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21
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by vorpal+5 on April 16, 2024, 07:10:10 AM »
I'm scratching my head as to why my Jump Stabilisation Ship is tracted at a meager 342 km/s. Is there a penalty at some point if the masses of the two ships are vastly different? 
My Tug is 10,000 tons and has a speed of 2400 km/s. My Bïfrost JSS has a base speed of 333 km/s. So what gives? 

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TG-01 Sheperd 001  (Sheperd class Tug)      10 000 tons       114 Crew       360.5 BP       TCS 200    TH 480    EM 0
2400 km/s      Armour 1-41       Shields 0-0       HTK 47      Sensors 5/0/0/0      DCR 1-1      PPV 0
MSP 132    Max Repair 100 MSP
Tractor Beam     
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
● Recreation Room-25    ● Library-25    2x ● Escape Pod-5    ● Security hardpoint-5   

Honeywell Aero Nuclear Thermal Engine C80 (6)    Power 480    Fuel Use 10.06%    Signature 80    Explosion 5%
Fuel Capacity 850 000 Litres    Range 152.1 billion km (733 days at full power)
Refuelling Capability: 50 000 litres per hour     Complete Refuel 17 hours

Silas-Nein Small Thermal Sensor 1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Tug for auto-assignment purposes

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JSS-01 Bifröst 001  (Bifröst class Jump Stabilisation Station)      60 000 tons       197 Crew       1 384.8 BP       TCS 1 200    TH 400    EM 0
333 km/s      Armour 1-136       Shields 0-0       HTK 52      Sensors 5/0/0/0      DCR 1-0      PPV 0
MSP 24    Max Repair 1 000 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 3 months   
Jump Point Stabilisation: 180 days
● Large Crew Lounge-100    ● Onboard Hospital-50    ● Recreation Room-25    2x ● Security hardpoint-5    9x ● Escape Pod-5    3x ● Medium Hydroponics-50    ● Promenade-50    ● Fitness Center-50    ● Library-25    ● Small Armory-5   

Honeywell Aero Nuclear Thermal Engine C80 (5)    Power 400    Fuel Use 10.06%    Signature 80    Explosion 5%
Fuel Capacity 1 400 000 Litres    Range 41.7 billion km (1449 days at full power)
Refuelling Capability: 50 000 litres per hour     Complete Refuel 28 hours

Silas-Nein Small Thermal Sensor 1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Stabilisation Ship for auto-assignment purposes
22
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Pedroig on April 16, 2024, 06:56:24 AM »
Does anyone know the calculation for the current base temperature of a system body?
I suspect it's a simple matter of star brightness and current distance from star.

Prior to eccentric orbits, the base temperature of a body never varied, so I could just use the value of FCT_SystemBody.BaseTemperature.
But that value seems not to vary over time.

well there is this:  https://www.astro.princeton.edu/~strauss/FRS113/writeup3/ but I"m not sure it is quite that complex in game.

Factors (in real world):

Star Radiation Strength
Distance from Star
Rotation of body
Atmosphere
Albedo
Stefan-Boltzmann Constant
23
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by skoormit on April 16, 2024, 06:38:03 AM »
Does anyone know the calculation for the current base temperature of a system body?
I suspect it's a simple matter of star brightness and current distance from star.

Prior to eccentric orbits, the base temperature of a body never varied, so I could just use the value of FCT_SystemBody.BaseTemperature.
But that value seems not to vary over time.
24
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by vorpal+5 on April 16, 2024, 01:59:49 AM »
Thank you all for the answers to my questions, it was quite informative.  :)
25
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Kaiser on April 15, 2024, 04:02:58 PM »
Have to ask, there are Troops actually aboard said ship?

Asking from experience...

Yes yes there were troops aboard  :)

I figured out the issue, I had to create a colony before, Jesus Christ.
26
C# Bug Reports / Re: Typo Thread bugs
« Last post by Erik L on April 15, 2024, 02:50:10 PM »
You know. Reading comprehension
27
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Pedroig on April 15, 2024, 02:43:48 PM »
Have to ask, there are Troops actually aboard said ship?

Asking from experience...
28
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Kaiser on April 15, 2024, 02:11:58 PM »
I want launch a ground invasion of Europa, my landing ship has a drop troops bay module, but for some reason I do not have the drop troops command, why?

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America class Landing Craft Assault      73,025 tons       292 Crew       2,256.6 BP       TCS 1,460    TH 800    EM 0
547 km/s      Armour 2-155       Shields 0-0       HTK 89      Sensors 0/0/0/0      DCR 1-0      PPV 0
MSP 19    Max Repair 800 MSP
Troop Capacity 50,000 tons     Drop Capable   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Dang Aero Engines Commercial Nuclear Pulse Engine  EP200.00 (4)    Power 800    Fuel Use 4.74%    Signature 200    Explosion 5%
Fuel Capacity 504,000 Litres    Range 26.2 billion km (553 days at full power)

Sevilla-Hurrell Active Search Sensor AS29-R100 (50%) (1)     GPS 1600     Range 29.6m km    Resolution 100

Ground Forces
1x Brigate

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
29
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by nuclearslurpee on April 15, 2024, 10:23:49 AM »
2 - How do you see the details of ground units embarked in TT module? I would like to add a 100-tons TT module on each of my medium+ warships, but it seems you don't know much about the troop once it is boarded.

You can see some information in the "Transported Items" tab on the naval organization window. You can also see the entire formation detail on the Ground Forces window, OOB tab, if you check the box to show units on ships (which is off by default).

As an aside, while 100 tons is probably fine for ship's defense squads, I would probably suggest using 200 tons if you want to conduct boarding actions, as I've found in practice that 100 tons is a bit too small for most typical ship sizes you might want to capture.
30
Image Enhancements / Re: Race Images by dystopian_settings
« Last post by skoormit on April 15, 2024, 09:15:02 AM »
I love it!

This is going straight into my game.

Thanks!
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