Aurora 4x

VB6 Aurora => Aurora Bugs => Topic started by: WHCnelson on December 24, 2011, 11:41:03 AM

Title: Error 6 Overflow with Sensors
Post by: WHCnelson on December 24, 2011, 11:41:03 AM
  Hi Guys...   
  I have been having this problem with the new game I am starting with the Sensor Tab for the "System Map" (F3).   In the Passive Sensor Box  I can not go above 20 within the "To Detect Sensor Strength Range" before I get the Error 6 Overflow.   It will then not go away even if I zoom out on the map or change the Sensor Detection Strength.   I can get the Show Signiture Detection Range: Sensor Strength up pass 80 to 90 before I get the same problem.    Also, What would be the best numbers for these two areas?   Any help is appreciated...
Title: Re: Error 6 Overflow with Sensors
Post by: Steve Walmsley on December 26, 2011, 05:52:16 AM
  Hi Guys...   
  I have been having this problem with the new game I am starting with the Sensor Tab for the "System Map" (F3).   In the Passive Sensor Box  I can not go above 20 within the "To Detect Sensor Strength Range" before I get the Error 6 Overflow.   It will then not go away even if I zoom out on the map or change the Sensor Detection Strength.   I can get the Show Signiture Detection Range: Sensor Strength up pass 80 to 90 before I get the same problem.    Also, What would be the best numbers for these two areas?   Any help is appreciated...

This is a bug. I've found and corrected the problem for the next version. The most likely reason you have this bug is probably is that one of your planets or ships has an extremely powerful passive sensor.

Steve
Title: Re: Error 6 Overflow with Sensors
Post by: Pyromanuel on January 09, 2012, 03:28:59 PM
It seems like I can't open a new topic here in the bugs-section.   Well, this one looks the closest to my current problem so I just reply here:

Once I open the F3-window this:
No systems is visible, only the blue emptieness of space.   A window with the name "Error in CentreOnLocation" tells me "Error 6.  .  .   Overflow.  .  .  "

If I kill this window twice it won't reappear until I restart the F3-screen, but of course a system map without system is far from useful to me. 

EDIT: if I zoom out, the error message reappears.  If I zoom in the game says "Run-time error '6': Overflow" and crashes after I confirm that window.
Title: Re: Error 6 Overflow with Sensors
Post by: Beersatron on January 09, 2012, 05:00:06 PM
It seems like I can't open a new topic here in the bugs-section.   Well, this one looks the closest to my current problem so I just reply here:

Once I open the F3-window this:
No systems is visible, only the blue emptieness of space.   A window with the name "Error in CentreOnLocation" tells me "Error 6.  .  .   Overflow.  .  .  "

If I kill this window twice it won't reappear until I restart the F3-screen, but of course a system map without system is far from useful to me. 

EDIT: if I zoom out, the error message reappears.  If I zoom in the game says "Run-time error '6': Overflow" and crashes after I confirm that window.

Don't have the game in front of me atm, but in the top-left of that screen you have the zoom buttons and I think there should also be a 'reset to default' or something like that - have a look and try that?
Title: Re: Error 6 Overflow with Sensors
Post by: Pyromanuel on January 09, 2012, 11:13:24 PM
Yes, button "Min Zoom" repaired it.  Thanks, I thought my game was gone for good.
Title: Re: Error 6 Overflow with Sensors
Post by: Daveion on November 04, 2012, 12:47:04 PM
Don't have the game in front of me atm, but in the top-left of that screen you have the zoom buttons and I think there should also be a 'reset to default' or something like that - have a look and try that?


I just had this same issue, and this fix works ty :)
Title: Re: Error 6 Overflow with Sensors
Post by: Rogtuok on February 24, 2013, 12:37:48 PM
This bug also applay it you hapend to get to mutch minerals on a planet. 
Title: Re: Error 6 Overflow with Sensors
Post by: Beaker on July 24, 2015, 04:11:03 PM
Quote from: Steve Walmsley link=topic=4479. msg44865#msg44865 date=1324900336
This is a bug.  I've found and corrected the problem for the next version.  The most likely reason you have this bug is probably is that one of your planets or ships has an extremely powerful passive sensor. 

Steve, is there any way to tell which passive sensor is causing the trouble? I don't have any DST higher than level 6, and my most powerful shipboard passive sensor is Thermal Sensor TH20-160
Title: Re: Error 6 Overflow with Sensors
Post by: MarcAFK on July 25, 2015, 07:44:20 AM
None of those would do it, It might be an NPR with a stupidly powerful multi billion range sensor.
Title: Re: Error 6 Overflow with Sensors
Post by: chrislocke2000 on October 30, 2015, 05:15:26 PM
Any other ideas on how to address this? I've set my sensor detect settings to zero and have gone to the of rerunning the last two months of my campaign but to no avail. I'm now stuck in 5 sec increments with the error popping up each time.
Title: Re: Error 6 Overflow with Sensors
Post by: MarcAFK on November 06, 2015, 11:29:59 PM
Hi Chris, you might be interested in the workaround I'm using for this bug.
 I'm currently in a battle with an NPR battleship with a speed of 4098 km/s, my 2500 km/s destroyers have no chance of interception, my 4500 km/s FAC's took so long to catch up they were slaughtered just outside missile range, So i'm resorting to my terrible 30% accuracy gauss fighters to destroy the bugger.
Problem is the battleship is 27 kilotons and has 3 armour layers, my fighters are lucky to get 2-3 shots in per increment. This would normally be managable with autoturns, except for that damn sensor overflow bug.
So I'm using autohotkey to spam the spacebar,
Download and install from here: ahkscript.org/download/ahk-install.exe (http://ahkscript.org/download/ahk-install.exe) , run the program after installing, then open up a file and paste this into it:
Code: [Select]
    #Persistent
    SetTimer, Space, 3000
    Return

    Space:
IfWinExist, Error
{
WinActivate
Send, {Space}
Return
   }
Save it as whatever.ahk, then when you run it you'll have a script that checks every 3 seconds for any window with "error" in the title, then presses spacebar which will close the window.
AHK makes an icon in your toolbar, just rightclick it and  pause script, or  exit to  exit (duh)
Interestingly if you have the script running with this topic open your page will continuously scroll down due to the 'Error" in the title.
Title: Re: Error 6 Overflow with Sensors
Post by: chrislocke2000 on November 10, 2015, 02:13:42 AM
Thanks very much. I managed to burn through the last bout of 5sec increments and am back to something more manageable at the moment but whenever this comes back to bite will give it a go.
Title: Re: Error 6 Overflow with Sensors
Post by: MarcAFK on November 10, 2015, 02:25:06 AM
Thanks very much. I managed to burn through the last bout of 5sec increments and am back to something more manageable at the moment but whenever this comes back to bite will give it a go.
It'll come back eventually, my spoilers love using their special sensors.
Title: Re: Error 6 Overflow with Sensors
Post by: siath on January 08, 2016, 02:34:02 PM
Getting this error too with version 7. 10
Although, mine seems to only show up when I am starting up and selecting my game.  I haven't seen it happen anywhere else in game.  It started happening when I expanded my sensors to max settings.  I got the first warning in game and then nothing else until I restarted.
Title: Re: Error 6 Overflow with Sensors
Post by: TMaekler on August 28, 2018, 09:54:48 AM
Getting this error too with version 7. 10
Although, mine seems to only show up when I am starting up and selecting my game.  I haven't seen it happen anywhere else in game.  It started happening when I expanded my sensors to max settings.  I got the first warning in game and then nothing else until I restarted.
Having the same problem. Thought, could be fixed by minimizing the sensor settings. But the bug persists. Can it be fixed in the DB somehow?