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Topic Summary

Posted by: Andrew
« on: Yesterday at 09:44:32 AM »

It sounds like you are using EM, and Thermal passives, these will never give any information other than the Thermal/EM signature of the population and ships present. Many spopilers will have no planatery EM or Thermal signature or only one of around 10. IF you have a large EM/Thermal singature in the thousands or more you have a real NPR population. To get passive intelligence gathering you need ELINT Modules with a long enough detection range against the EM Signature.
With active sensors you can get the tonnage of ships and ground forces (the ground forces tends to be an understimate if they are dug in) however it is almost certain your long range active sensors are useless. You need to be able to detect very small targets, long range sensors with high resolutions do not detect resolution 1 contacts except at point blank range. You probably do not have a Res 1 sensor with a 100 million km range if you do , please tell me how big it is and what techs you have for active sensors as I want to be impressed!
So to get the ground forces signature you have to be close.  A missile with an active sensor could spot them but I doubt it would get close enough without being shot down.
Once  you have the ground forces on Actives you will not be able to identify the amount of STO weapons until they open fire.
Posted by: Garfunkel
« on: March 27, 2024, 11:52:43 PM »

You should be getting updates in less than 12 months. But as Nuclearslurpee said, spoilers might not give you anything and even a normal NPR with a really high xenophobia will not reveal much. So wait a little longer if you're not in a hurry, otherwise invade.
Posted by: undercovergeek
« on: March 27, 2024, 11:45:19 PM »

Ah that may explain it

Close my eyes and invade?
Posted by: nuclearslurpee
« on: March 27, 2024, 09:41:08 PM »

I’m currently standing 95m km off an alien occupied planet which is in range of my passive, active and thermal scanners which can see 100m km - I’m trying to avoid his 90m km range missiles

I’ve been there 6 months now - at what point should I be receiving intel on the planet and population or do I need to get closer?

It is possible - especially if the aliens are spoilers - that you cannot gain passive intel if the alien race is sufficiently xenophobic.
Posted by: undercovergeek
« on: March 27, 2024, 07:55:40 PM »

I’m currently standing 95m km off an alien occupied planet which is in range of my passive, active and thermal scanners which can see 100m km - I’m trying to avoid his 90m km range missiles

I’ve been there 6 months now - at what point should I be receiving intel on the planet and population or do I need to get closer?
Posted by: vorpal+5
« on: March 26, 2024, 08:14:22 AM »

The change in minerals from mass driver always shows 0 for Earth, even the day after a packet arrives from a CMC. Is it normal?

EDIT: Disregard, it shows as recent for 12 hours, then disappears, so it's ok, but can look like not working if you run one day each time.
Posted by: undercovergeek
« on: March 25, 2024, 12:03:10 PM »

having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?

You can use Delete Pop. Although I would remove anything of value, such as colonists, first.

Ahh there’s no one on it now the survey team has left but the planet shows up in my ‘colony’ list
Posted by: Garfunkel
« on: March 25, 2024, 11:39:40 AM »

There’s an event in the event log when the surveys finish (for both geo and xeno), but aside from that, no.
To add to this, if you can't see it, increase the number of events until you do.
Posted by: Steve Walmsley
« on: March 25, 2024, 10:48:13 AM »

having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?

You can use Delete Pop. Although I would remove anything of value, such as colonists, first.
Posted by: Steve Walmsley
« on: March 25, 2024, 10:46:35 AM »

is there a way to set up an orbit of a planet at a certain distance?

ive finally found the limit of some baddies missile range and have created sensors longer than that - my plan now is to sit 105m km off the planet and see what glorious treasures await

You can set up an order to follow an enemy contact at a set distance. That will use fuel though, and you would need to be careful of orbital mechanics. Might be better to find a stationary location, or another body, that remains outside the required distance while remaining inside sensor range.
Posted by: undercovergeek
« on: March 25, 2024, 10:02:26 AM »

having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?
Posted by: undercovergeek
« on: March 25, 2024, 09:59:18 AM »

is there a way to set up an orbit of a planet at a certain distance?

ive finally found the limit of some baddies missile range and have created sensors longer than that - my plan now is to sit 105m km off the planet and see what glorious treasures await
Posted by: db48x
« on: March 25, 2024, 09:58:20 AM »

There’s an event in the event log when the surveys finish (for both geo and xeno), but aside from that, no.
Posted by: paolot
« on: March 23, 2024, 09:18:48 AM »

In the list of the survey sites, is it possible to see also the ones already scanned, and eventually the results of the scanning?
I have some geo- and xeno- surface units on some planets, but I don't remeber why they are there, as those locations are not in the survey sites list (if they even were there!).
Posted by: Steve Walmsley
« on: March 23, 2024, 09:06:51 AM »

NPRs are based on the average size of existing player races.