In my current game the jump point out of Sol was about 2 million kilometers from an asteroid.
I'm currently building one of these to put on the rock dubbed 'Defense Station Omega'.
Its also going to be the main Headquarters for my navy instead of on Earth like it usually is.
Iowa class Sol Defense Base 2417550 tons 88490 Crew 309372.4 BP TCS 48351 TH 0 EM 0
Armour 104-1604 Sensors 300/1050 Damage Control Rating 0 PPV 1340
Troop Capacity: 20 Battalions Magazine 91300
Maintenance Modules: 500 module(s) capable of supporting ships of 100000 tons
Fuel Capacity 500,000 Litres Range N/A
12cm C2 Visible Light Laser (10) Range 80,000km TS: 2000 km/s Power 4-2 RM 2 ROF 10 4 4 2 2 1 1 1 1 0 0
CIWS-80 (10x4) Range 1000 km TS: 8000 km/s ROF 5 Base 50% To Hit
Fire Control S12 48-8000 (1) Max Range: 96,000 km TS: 8000 km/s 90 79 69 58 48 38 27 17 6 0
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (2) Total Power Output 36 Armour 0 Exp 5%
Size 100 Missile Launcher (10) Missile Size 100 Rate of Fire 1000
Size 2 Missile Launcher (100) Missile Size 2 Rate of Fire 20
Size 1 Missile Launcher (100) Missile Size 1 Rate of Fire 10
Missile Fire Control FC336-R1 (1) Range 10.1m km Resolution 1
Missile Fire Control FC336-R100 (1) Range 1,008.0m km Resolution 100
Missile Fire Control FC357-R14 (1) Range 149.9m km Resolution 14
Firestorm 90mkm Class II (2150) Speed: 48,000 km/s End: 31.2m Range: 90m km WH: 1 Size: 2 TH: 480 / 288 / 144
Stormfury 225mkm ASM Class II (1000) Speed: 36,000 km/s End: 104.2m Range: 225m km WH: 1 Size: 2 TH: 360 / 216 / 108
Fireshield 1.8mkm Class II (5000) Speed: 39,800 km/s End: 0.7m Range: 1.8m km WH: 1 Size: 1 TH: 557 / 334 / 167
Ranger 225mkm ASM Torpedo Class II (400) Speed: 32,000 km/s End: 117.2m Range: 225m km WH: 50 Size: 100 TH: 277 / 166 / 83
Slammer 135mkm ASM Torpedo Class II (400) Speed: 40,000 km/s End: 56.2m Range: 135m km WH: 100 Size: 100 TH: 346 / 208 / 104
Active Search Sensor S1050-R14 (1) GPS 14700 Range 147.0m km Resolution 14
Active Search Sensor S1050-R100 (1) GPS 105000 Range 1,050.0m km Resolution 100
Active Search Sensor S1050-R1 (1) GPS 1050 Range 10.5m km Resolution 1
Thermal Sensor TH50-300 (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
EM Detection Sensor EM50-300 (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 968 sections
It will probably be outdated between the time I build it and when it gets finished though. My missile tech is pretty high (even if not the launchers) and the NPR I ran into had really crappy PD. My old Class I missiles were even able to pierce their defenses, and those had half the speed and firepower. Also, torpedo missiles rock. Even if you can only fire them slowly every time I've had one hit the enemy blew up. And I think they've only dodged one or two (and that was by one of their gunboats.) The problem of course is manufacturing them. It takes about 16 days for a Ranger II and 20 for a Slammer II.