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Posted by: nuclearslurpee
« on: January 03, 2023, 08:29:12 PM »

Steve - one thing I've always wondered is how you handle Nova Cannons in WH40K campaigns? I've never found a weapn that was a satisfactory replacement, but I usually find that jump drives are a fair replacement since jump capability is needed anyways. I'm curious if there's some better idea out there though...

I was considering using a really large plasma carronade. It doesn't match the AOE, but it would generate a much larger blast than most equivalent RP weapons. The other option is using spinal lasers as nova cannon.

That would probably work. I've thought about it before but I don't like the fact that the RP cost to get a really big, devastating carronade is still so high that you will probably never advance the technology in a typical campaign length. Spinal lasers just don't get big enough, although a quick look at the DB suggests that it would be possible to add a tech for a super-massive spinal beam with, like, 10x size or something suitably Warhammer.
Posted by: Steve Walmsley
« on: January 03, 2023, 07:06:24 PM »

Steve - one thing I've always wondered is how you handle Nova Cannons in WH40K campaigns? I've never found a weapn that was a satisfactory replacement, but I usually find that jump drives are a fair replacement since jump capability is needed anyways. I'm curious if there's some better idea out there though...

I was considering using a really large plasma carronade. It doesn't match the AOE, but it would generate a much larger blast than most equivalent RP weapons. The other option is using spinal lasers as nova cannon.
Posted by: Vandermeer
« on: January 03, 2023, 02:23:04 PM »

Steve - one thing I've always wondered is how you handle Nova Cannons in WH40K campaigns?
I have once used advanced lasers to do it. (see the Lunar Cruiser there)
Those don't do area damage, as nothing does, but surely reflect the high damage and deep penetration aspects.(warping plasma into the center of enemy ships)
I would argue that even if that technology is not available, advanced spinal mount lasers are a pretty suitable model.
Posted by: nuclearslurpee
« on: January 03, 2023, 12:42:45 PM »

Steve - one thing I've always wondered is how you handle Nova Cannons in WH40K campaigns? I've never found a weapn that was a satisfactory replacement, but I usually find that jump drives are a fair replacement since jump capability is needed anyways. I'm curious if there's some better idea out there though...
Posted by: Steve Walmsley
« on: January 03, 2023, 04:13:01 AM »

Do you have any protection for that Sanctuary class Base against raiders?

Also, how do you transfer/store Maintenance supplies over such huge distances?

Yes, each major colony base or maintenance base (sometimes several bases in one location) is accompanied by a local fleet. Usually a pair of 18,750-ton Dauntless light cruisers and an 18,750-ton Defiant class light carrier, plus frigate support (9375 tons) and some fast 2000-ton interceptors. Small colonies might only have a couple of frigates. The heavier ships are normally retained at Terra for offensive operations but a pair of 37,500-ton cruisers are deployed at my largest colony (in addition to the smaller ships) and also at my largest forward naval base. All the colonies also have STO units. The cruisers will probably spend more time deployed now that battleships are becoming available. I have five Emperor IV-F class battleships, with a sixth being refitted from an earlier version. The first pair of Apocalypse class battleships are under construction.

Emperor IV-F class Battleship      78,125 tons       2,604 Crew       22,957.6 BP       TCS 1,562    TH 15,625    EM 35,700
10000 km/s      Armour 8-162       Shields 1190-571       HTK 512      Sensors 42/42/0/0      DCR 70-8      PPV 396
Maint Life 1.95 Years     MSP 12,866    AFR 698%    IFR 9.7%    1YR 4,429    5YR 66,435    Max Repair 1562.5 MSP
Lord Captain    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Ravenor RDS-3125-B Inertial Confinement Fusion Drive (5)    Power 15625    Fuel Use 16.57%    Signature 3125    Explosion 12%
Fuel Capacity 1,447,000 Litres    Range 20.1 billion km (23 days at full power)
Valentinian-Stern VS-119 Void Shield (10)     Recharge Time 571 seconds (2.1 per second)

Valentinian-Ventris V18-240-B Heavy Lance Battery (12)    Range 240,000km     TS: 10,000 km/s     Power 55-5.5    ROF 50       
Astaroth Kinetics AK-25 Weapons Battery (24x4)    Range 250,000km     TS: 10,000 km/s     Power 15-5     RM 50,000 km    ROF 15       
AK-10 Defence Battery (20x4)    Range 50,000km     TS: 10,000 km/s     Power 3-3     RM 50,000 km    ROF 5       
MK VII Energy Weapon Fire Control (5)     Max Range: 480,000 km   TS: 10,000 km/s     98 96 94 92 90 88 85 83 81 79
R-25 Inertial Confinement Fusion Reactor (10)     Total Power Output 253    Exp 5%

MK III Cloak Detection Array (1)     GPS 420     Range 27.5m km    Resolution 15
MK III Battleship Active Augur Array (1)     GPS 40320     Range 190.9m km    Resolution 120
MK III Torpedo Detection Array (1)     GPS 28     Range 11.2m km    MCR 1m km    Resolution 1
MK IV Very Large Thermal Augur Array (1)     Sensitivity 42     Detect Sig Strength 1000:  51.2m km
MK III Very Large Electromagnetic Augur Array (1)     Sensitivity 42     Detect Sig Strength 1000:  51.2m km

ECCM-3 (2)         ECM 30

Apocalypse class Battleship      78,125 tons       2,586 Crew       26,774.2 BP       TCS 1,562    TH 15,625    EM 35,700
10000 km/s      Armour 10-162       Shields 1190-571       HTK 498      Sensors 42/42/0/0      DCR 70-8      PPV 390
Maint Life 2.08 Years     MSP 15,003    AFR 698%    IFR 9.7%    1YR 4,633    5YR 69,489    Max Repair 1562.5 MSP
Lord Captain    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Ravenor RDS-3125-B Inertial Confinement Fusion Drive (5)    Power 15625    Fuel Use 16.57%    Signature 3125    Explosion 12%
Fuel Capacity 1,515,000 Litres    Range 21.1 billion km (24 days at full power)
Valentinian-Stern VS-119 Void Shield (10)     Recharge Time 571 seconds (2.1 per second)

Gothicus-Agna GA-31-SX-B Spinal Bombardment Cannon (1)    Range 480,000km     TS: 10,000 km/s     Power 26-7     RM 60,000 km    ROF 20       
Valentinian-Ventris V18-240-C Heavy Lance Battery (12)    Range 240,000km     TS: 10,000 km/s     Power 55-8    ROF 35       
Gothicus-Agna GA-25-SX-B Bombardment Cannon (4)    Range 480,000km     TS: 10,000 km/s     Power 16-8     RM 60,000 km    ROF 10       
Astaroth Kinetics AK-30 Weapons Battery (16x4)    Range 350,000km     TS: 10,000 km/s     Power 21-7     RM 50,000 km    ROF 15       
AK-10 Defence Battery (20x4)    Range 50,000km     TS: 10,000 km/s     Power 3-3     RM 50,000 km    ROF 5       
MK VII Energy Weapon Fire Control (5)     Max Range: 480,000 km   TS: 10,000 km/s     98 96 94 92 90 88 85 83 81 79
R-32 Solid-core Anti-matter Power Plant (10)     Total Power Output 322.1    Exp 5%

MK III Cloak Detection Array (1)     GPS 420     Range 27.5m km    Resolution 15
MK III Battleship Active Augur Array (1)     GPS 40320     Range 190.9m km    Resolution 120
MK III Torpedo Detection Array (1)     GPS 28     Range 11.2m km    MCR 1m km    Resolution 1
MK IV Very Large Thermal Augur Array (1)     Sensitivity 42     Detect Sig Strength 1000:  51.2m km
MK III Very Large Electromagnetic Augur Array (1)     Sensitivity 42     Detect Sig Strength 1000:  51.2m km

ECCM-3 (2)         ECM 30

In terms of support vessels, I have eight Brigantines (three of the model below and five older ones with similar capability), four Barque class tankers and four Remoras for supplying smaller colonies. Some colonies produce their maintenance supplies locally, using their own minerals or via supply from CMCs.

Brigantine II class Replenishment Ship      45,000 tons       232 Crew       1,073.8 BP       TCS 900    TH 3,600    EM 0
4000 km/s    JR 2-25(C)      Armour 1-112       Shields 0-0       HTK 70      Sensors 11/14/0/0      DCR 1-0      PPV 0
MSP 10,014    Max Repair 180 MSP
Cargo Shuttle Multiplier 6   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Ravenor RC-45-C Commercial Jump Drive     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 2

Commercial Inertial Fusion Drive (3)    Power 3600    Fuel Use 0.37%    Signature 1200    Explosion 3%
Fuel Capacity 11,351,000 Litres    Range 12,280.9 billion km (35534 days at full power)
Refuelling Capability: 50,000 litres per hour     Complete Refuel 227 hours

MK III Commercial Active Augur Array (1)     GPS 3360     Range 55.1m km    Resolution 120
MK III Electromagnetic Augur Array (1)     Sensitivity 14     Detect Sig Strength 1000:  29.6m km
MK III Thermal Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

Barque II class Tanker      46,597 tons       186 Crew       1,012.3 BP       TCS 932    TH 2,400    EM 0
2575 km/s      Armour 1-115       Shields 0-0       HTK 141      Sensors 11/11/0/0      DCR 1-0      PPV 0
MSP 13    Max Repair 72 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Magneto-Plasma Drive (5)    Power 2400    Fuel Use 0.78%    Signature 480    Explosion 3%
Fuel Capacity 20,000,000 Litres    Range 9,911.2 billion km (44548 days at full power)
Refuelling Capability: 50,000 litres per hour     Complete Refuel 400 hours

MK II Commercial Active Augur Array (1)     GPS 2520     Range 42.3m km    Resolution 120
MK II Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
MK III Thermal Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

Remora class Supply Transport      1,000 tons       8 Crew       101.8 BP       TCS 20    TH 81    EM 0
4026 km/s      Armour 1-8       Shields 0-0       HTK 6      Sensors 1/1/0/0      DCR 0-0      PPV 0
Maint Life 19.59 Years     MSP 5,825    AFR 200%    IFR 2.8%    1YR 29    5YR 433    Max Repair 28.175 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 48 months    Morale Check Required   

Ravenor RDS-80-E Inertial Confinement Fusion Drive (1)    Power 80.5    Fuel Use 18.13%    Signature 80.5    Explosion 7%
Fuel Capacity 100,000 Litres    Range 99.3 billion km (285 days at full power)

MK III Starhawk Augur Array (1)     GPS 672     Range 24.6m km    Resolution 120
MK I Minimal Electromagnetic Augur Array (1)     Sensitivity 1.4     Detect Sig Strength 1000:  9.4m km
MK I Minimal Thermal Augur Array (1)     Sensitivity 1.1     Detect Sig Strength 1000:  8.3m km
Posted by: Kiero
« on: January 03, 2023, 12:56:26 AM »

Do you have any protection for that Sanctuary class Base against raiders?

Also, how do you transfer/store Maintenance supplies over such huge distances?
Posted by: Steve Walmsley
« on: January 02, 2023, 12:20:45 PM »

•   Limited Research Admin (my new favourite option)

This really helps the feel of a wide and complex research focus, thanks for the addition! Only thing that I think will compare will be when you get round to including the ground forces organization update in a release.

Quote
light cruisers at 18,750 tons and cruisers at 37,500 tons.

What does your supply infrastructure look like? With those being your main line ships that's got to eat supplies at a prodigious rate.
You've talked about aggressive exploration, that doesn't leave much room for logistics/repair to be both on developed worlds and near your front lines.

I've actually established considerable logistics infrastructure. I have 1236 maintenance facilities, plus twenty-two Sanctuary class Maintenance Bases. Over a third of the maintenance facilities and all of the bases are deployed outside the Sol system. Over forty percent of the species population is on colonies. One colony is 400m+ pop, four more are 100m+ and there are sixteen more at 10m+. The game has been running for just under twenty-six years and the system count is now 410.

Sanctuary class Maintenance Base      127,645 tons       1,266 Crew       2,937.3 BP       TCS 2,553    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 166      Sensors 6/8/0/0      DCR 1-0      PPV 0
MSP 14    Max Repair 100 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Maintenance Modules: 25 module(s) capable of supporting ships of 62,500 tons

MK I Commercial Active Augur Array (1)     GPS 1920     Range 31.5m km    Resolution 120
MK I Electromagnetic Augur Array (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
MK I Thermal Augur Array (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Posted by: TurielD
« on: December 29, 2022, 09:05:10 AM »

•   Limited Research Admin (my new favourite option)

This really helps the feel of a wide and complex research focus, thanks for the addition! Only thing that I think will compare will be when you get round to including the ground forces organization update in a release.

Quote
light cruisers at 18,750 tons and cruisers at 37,500 tons.

What does your supply infrastructure look like? With those being your main line ships that's got to eat supplies at a prodigious rate.
You've talked about aggressive exploration, that doesn't leave much room for logistics/repair to be both on developed worlds and near your front lines.
Posted by: Steve Walmsley
« on: December 21, 2022, 04:42:46 AM »

If the Necrons are remnants, then what would the invaders be? Are they Chaos due to coming from rifts? Or perhaps aggressive AI from the dark ages, but I guess that would also fit remnants better.

Yes, Invaders are Chaos.
Posted by: Vandermeer
« on: December 21, 2022, 04:27:16 AM »

If the Necrons are remnants, then what would the invaders be? Are they Chaos due to coming from rifts? Or perhaps aggressive AI from the dark ages, but I guess that would also fit remnants better.
Posted by: Steve Walmsley
« on: December 21, 2022, 03:55:48 AM »

I thought it would interesting to share the screenshot of this Lunar class cruiser - Imperial Wrath. 20 ships destroyed, comprising 296,000 tons, plus 3000 missiles shot down. Travelled 450 billion km.

The game is now up to 382 systems, or almost double the size of the earlier.

How do you manage exploration on such a huge distances?

I have usually 10-12 (depending on casualties) survey ships of about 9000 tons, each with 3 geo and 3 grav survey sensors, plus maybe 15-16 1000-ton survey ship with a single sensor, either grav or geo. I establish logistics bases as I explore for resupply and overhaul. I am 26 years into the game so far. I tend to be very aggressive with exploration.

I've now met seven Hive Fleets, at least a dozen Necron systems and five NPRs, three of which are in conflict with each other. Two invader ships so far.
Posted by: Kiero
« on: December 21, 2022, 12:46:42 AM »

I thought it would interesting to share the screenshot of this Lunar class cruiser - Imperial Wrath. 20 ships destroyed, comprising 296,000 tons, plus 3000 missiles shot down. Travelled 450 billion km.

The game is now up to 382 systems, or almost double the size of the earlier.

How do you manage exploration on such a huge distances?
Posted by: Steve Walmsley
« on: December 19, 2022, 12:15:46 PM »

Are you finding that with the change to officer generation for naval and ground commanders, you have a good surplus of commanders to actually fill all of those AUX/ENG/TAC/etc. modules? I remember in <2.0 games the command modules sometimes felt a bit useless because I couldn't find enough (qualified) commanders for any of them except AUX.

I just skimmed through my BB and CA and they seem to have full complements.
Posted by: nuclearslurpee
« on: December 19, 2022, 11:49:44 AM »

Are you finding that with the change to officer generation for naval and ground commanders, you have a good surplus of commanders to actually fill all of those AUX/ENG/TAC/etc. modules? I remember in <2.0 games the command modules sometimes felt a bit useless because I couldn't find enough (qualified) commanders for any of them except AUX.
Posted by: Steve Walmsley
« on: December 19, 2022, 09:51:36 AM »

I thought it would interesting to share the screenshot of this Lunar class cruiser - Imperial Wrath. 20 ships destroyed, comprising 296,000 tons, plus 3000 missiles shot down. Travelled 450 billion km.

The game is now up to 382 systems, or almost double the size of the earlier screenshot.