? Or can I lower their armor rating somehow?

First post on the forum, please direct me to better places to post this if I'm messing up :)

I am not 100% sure, however, the ground design retains the specs of the original designs which is causing a lot of grief to many people which would like to be able updating all designs without actually create new units.

So if you do have created a unit with lower level of armour every time you are producing that unit it should be produced with that tech; if you do instead design exactly the same unit after have discovered the upgraded armour tech you'll end up with the upgraded armour.
Title: Re: Ground Unit Armor
Post by: ranger044 on August 13, 2020, 05:08:47 PM
Quote
I am not 100% sure, however, the ground design retains the specs of the original designs which is causing a lot of grief to many people which would like to be able updating all designs without actually create new units.

So if you do have created a unit with lower level of armour every time you are producing that unit it should be produced with that tech; if you do instead design exactly the same unit after have discovered the upgraded armour tech you'll end up with the upgraded armour. 

Thanks for the quick reply, I actually don't mind having to research the new stuff everything I tech up.  It makes sense to me, the US is still using Vietnam era squad automatic weapons after all.  If it ain't broke don't fix it is the way I look at it. 

I was just hoping for a way to manually lower the values.  I'll just make a template for slaves in advance "in case" my empire decided to *ahem* volunteer some xenos.
Title: Re: Ground Unit Armor
Post by: Dutchling on August 13, 2020, 05:22:50 PM
While you cannot intentionally design worse units than your tech allows, you can build forced labour camps to make use of xenos.
Title: Re: Ground Unit Armor
Post by: Froggiest1982 on August 13, 2020, 05:30:05 PM
Quote
I am not 100% sure, however, the ground design retains the specs of the original designs which is causing a lot of grief to many people which would like to be able updating all designs without actually create new units.

So if you do have created a unit with lower level of armour every time you are producing that unit it should be produced with that tech; if you do instead design exactly the same unit after have discovered the upgraded armour tech you'll end up with the upgraded armour. 

Thanks for the quick reply, I actually don't mind having to research the new stuff everything I tech up.  It makes sense to me, the US is still using Vietnam era squad automatic weapons after all.  If it ain't broke don't fix it is the way I look at it. 

I was just hoping for a way to manually lower the values.  I'll just make a template for slaves in advance "in case" my empire decided to *ahem* volunteer some xenos.

That u cannot do currently
Title: Re: Ground Unit Armor
Post by: QuakeIV on August 14, 2020, 10:05:41 PM
As a side note, I had been assuming that it auto-updated itself with new tech and that there was no point in putting out new designs.  I actually kindof like the idea of rolling out periodic upgraded units and will do so in the future.
Title: Re: Ground Unit Armor
Post by: Garfunkel on September 06, 2020, 03:12:36 PM
Your only option is to create the unit and formation templates at game start - you'll also have to do conventional start without researching any of the improved conventional armors. Then you can keep building those templates and their armour will always be 2 which is the minimum. It's still not exactly naked but you can RP it that way.
Title: Re: Ground Unit Armor
Post by: Dawa1147 on September 07, 2020, 08:02:35 AM
Îf you are willing to play around with SM mode (backup your saves!), you can undo research you did (research tab, view completed projekts, delete weapon/armor tech). Then design the ground units wich SHOULD have the new lower armor values. Once you have your units designed, you SM back the research projects you already completed.