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Quasar4x / Re: Which feature(s) would you most look forward to? q4x
« Last post by the_jevry on December 02, 2022, 12:33:36 PM »
Quote from: Kyle link=topic=12015. msg142234#msg142234 date=1603598763
Cross posting this from Discord:

Now that I've more or less met my original goal of a VB6 replica, I'm in the mood to start adding stuff that isn't in VB6.   At this point I welcome input from people on what would be most likely to draw you to the game.   Currently I have a shortage of playtesters and no bugs to work on.   Here are the possible directions I'd be interested in going.   (So far, interest seems to be evenly distributed between A, B, and C. )

A.  Cherry picking features from C# Aurora that do not change any of the VB6 gameplay paradigms or balance.   My first two picks would be the prototyping system and the ability to change a scientist's specialty at a cost.

B.  Multiplayer experiments

C.  External scripted player-automation that can double as AI

D.  Tutorials and resources on the forum on how to design mods for the game

E.  Invaders and Swarm

F.  Or. .  "Keep VB6 purity.  I'll report some bugs for you to fix"

So yeah I'm open to discussion on what would be most interesting to you.   Currently I'm just playing through a campaign pretty casually and fixing whatever issues I run into if any.

Not in the set of options but:
Tooltips tooltips and more tooltips.
Heck tooltips within tooltips if its within the realm of possibilities.
I want to be able to read anything about everything from within the game.
Instead of right now when I hover over missile silo the tooltip just says "missile silo" again.

Its not just helpfull for new players (like me) but also usefull for returning players who need a refresher or even for veterans who maybe unknowingly have a gap in their knowledge of the game (like the exact rulings on some obscure mechanic)
Other Games / Middle East Adventure | Terra Invicta: Hardest Start - Episode 3
« Last post by SpaceMarine on November 23, 2022, 08:22:30 PM »
Quasar4x / Re: Bug Reports (Version 138 and up) q4x
« Last post by Haji on November 13, 2022, 11:52:08 AM »
I had a ship that had exclusively size 1 magazines with 16 capacity and was armed either with anti-missiles or size 1 missiles with warhead strength 3. I would imagine such a magazine would have maximum explosion size of 48. The ship suffered magazine explosion strength 1200. I don't know how Aurora was calculating magazine damage, but even if something like that was possible there I would still be grateful if this could be corrected.
Other Games / Re: Terra Invicta Series!: The Resistance - Episode 1 - Aliens on the Way
« Last post by Nori on October 22, 2022, 12:11:39 PM »
I like your video cover art.
Other Games / Terra Invicta - The Resistance - Episode 24 - Battleship Diplomacy
« Last post by SpaceMarine on October 19, 2022, 09:39:52 AM »
Other Games / Terra Invicta - The Resistance - Episode 23 - Railgun Turn-A-Rounds
« Last post by SpaceMarine on October 18, 2022, 10:49:35 AM »
Other Games / Terra Invicta - The Resistance - Episode 22 - Aliens Attack Back
« Last post by SpaceMarine on October 17, 2022, 12:37:32 PM »
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