Author Topic: 1.10.0 Changes Discussion  (Read 15783 times)

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Offline Steve Walmsley (OP)

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1.10.0 Changes Discussion
« on: May 11, 2020, 03:37:07 AM »
We had change discussion threads during development, so now that Aurora is entering a phase where I am adding features as well as fixing bugs I think it would be useful to have the same type of thread for each new version. Please continue to add suggestions to the main suggestions thread as I will work through that at some point. This is just for discussion of new changes/fixes
 
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Offline Froggiest1982

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Re: 1.10.0 Changes Discussion
« Reply #1 on: May 11, 2020, 05:48:38 AM »
Thanks Steve, I really wished you would have added something like this.

Just a quick one: why allow import but not export for the medals? Or there is also an Export feature?

Reason being that if you want to save medals you have created "in-game" and not during a game preparation you will have to copy it back to your csv file.

I know just being fussy here, sorry for that.
 
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Offline TMaekler

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Re: 1.10.0 Changes Discussion
« Reply #2 on: May 11, 2020, 06:42:59 AM »
Steve, what would you think about a suggestion box for "medal conditions", "Fleet Standing Orders", "Fleet Order Conditions", etc. I think a bunch of us have some ideas to increase automation through these systems. How much would you be interested to implement?
 
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Offline Inglonias

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Re: 1.10.0 Changes Discussion
« Reply #3 on: May 11, 2020, 07:13:39 AM »
I like the new invader implementation, even if I'll probably never use it because it's too spooky. The Discord has pointed out that it looks and feels a lot like daemonic attacks in 40K. Was that the inspiration?
 
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Offline Steve Walmsley (OP)

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Re: 1.10.0 Changes Discussion
« Reply #4 on: May 11, 2020, 07:52:16 AM »
I like the new invader implementation, even if I'll probably never use it because it's too spooky. The Discord has pointed out that it looks and feels a lot like daemonic attacks in 40K. Was that the inspiration?

Yes, Eye of Terror and Black Crusades was inspiration.
 
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Offline Shadow

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Re: 1.10.0 Changes Discussion
« Reply #5 on: May 11, 2020, 08:04:30 AM »
Just a quick one: why allow import but not export for the medals? Or there is also an Export feature?

I second this question. An Export option is just as necessary to transfer stuff to new games.

I mean, I can handle CSV editing, but it's a bit of a hassle and I suspect it'll confound a number of players.
 

Offline Cosinus

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Re: 1.10.0 Changes Discussion
« Reply #6 on: May 11, 2020, 08:07:27 AM »
I have thought a lot about the invader implementation. I like the rifts and the nature of the invaders as a extragalactic force.
I like, that as the rift grows, the invaders become stronger and stronger, making the fight against them harder, as time progresses.

I feel like there should be some way of fighting the invaders without conquering a all the required ancient constructs and waiting for the rift to close. At that point the fight against the invaders is won anyway.
In unlucky circumstances, I might not be finding ancient constructs and there might be rifts blocking my way to further exploration. There should be a way to close a rift locally, even if it is very expensive and dangerous, or requires the entire military of a mid tier empire. Just the possibility is important so I have something to work towards, if I'm in one of the above situations.
For example, rifts could have a stationary stabilisation platform with a large escort located in the middle of the rift. Without the platform, the rift would close slowly. The invaders could get combat bonuses when fighting inside the rift, so that it won't be easy to take down.
 

Offline Steve Walmsley (OP)

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Re: 1.10.0 Changes Discussion
« Reply #7 on: May 11, 2020, 08:20:19 AM »
Thanks Steve, I really wished you would have added something like this.

Just a quick one: why allow import but not export for the medals? Or there is also an Export feature?

Reason being that if you want to save medals you have created "in-game" and not during a game preparation you will have to copy it back to your csv file.

I know just being fussy here, sorry for that.

I will get around to export. Just decided to do import first so that people can create a list of medals to import to multiple campaigns.
 
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Offline Zincat

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Re: 1.10.0 Changes Discussion
« Reply #8 on: May 11, 2020, 08:32:27 AM »
So, as far as I understand, the racial bonus is 10% of the Ancient construct bonus. And you need 100% total racial bonus in the galaxy for rifts to stop growing.
As such, you need a total of 1000% bonus worth in Active Ancient Constructs in the galaxy for rifts to stop growing, and more than that if you want them to shrink and eventually close down.

Assuming that the average construct gives a 40% bonus (old anomalies used to give between 20 and 60% bonus), that's more than 25 of them active for the Invaders threat to be eventually defeated.

I have to ask Steve... how common are they? I never, never in all my games of Aurora saw more than 4-6 anomalies per game. 25+ of them seems an unreacheable number with the frequency they had in the past.

 

Offline Black

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Re: 1.10.0 Changes Discussion
« Reply #9 on: May 11, 2020, 08:37:51 AM »
I like the new invader implementation, even if I'll probably never use it because it's too spooky. The Discord has pointed out that it looks and feels a lot like daemonic attacks in 40K. Was that the inspiration?

Yes, Eye of Terror and Black Crusades was inspiration.

So is there a chance that we will get Space Hulks in the future? Something for our marines to board and die horribly. :)
 

Offline Steve Walmsley (OP)

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Re: 1.10.0 Changes Discussion
« Reply #10 on: May 11, 2020, 09:04:50 AM »
So, as far as I understand, the racial bonus is 10% of the Ancient construct bonus. And you need 100% total racial bonus in the galaxy for rifts to stop growing.
As such, you need a total of 1000% bonus worth in Active Ancient Constructs in the galaxy for rifts to stop growing, and more than that if you want them to shrink and eventually close down.

Assuming that the average construct gives a 40% bonus (old anomalies used to give between 20 and 60% bonus), that's more than 25 of them active for the Invaders threat to be eventually defeated.

I have to ask Steve... how common are they? I never, never in all my games of Aurora saw more than 4-6 anomalies per game. 25+ of them seems an unreacheable number with the frequency they had in the past.

They range from 20% to 100%. In my test crusade game, there were 15 with a total of 920% bonus by the time I abandoned it in year 25. I'm actually concerned it is too easy, although the requirements of finding and surveying the ruins and establishing a population of 1m will slow it down. Bear in mind they are constructs controlled by any race, not just player races. In that game there were two NPRs. I'll see how it goes with testing.
 

Offline Thrake

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Re: 1.10.0 Changes Discussion
« Reply #11 on: May 11, 2020, 09:08:17 AM »
So, as far as I understand, the racial bonus is 10% of the Ancient construct bonus. And you need 100% total racial bonus in the galaxy for rifts to stop growing.
As such, you need a total of 1000% bonus worth in Active Ancient Constructs in the galaxy for rifts to stop growing, and more than that if you want them to shrink and eventually close down.

Assuming that the average construct gives a 40% bonus (old anomalies used to give between 20 and 60% bonus), that's more than 25 of them active for the Invaders threat to be eventually defeated.

I have to ask Steve... how common are they? I never, never in all my games of Aurora saw more than 4-6 anomalies per game. 25+ of them seems an unreacheable number with the frequency they had in the past.

They range from 20% to 100%. In my test crusade game, there were 15 with a total of 920% bonus by the time I abandoned it in year 25. I'm actually concerned it is too easy, although the requirements of finding and surveying the ruins and establishing a population of 1m will slow it down. Bear in mind they are constructs controlled by any race, not just player races. In that game there were two NPRs. I'll see how it goes with testing.

Should there be a scaling based on maximum galaxy size?
 

Offline Steve Walmsley (OP)

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Re: 1.10.0 Changes Discussion
« Reply #12 on: May 11, 2020, 09:15:38 AM »
So, as far as I understand, the racial bonus is 10% of the Ancient construct bonus. And you need 100% total racial bonus in the galaxy for rifts to stop growing.
As such, you need a total of 1000% bonus worth in Active Ancient Constructs in the galaxy for rifts to stop growing, and more than that if you want them to shrink and eventually close down.

Assuming that the average construct gives a 40% bonus (old anomalies used to give between 20 and 60% bonus), that's more than 25 of them active for the Invaders threat to be eventually defeated.

I have to ask Steve... how common are they? I never, never in all my games of Aurora saw more than 4-6 anomalies per game. 25+ of them seems an unreacheable number with the frequency they had in the past.

They range from 20% to 100%. In my test crusade game, there were 15 with a total of 920% bonus by the time I abandoned it in year 25. I'm actually concerned it is too easy, although the requirements of finding and surveying the ruins and establishing a population of 1m will slow it down. Bear in mind they are constructs controlled by any race, not just player races. In that game there were two NPRs. I'll see how it goes with testing.

Should there be a scaling based on maximum galaxy size?

It sort of scales itself. With a larger galaxy there is more chance that Invaders will appear. I probably should scale it on number of starting NPRs though. The concept will need more play-testing in general though.
 
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Offline arty

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Re: 1.10.0 Changes Discussion
« Reply #13 on: May 11, 2020, 09:26:57 AM »
any chance that terraform get a order to terraform a world to race needs automatic?  without doing every gas yourself ?

thanks arty


 

Offline DFNewb

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Re: 1.10.0 Changes Discussion
« Reply #14 on: May 11, 2020, 09:38:52 AM »
Is Gene editing gonna make it to 1.10 or are you holding off on it for some reason (changes from VB or something you want to add)?