Author Topic: Three Fighter Doctrine, and why it doesn't work with MaxTech  (Read 1449 times)

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Offline xenoscepter (OP)

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Three Fighter Doctrine, and why it doesn't work with MaxTech
« on: September 21, 2021, 05:16:18 PM »
Attack Class Bomber:
Code: [Select]
Attack Class Bomber (P)      500 tons       6 Crew       218.8 BP       TCS 10    TH 200    EM 0
20002 km/s      Armour 4-5       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 3.6
Maint Life 14.47 Years     MSP 193    AFR 8%    IFR 0.1%    1YR 2    5YR 26    Max Repair 120 MSP
Magazine 24   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 1.3 months    Morale Check Required   

T200-100T Photonic Drive, Class 200/0-50M  (1)    Power 200.0    Fuel Use 2.80%    Signature 200.00    Explosion 5%
Fuel Capacity 5,000 Litres    Range 64.4 billion km (37 days at full power)

Missile Cell, Class 6 (4)     Missile Size: 6.00    Hangar Reload 122 minutes    MF Reload 20 hours
T5/10-75R1 Missile FCS, Low Grade (2)     Range 9.8m km    Resolution 1
Bomber Launched ASM, Class 6 (4)    Speed: 270,000 km/s    End: 0.3m     Range: 4.9m km    WH: 60    Size: 6.00    TH: 5130/3078/1539

T20/10-75R1 Active Sensor Suite, Low Grade (1)     GPS 4     Range 9.8m km    MCR 879.5k km    Resolution 1

ECM 50

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction
*Missiles shown mount 100 ECM w/ 100 ECCM

Defend Class Interceptor:
Code: [Select]
Defend Class Interceptor (P)      250 tons       10 Crew       896.8 BP       TCS 5    TH 500    EM 0
100296 km/s      Armour 3-3       Shields 0-0       HTK 1      Sensors 0/0/0/0      DCR 0      PPV 1.2
Maint Life 0.61 Years     MSP 35    AFR 50%    IFR 0.7%    1YR 57    5YR 862    Max Repair 612.5 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 1.1 days    Morale Check Required   

T100-100T Photonic Drive, Class 500/250M (1)    Power 500    Fuel Use 220.97%    Signature 500    Explosion 25%
Fuel Capacity 30,000 Litres    Range 9.8 billion km (27 hours at full power)

T30/10-60K Gauss Cannon, Class 8 (Twin Linked Mount) (1x16)    Range 60,000km     TS: 100,296 km/s     Accuracy Modifier 10.0%     RM 60,000 km    ROF 5        1 1 1 1 1 1 0 0 0 0
T35/245K-TS100K(SW) Beam FCS, Low Grade (1)     Max Range: 245,000 km   TS: 100,000 km/s     36 34 33 31 29 28 26 25 23 22

T5/10-75R1 Active Sensor Suite, Low Grade (1)     GPS 1     Range 4.9m km    MCR 439.7k km    Resolution 1

This design is classed as a Fighter for production, combat and planetary interaction
*To Hit and Damage values given for a target moving 270,000km/s at a range of 10,000km

CounterAttack Class Starfighter:
Code: [Select]
CounterAttack Class Starfighter (P)      500 tons       25 Crew       2,127.9 BP       TCS 10    TH 1,000    EM 0
100053 km/s      Armour 1-5       Shields 0-0       HTK 5      Sensors 0/0/0/0      DCR 0      PPV 4
Maint Life 0.09 Years     MSP 35    AFR 100%    IFR 1.4%    1YR 388    5YR 5,822    Max Repair 875.0 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 0.5 days    Morale Check Required   

T200-100T Photonic Drive, Class 1000/250M (1)    Power 1000.0    Fuel Use 156.25%    Signature 1000.00    Explosion 25%
Fuel Capacity 20,000 Litres    Range 4.61 billion km (12 hours at full power)

Class 5 Naval Laser, 15cm Fighter-Type (Twin Linked Mount) (1x2)    Range 350,000km     TS: 100,053 km/s     Power 12-2.50     RM 120,000 km    ROF 25        6 6 4 3 2 0 0 0 0 0
T50/350K-TS100K(SW) Beam FCS, Low Grade (1)     Max Range: 350,000 km   TS: 100,000 km/s     31 24 18 12 5 0 0 0 0 0
T5/2-53B100 Vacuum Energy Power Plant (1)     Total Power Output 2.5    Exp 50%

T5/10-75R1 Active Sensor Suite, Low Grade (1)     GPS 1     Range 4.9m km    MCR 439.7k km    Resolution 1

This design is classed as a Fighter for production, combat and planetary interaction
*To Hit and Damage values given for a target moving 270,000km/s at a range of 60,000km

 --- As the title suggests, this is a post about my Three Fighter Doctrine and why it doesn't work at the maximum possible tech level. Three Fighter Doctrine works by having Bombers that strike capital ships, Interceptors that launch out against Bombers to stop them from launching and Starfighters that launch out to defend retreating Bombers and ward off enemy Interceptors / Starfighters. This system fails under MaxTech conditions due to the positively absurd capabilities of missile tech combined with Beam FCS limitations on fighter craft. Of the given designs, the Attack-Class Bomber could handily wipe a squadron of 4 comprised of any mix of Interceptors and Starfighters. Put simply, there is just no reason to not use a missile-centric fighter corps under MaxTech. I theorize that a ship mounting a large caliber Reduced-Shot Railgun and perhaps a Size 2~6 Box Launcher or two with a similar configuration to my Claymore-Class fighter might make a viable "Beam" Fighter.
 

Offline Jorgen_CAB

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Re: Three Fighter Doctrine, and why it doesn't work with MaxTech
« Reply #1 on: September 21, 2021, 06:21:03 PM »
Fighters have long gone in effectiveness versus cloaked ships by the time you are at end game technology. This really is not a problem but a progression of how the game works. Making fighters work at max technology are probably quite fruitless I'm afraid.

Even offensive missiles have become obsolete as AMM are too effective as well, so you are basically left with small yield AMM and beam weapons at max technology.

I don't think Steve ever meant for end game technology to be used in a serious manner as the balance is thrown out of proportions at that point. What opposition are you expecting to fight at that level... not the AI at least?!?
« Last Edit: September 21, 2021, 06:25:27 PM by Jorgen_CAB »
 

Offline xenoscepter (OP)

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Re: Three Fighter Doctrine, and why it doesn't work with MaxTech
« Reply #2 on: September 21, 2021, 06:49:03 PM »
 --- I very much intend to fight the AI. 8)