ok thanks,
I know about size 6 being easy to track but i was thinking that a bigger missile was also easy to shoot down. I guest i will go with a size 3.5 or 4 depending on who many launcher i can fit on my bomber. I already know i big i want the bomber to be.
Size 6 is as easy to track as a size 1 missiles... it is if they are bigger than size 6 they become easier to spot with active sensors not easier to shoot down directly. The tracking bonus can potentially make the beam to hit bonus higher on a missile larger than size 6 though. But AMM will never be shoot down a larger missile easier than a similar smaller missile.
For attacking ships then it is always a consideration of cost, speed, range, warhead and electronics. It also depend on your house rules... I never allow any ASM that does not have at least 0.25 MSP worth of electronics of some kind and the missile are to be fired longer than half the EM rate of the missile tracking system have in millions of KM, but that is a house rule.
You need enough missile to overwhelm the enemy but you also need enough punch to make a different if the do hit, you also need enough range to perhaps hit the enemy before they hit you, If you are too short range and the enemy is faster than you it might be hard to get to fire at all. There are so many factors you can say there is one best size.
I say that anything between 3-8 is Ok for different reasons... bigger than that and you probably should just multi stage missiles of some kind as they become rather easy to detect and track otherwise.