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The Academy / Re: Adding Spotter and artillery units
« Last post by StarshipCactus on November 20, 2022, 02:26:52 AM »
I was about to say, even with 10K sized Battalions you'll need 100 Battalions for a million ton invasion force. Ideally you'll bring several million tons for a homeworld invasion, so honestly you won't enjoy using small units.
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The Academy / Re: Adding Spotter and artillery units
« Last post by nuclearslurpee on November 18, 2022, 06:42:04 PM »
Note that a ship or squadron coordinated with FFD has the same targeting options as HB when supporting a unit. I've never gotten a confirmation on this, but I strongly believe this means FFD is only effective for front-line formations, since support or rear echelon formations only fire in support of a front-line formation.

I'm also going to note, because I always do, that if your base unit is infantry platoons "companies"  ;)  that you are likely to run into a severe shortage of ground unit commanders well before you reach anywhere close to the size of army you need to wage interplanetary warfare (read: multiple million tons). While this isn't a crippling problem, it generally makes more sense to build larger formations (minimum 5,000 tons, recommended 10,000 to 20,000 tons depending on game state and personal taste) to get the most benefit from your commanders. There are also mechanical benefits to larger formations related to breakthrough probabilities, small formations are more vulnerable to breakthroughs against them which can be very damaging. You might consider infantry regiments or brigades with 3,600 UN Soldiers, 600 UN LMGs, 500 Support troopers, and whatever HQ your roleplay deem necessary (actually this might be a little bit too big, but that's hardly a problem...).
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The Academy / Re: Adding Spotter and artillery units
« Last post by JacenHan on November 18, 2022, 05:54:29 PM »
FFD is only required for support by orbiting ships or fighters - ground unit artillery can be used to support any unit regardless of FFD. In the case of orbiting ships/fighters, it shouldn't matter whether FFD was always present or added later for that to work.
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The Academy / Adding Spotter and artillery units
« Last post by ExChairman on November 18, 2022, 04:54:31 PM »
My empire is steady growing so its ground forces.

My infantry companies has: 36 UN Soldiers, 6 UN LMGs, 5 Support troopers and 6 commanders.
But now I wants to add 2 Forward Observers, these are in a 2 man detachments assigned to a specific company, then I put a 4 SPG company supporting the said infantry company, will this make the cannons fire in support or has the FFDs have to be a part of a company from the beginning? 
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The Academy / Re: Maintenance Supply Points production
« Last post by Steve Walmsley on October 30, 2022, 07:41:02 AM »
I've updated the technology names for v2.2 to avoid confusion. They now show both BP and MSP.
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The Academy / Re: Maintenance Supply Points production
« Last post by Marv on October 30, 2022, 07:28:40 AM »
Mystery solved! Thank you all!
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The Academy / Re: Maintenance Supply Points production
« Last post by Andrew on October 30, 2022, 07:13:54 AM »
You have 5 mainteance facilities each with a production rate of 20.
So each produces 20 bp of maintenance supplies , for 100 bp of maintenances supplies. (5*20)
You have a governor who increases this by 20% ( 100 *1.2) = 120
1 Bp of MSP = 4 Msp so you produce (120*4) = 480 Msp
No mystery at all once you know that the build rate is in BP not MSP which I did not
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The Academy / Re: Maintenance Supply Points production
« Last post by Marv on October 30, 2022, 07:09:18 AM »
Hey Zap0, thanks for the answer that I am still trying to understand.
I have 5 Maintenance facilities and have a constant "Annual production" of 480. This has not changed since conventional game start, I am at TN already, CI has been converted and BP increased over time to actual 4320 BP. Still 480 MSP.
Would you be so kind and to help me with the calculation behind "Each MSP is 0.25 BP, and the build rate is measured in BP.", I mihgt be thick but I have not yet grasped the concept.
Thank you!
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The Academy / Re: Maintenance Supply Points production
« Last post by Zap0 on October 30, 2022, 06:59:39 AM »
Each MSP is 0.25 BP, and the build rate is measured in BP.
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The Academy / Re: Maintenance Supply Points production
« Last post by mike2R on October 30, 2022, 06:43:14 AM »
I am still - amongst other things - puzzled by MSP production.  I read in wiki production of these is 20 per maintenance facility without further research and bonusses. 
I have just reached TN and a research announces it will change the production rate to "24 MSP".
However all this does not add up with my real production.  I have 5 maintenance facilities and a governor production bonus of 20%.  I produce 480 MSP per year.  So I assume that base production per facility w/o any mod and research is 80 MSP/yr, not 20.  Am I right or what is the calculation for MSP? Thank you!

You do seem to have a point...  In my game, I'm currently working on the 36MSP tech.  On Earth I have a planetary governor production bonus of 10% and a sector governor with 30%.  I have 1597 Maintenance Facilities that say they make 226,614 MSP a year.  Which is a production rate of about 142MSP per facility.

Maybe the tech names are just wrong - maybe production got changed, and they weren't updated?  I know that a few versions ago, I researched several increases to the supported ships capacity without doing the the MSP production tech, and that lead to MSP shortages. So if the game hasn't changed since then I don't think it is too out of whack for where it should be.
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