Author Topic: Campaign Updates  (Read 48854 times)

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Offline Kurt (OP)

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Cold War: Month 215, Advance on the Aurarii
« Reply #285 on: November 06, 2022, 06:17:25 PM »
Month 215, Day 18, Doraz Whever System
The Alliance 3rd Fleet reached the warp point to the Sheund system early in the day and began transiting through almost immediately.  Once on the far side, the fleet’s scouts picked up a drive field contact twenty-four light minutes away, moving towards the warp point to the planet-less system that stood in between Sheund and the Aurarii home system.  The contact was moving very slowly.  Cho-sho Banzan ordered his scouts to move out ahead of the main fleet and pursue the contact, while the fleet came up behind them. 

The chase was a short one, and twenty-four hours later the Alliance’s twenty-one scout corvettes came up behind three damaged and limping Aurarii light monitors, which had been detached from their attack fleet after suffering damage during the assault into the Doraz home system.  The corvette group commander called for the monitors to surrender, but they refused, continuing slowly on their way back home.  Instead of launching an immediate attack, the scout group commander settled for shadowing the monitors while the main fleet came up behind them.  One day later the main fleet was in position, fifteen light seconds behind the monitors, and Cho-sho Banzan himself called upon the Aurarii ships to surrender, after launching a fighter strike wave of over three hundred and sixty fighters. 

The Aurarii commander refused to surrender, and instead the monitors continued their stately retreat, so Cho-sho Banzan ordered the fighters to pursue the huge Aurarii ships.  The Alliance fighters raced into short range and then right up to the behemoths, who turned at the last second to clear their blind spots, but the fighters, ready for the ponderous monitor’s turn, moved back into their blind spots before the monitors could react.  Once the fighters were in perfect firing position, Cho-sho Banzan again called for the monitors to surrender, and this time the ship’s commander, Captain Molari, agreed to surrender his ship upon the Alliance’s guarantee of good treatment for his crews. 

Month 215, Day 18, Aurarii Prime
Word of the defeat of the attack force in the Doraz Home System arrived today, and it rocked the Imperial Court and Naval HQ.  The Court immediately attacks the legitimacy of the admirals running the fleet, blaming the loss on the incompetency of the fleet’s leaders, while the Navy, embarrassed by its loss of prestige and their aura of invincibility, hunkers down and circles its wagons.  The Emperor retreats to his chambers, removing himself from the fray. Perhaps fearing to be associated with the loss or with either of the political combatants. 

Two days later CD’s bearing news of the capture of the retreating monitors arrives, and this is the last straw.  Even as the leading courtiers meet with the Emperor to discuss purging the Admiralty and installing new leaders, marines from Fleet HQ march into the palace, disarm the Imperial Guard, and arrest the entire Court.  By the end of the day, a junta of admirals is installed, who announce that they are ruling in the Emperor’s name after freeing him from anti-imperial forces in the former court.  The junta announces that all efforts will be turned towards defending the home system, and that no Alliance ships will ever enter the system. 

Month 215, Day 28, Doraz Sheund System
The Alliance 3rd Fleet, accompanied by the Torqual Expeditionary Fleet, arrive at the warp point to the Revolver system.  The Revolver system is a planet-less white dwarf system ceded to the Aurarii by the Doraz in a treaty negotiated by the Alliance, giving the Aurarii an outlet for growth.  The system was known to have two warp links, both of which led to starless areas of space.  One of those two regions also contained a second unexplored warp point, which was what interested the Aurarii.  Now, though, the revolver system was only interesting in that it was on the direct route to the Aurarii home system. 

The ships of the 3rd Fleet began transiting through immediately after arriving, a maneuver made possible by the presence of their scout units on the far side of the warp point.  After assembling, the fleet set out for the warp point to the Aurarii system. 
 
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Cold War: Month 216, Aurarii Front
« Reply #286 on: November 12, 2022, 08:31:34 AM »
Month 216, Day 8, Doraz Revolver system
The Alliance 3rd Fleet, supported by the Torqual Expeditionary Fleet and several Doraz ships, arrives at the warp point to the Aurarii home system.  They find a single Aurarii light cruiser on the warp point, continuously broadcasting a request for negotiations.  Specifically, the Aurarii want to negotiate with an Alliance representative, which is consistent with their past behavior.  Their first contact with the Doraz didn’t go well, and they were only able to effectively negotiate with the Alliance, once it stepped in to mediate the negotiations.  At the time, the Doraz claimed that the Aurarii were arrogant while the Aurarii claimed that the Doraz were prejudiced towards them.  The Alliance negotiators took no position on the matter, preferring to focus on moving the negotiations forward. 

In any case, Cho Sho Banzan is not inclined to cater to Aurarii sensibilities at this point, after their unprovoked invasion, so Banzan defers to Warleader Grogan, the Doraz commander of the small group of Doraz ships accompanying the Alliance fleet. 

In the aftermath of the battle that stopped the Aurarii at the warp point in the Doraz Home System, Warleader Grogan was left seriously injured and drifting in a life pod.  He was rescued by Aurarii search ships, and because of his serious injuries he was returned to Doraz Prime, where he was hurriedly treated and returned to service to command the forces that remained over Doraz Prime.  Now, he was in command of nine old corvettes pulled from the mothball reserves.  They were from the original, pre-D'Bringi conquest design, intended as scouts and thus weaponless.  They were the only ships the Doraz had available, though, and Doraz ships had to accompany the Alliance fleet as they advanced through Doraz territory.  To do otherwise was unthinkable.  So, in spite of his lingering infirmities from his injuries, the negotiations fell to Warleader Grogan.  Who, with the entire Alliance at his back, was not feeling inclined to be generous. 

Month 216, Day 10, Doraz Revolver system
Warleader Grogan was a typical Doraz, an approximately one meter tall slug-like being with two eye stalks protruding from the top of his body, two tentacle-like arms, and a large mouth that stretched across the front of his body.  Like most other Doraz, Warleader Grogan favored a floating carriage to get around, and like most military officer’s, his was equipped with weapons and defenses.  It was, essentially, an armored combat suit made up to look like a fancy, old-time carriage.  To the Aurarii in charge of the negotiations for their side, General Dromo of their Home Fleet, it looked like the arrogant little Doraz were trying to make up for their short stature.  It never occurred to her that the Doraz viewed themselves as very reasonable people, and the Aurarii as arrogant elitists.  The Aurarii provided a distinct contrast to the Doraz, as they were more-or-less human-like, with the exception that they had a fringe of hair their grew from the middle of their head, which stood up straight from their skulls in a fan.  No one knew if this was natural, or some sort of display that the Aurarii fashioned for their hair, but it seemed that the higher the social standing of the Aurarii, the larger the fringe of hair was. 

The two national representatives were sitting across from each other at a conference table on board an Alliance battlecruiser, and Cho-sho Banzan, the Rehorish CO of the 3rd Fleet, was sitting to one side, trying to moderate the meeting.  As a Rehorish, Banzan was easily the most different of the three, with his antennae and exoskeleton.  Somehow, though, the Rehorish had always gotten along with the Aurarii, or at least better than the Doraz had. 

The negotiations had been going on for several hours at this point, with the Aurarii representative trying to talk to the Rehorish admiral, ignoring the little Doraz, which infuriated Warleader Grogan to the point that he sealed his floating suit and was now communicating solely by text.  The talks would have broken down completely if it wasn’t for the Alliance mediator, but then, that was exactly what had happened during the first contact process as well. 

Cho-sho Banzan looked at the two representatives, who were glaring at each other across the table.  They were, without a doubt, the two most arrogant people he had ever dealt with.  Even so, he was not here as an impartial negotiator, and it was time he reminded them of that. 

“Enough!”  Banzan raised his voice to the point that it stopped the other two’s bickering.  He turned to the Aurarii representative.  “This is not a negotiation!”  He pointed at the Aurarii, stabbing his claws out towards the General.  “Lest you forget, your fleet is defeated, and the next step is that we will invade your home system, destroy your remaining defenses and ships, and then we will invade your world.”  The Aurarii looked taken aback at the outburst from the normally taciturn Rehorish, and Banzan took the opportunity to take his rhetoric down a notch, now that he had made his point.  “We do not want to do this, but we will if you force us.  We don’t want to lose one more life prosecuting this stupid war that you started, but if we do it will be you and your people that will pay for it.  You started this war!” 

The Aurarii representative made to answer, but before she could Banzan continued.  “You invaded Doraz systems and killed their citizens.  We will not allow you to go back to the status quo, as you insist is the only possible outcome to this negotiation.  The entire Alliance is united on this matter.  You face not just the Doraz here, but the D’Bringi, Rehorish, T’Pau, and Torqual races, and you cannot win.  You cannot stop us, and we will not stop until justice is done!” 

The Aurarii representative sat back, staring at the two Alliance representatives, perhaps realizing for the first time the resolve of the Alliance in dealing with the problem the Aurarii had created.  She sat silently for a minute, gathering her thoughts.  The balance of power back home was fragile.  In theory, the military held all of the cards, but their ability to continue on in control of the government was predicated on successfully resolving the current situation, either by driving back the Alliance, or negotiating a favorable settlement.  Driving the Alliance back was not going to happen, given the weakened state of the fleet and the need to continue garrisoning the Norn home world.  They perhaps had enough ships to defend the system, but the Alliance was huge and would eventually overwhelm them if they were determined enough.  The Military Council had already determined that the war was essentially lost, and had ordered her to get the best terms she could.  Finally, she spoke.  “For the sake of argument, what terms for ending the conflict are you offering?”

Cho-sho Banzan looked at Warleader Grogan, and after a second his shell unlatched and opened.  Grogan leaned forward.  “We demand reparations for the damages inflicted on the Doraz People and their Fleet.  In addition, we demand that the Aurarii transfer examples of all advanced technology they possess to Doraz control.  Further, we require that the Aurarii fleet be limited to the inner areas of their component of the Aurarii binary system, and that Doraz or Alliance ships be allowed to picket the warp point and patrol the other star and its planets, to ensure the future peaceful conduct of the Aurarii people.  Finally, we require the Aurarii occupation of their neighboring race to end, and that the Doraz Contingency be allowed to establish contact with and peaceful relations with that neighboring race. 

The Aurarii general looked stunned, and before she could speak Cho-sho Banzan jumped in.  “The Alliance further requires that the Aurarii join the Alliance as associate members, and that they allow their neighboring race, currently under Aurarii occupation, to join as associate members as well.  As the Alliance ensures the territorial integrity of all members, the Aurarii will have not have to fear reprisals from any of their neighbors.”  With that, Cho-sho Banzan threw a look at the Doraz representative, who managed to ignore the look completely. 

The Aurarii representative sat silently for a minute, then stood.  “I will have to return and discuss this with the Council.  May we reconvene in, say, twelve days?”

Cho-sho Banzan, who had been standing all along, as Rehorish were not built for sitting, dipped his antennae.  “That will be acceptable.”

The Aurarii left, headed for the docking bay and her shuttle.  Warleader Grogan looked at the Alliance admiral.  “Will they agree, do you think?”

Banzan shook his antennae in negation.  “Not at first.  They will try to hold out for better terms.”

Warleader Grogan sat his carriage in motion.  “We cannot allow them to delay too long.  With the majority of your ships being sent to the Lothari front, we will not gain in strength, but they will if we give them time to replace their losses.”

“I know, but if we press them too hard, they will just walk away, and we will be left with no other recourse than to assault their system.”

“If we must, then it would be better to do it while they are weak.”

Month 216, Day 22, Alliance controlled Revolver system
The second meeting between the Doraz, Aurarii and Alliance representatives lasted less than an hour and broke up in acrimony.  The Aurarii had agreed to discuss reparations, but had flatly refused to give the Alliance access to their system or to retreat from their occupation of the Norn home world.  For the Alliance and the Doraz, those were the bare minimum to even consider ending the war, and after that the talks had gone nowhere.  The Aurarii representative hadn’t exactly stormed out of the room, but she was clearly aggravated and unhappy.  However, she had agreed to meet one more time, in ten days.  The Alliance representatives had warned that this would be the last meeting before the war would be resumed.   

Month 216, Day 26, Aurarii Prime, Capital City
Emperor Vir was looking forward to yet another boring day spent in seclusion in his palace.  When the fleet had taken over and ousted or imprisoned the Imperial Court, he had hoped for a brief second that this might be a new beginning for himself and his people.  The Imperial Court had treated him as a figurehead, a bauble to be displayed when needed and ignored for the rest of the time, while they played their incessant dominance games.  His hopes for change had been dashed when the admirals had made it clear that he was now their puppet, instead of the Court’s.  And, unlike the former Imperial Court, the admirals didn’t even make a pretense of Vir being the true leader of the Republic.  They had made it pretty clear that at some point in the future, when he was no longer useful, he would be retired to a remote estate and forgotten.  Vir was pretty sure that ‘retired’ was a euphemism for dead, but there was little he could do about it.  The palace guard had been replaced by marines loyal to the junta, and he was being held incommunicado, so even if there was someone who would help, he had no way of contacting them. 

So, here he was, preparing for another meaningless day in his opulent palace.  He was sure that today would be the same as yesterday, which was the same as the day before that, and before that.  And so, it was a surprise when the doors to his personal chamber opened and a small group of people entered, led by two armed and armored Vigiles who moved to the far side of the room and assumed guard positions.  As the doors closed, he could see two additional Vigiles who were standing guard outside the room.  He turned to the small group of people who had entered the room with the Vigiles, and his eyebrow went up when he recognized one of them as the Lady Senator Celes.  He was pretty sure that the other two were Senators as well.  And the Vigiles, or the civic guard, were notoriously apolitical and thus uninvolved in the affairs of the palace. 

The Lady Celes stepped forward and curtseyed.  “Your Imperial Highness, I, and my fellow Senators, represent the Senate in this matter.  We are here to ask you if you will support us in our efforts to free ourselves of the military junta that has seized control.  Will you support us, or do you support them?”

Emperor Vir’s mouth had fallen open, so surprised was he.  He had generally regarded the Republic’s Senate as a useless assemblage of privileged sons and daughters of the great families, who spent more time bickering about precedence and order than any actual issues affecting the Republic.  For them to take action, especially like this, was unprecedented.  “I…I don’t know what to say.”

Lady Senator Celes frowned and took a step forward.  “It is simple, really.  Do you support them or us?  If it is the admirals, then we will leave you to your splendid isolation.  If it is us, then you can come with us and we can forge a new future for our people!”

Emperor Vir stared at Lady Celes in shock.  Was she actually so deluded that she thought the Senate had any power or authority?  He shook himself.  “Uh, forgive me, my Lady, but the thought of…well…the Senate…”  He trailed off, unsure of how to finish his statement without offending her. 

Lady Senator Celes arched her finely trimmed eyebrow.  “’That gaggle of fools’, I think you called us at the last Winter Celebration?”

Emperor Vir cleared his throat.  “Excuse me, my Lady.  Certainly, that was indelicate of me.”  By now he had somewhat recovered his wits.  “But you must understand that the Senate is not known for sense, or action, for that matter.”

She shook her head impatiently.  “No, of course it isn’t.  But that has been changing for some time.  The preoccupation of the Imperial Court on their little dominance games, rather than on ruling the Republic, meant someone had to step up and begin making sure that things got done.”

Emperor Vir’s eyes widened.  “And that was you?”

“And some others in the Senate.  We saw that things must change, so slowly, bit by bit, we’ve been putting together a movement to regain the prestige and power that the Senate once had.  It is almost too late.  We must move, and we must move now.”

“Why?”

“The military have kept it a secret, but they are losing the war that the Imperial Court started.  The fleet we sent against the Doraz has been defeated, and an Alliance fleet sits at the warp point into our system.  Our source inside Fleet HQ finally was able to gain access to the secret meetings the admirals are holding, and they are deadlocked on the way forward.  None of them believe we can defeat the Alliance, but they cannot agree to the Alliance’s terms for ended the war without appearing weak.  They can’t come to a decision, and their dithering will convince the Alliance that we cannot be negotiated with, and prompt an attack on our system.”

Emperor Vir paled and sagged back into his chair.  “This is horrible!  But what can be done?  I have no power, no followers.”

Lady Celes’ eyes narrowed.  “You misunderstand.  We are not coming to you to ask that you save us.  We will do that ourselves, for our people.  We will do it with or without you, and we will succeed.  What we would like from you is your open support.  For some reason the people and the rank and file of the military still hold the Imperial family in high regard.  Having you on our side will ensure that our inevitable victory will be relatively bloodless.  One way or another the Navy’s control of the government ends today, but with your help we hope to convince many of their marines and crews not to fight us.”

Emperor Vir frowned.  “So, you want me as a figurehead, just like the others.”

It was Lady Celes’ turn to frown.  “We do not intend to return the Imperial family to power, if that is what you mean.  Our government is corrupt.  We need to return the power to the people, where it belongs, and removing the navy is only the first step.  Once they are out of the way and we end the war, I, and my supporters in the Senate, intend to reinstate free elections for the Senate, and I will propose reforms that will drastically limit the Emperor’s power.”

The Emperor thought for a second.  “You would return the Republic to its earlier days, would you?”

Lady Celes nodded.  “Yes.”

One of the Vigiles, who had until now been standing silent at the back of the room, took a step forward and cleared his throat.  “Majesty, the Vigiles and the Army are behind you.  If you order it, most of us will follow the Senate and oppose the Navy.”

Emperor Vir peered at the Vigiles officer intently.  “I’ve met you, haven’t I?”

The officer flushed.  “Yes, majesty, at my investiture as the commander of the Planetary Vigiles.”

For the first time Emperor Vir began to think that Lady Celes might not be completely bonkers.  It was interesting, Emperor Vir thought.  The Vigiles fell beneath the notice of most in the palace, as they primarily dealt with commoners and their problems.  It was not a high-status job, even the upper leadership, and so most of the aristocracy ignored them for positions in the navy or army, or the court.  The Vigiles were the national police of the Aurarii Republic, and with the bulk of the Army concentrated on the Norn home world in occupation duties, they held the balance of power on the home planet.  The Navy’s marines were very well equipped and trained, but were a relatively small organization and more used to small unit engagements than large-scale fighting.  Vir would have been surprised to find there were more than a thousand on the home planet in total, compared to the several million Vigiles stationed across the home planet.  “It seems you have been planning this for some time, my lady.  Very well, I will support you in any way that I can.”

With that, Lady Celes swept into action and the Vigiles moved to escort them out of the palace.  The marine guard unit that was supposed to be there was nowhere in sight. 
 
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Offline Kurt (OP)

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Cold War: Month 216, Lothari Front
« Reply #287 on: November 16, 2022, 10:30:11 AM »
Month 216, Day 2, Alliance Thoen System
With the 7th Fleet firmly in control of the system, Alliance transports were cleared to enter and now have reached the inner system.  Sho-sa Folx, the commanding officer of the 7th, has ordered continuous attempts be made to contact the Lothari occupation forces on the surfaces of the three colonies, but so far, all communications attempts have been ignored.  In light of the self-destruction of the Lothari occupation forces on the colonies in the Liawak system, the landing forces are cautious and move slowly.  The first landings are far away from the population centers of the colonies, made to establish a secure operating base before offensive actions begin. 

Within days battle is joined with the Lothari, who have a technology advantage over the Alliance troops.  The Alliance invasion forces have a significant numerical superiority, enough to offset the tech advantage of the Lothari troops, but the Lothari fight for every inch of the planet once the Alliance troops begin advancing.  The Lothari are well trained and well equipped, and they act as if they don’t know that they are surrounded and there is only one possible outcome. 

Month 216, Day 3, Alliance controlled Herzberg System
The Alliance 4th Fleet, led by Cho-sho Watanabe, reaches the warp point that leads to the Lothari home system late in the day.  During their approach they detected several drive fields on the warp point, but the Lothari scouts jumped back to their home system before the fleet arrived. 

Wary of surprise attacks by Lothari missile pods, or their gunboats, which Alliance scientists and engineers believe can make independent transits, Cho-sho Watanabe orders his fleet to remain one light minute from the warp point, while the fleet’s scouts and CVE’s are positioned closer to the warp point, so that they can deploy their fighters to cover the warp point at close range.  For now, Watanabe will settle for bottling the Lothari up in their system, at least until the heavy reinforcements that are en route arrive. 

Month 216, Day 18, Lothari Home System
The returning 2nd Assault Group arrives over Lothari Prime on this date.  The six battle cruisers, five heavy cruisers, and four light carriers barely arrive in orbit when Swordsman of Worlds Schmidt is relieved of command and arrested by InSec for abandoning his post in the face of the enemy.  The Supreme Leader is livid, and has been ranting about the weakness of the military at every meeting since the 2nd entered the home system.  Even the knowledge that Schmidt withdrew after receiving valid orders from Fleet HQ won’t save him from a bullet to the head, it merely has resulted in a purge of the upper officer corps of Fleet HQ. 

Somewhat reassured by the death of Schmidt and the purge of Fleet Command, the Supreme Leader announces that the fleet has been recalled to the home system to “provide for the maximum defense, should the cowardly Alliance decide to launch terror attacks into the home system”.  In the meantime, he states that the valiant Lothari Army will defend the territory seized by the navy’s initial advances. 

The Supreme Leader orders the 2nd Assault Group to join the home fleet at the warp point to the Herzberg system, and to prepare for an attack on the assembled Alliance forces. 
 
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Cold War: Month 216, Lothari Front, continued
« Reply #288 on: November 21, 2022, 08:35:45 AM »
Month 216, Day 26, Alliance Thoen system
The fifty-one ships of the Alliance 6th Fleet arrive in the Thoen system and remain on the warp point to guard against further incursions from the Lothari.  With the 7th Fleet in the inner system, and the 6th Fleet at the warp point, there are eighty-three Alliance warships in the system. 

The fighting on the surface of the three colonies continues, with the Lothari only grudgingly giving ground.  Both sides are suffering heavy losses, but the Alliance can replace their losses and the Lothari cannot, meaning there is only one possible end to the battle.  Still, the Lothari act as if they cannot see that inevitability and continue the battle. 
 
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Cold War: Month 217, Lothari Counterattack
« Reply #289 on: November 23, 2022, 09:08:52 AM »
Month 217, Day 3, Alliance Herzberg system
The 4th Fleet was assembled at the warp point to the Lothari home system in defensive positions.  The fleet itself was located fifteen light seconds from the warp point, while fifteen fighter squadrons patrolled the warp point itself, rotating every several hours with squadrons in reserve on board the carriers. 

Cho-sho Watanabe had had a difficult time during the voyage to the warp point, reconciling his feelings about the disaster on the Liawak colonies.  The barbarous Lothari had killed tens of millions of Alliance citizens, merely because they didn’t want to give up what they had stolen. 

The worst, at least for Watanabe, was what they had done to the survivors of the warships of the Liawak patrol group.  During the clearing and rescue operations on the innermost colony, Watanabe’s marines had discovered a compound abandoned by retreating Lothari ground forces.  The compound had housed the Alliance military personnel the Lothari had captured during their conquest of the system.  There had been several hundred Alliance military people at the compound at one time, but by the time his marines had gotten to the camp there were only twelve left alive.  The others had either been starved or tortured to death, including Sho-i Watanabe, his only daughter.  According to the survivors, Sho-i Watanabe had been brave to the end, trying to defend her people from what was increasingly clear to all of them was certain doom.  She was one of the first to disappear into the Lothari interrogation rooms, and she never came out.  Like so many other officers and crewers.  What the Lothari had done there was unforgivable, just as was what they had done to the colonies when it became clear that they couldn’t win. 

Now, with his fleet stationed at the warp point, Cho-sho Watanabe forced himself to put away his feelings for his daughter and prepare his ships for what was to come.  Heavy reinforcements were en route, with the Alliance 2nd Fleet due to arrive in twenty-four days.  Once the 2nd arrived, with Tai-sho Skull Splitter in command, planning for the assault into the Lothari system could begin.  Until then, he was to hold here and defend the exit from the Lothari system. 

Cho-sho Watanabe’s 4th Fleet was composed of thirteen battlecruisers, seven heavy cruisers, six light cruisers, and nine destroyers, along with three carriers, two light carriers, a strike carrier, nine escort carriers, and thirteen corvette-scout-carriers.  Watanabe would put his fleet’s crews up against any in the Alliance fleet.  In particular, some of his cruisers had the most experienced crews in the fleet.  Unfortunately, around two thirds of his ships were older designs, and hadn’t been upgraded to the latest designs before the current difficulties.  He was very concerned about this, given the fact that the Lothari had already shown that they possessed superior technology.  There was nothing he could do about it at this point, but it was something that he must keep in the forefront of his mind as he planned the defense of the warp point, should the Lothari attack. 

Month 217, Day 3, Lothari Home System
Swordsman of Stars Weber looked around his bridge.  Everything was prepared, there was nothing left to do but give the order.  “Gunboat wave, begin transit!”

In front of his battlecruiser, gunboats began streaming through the warp point to the Hertzberg system. 

Month 217, Day 3, Alliance controlled Hertzberg system
The warp point suddenly erupted in a stream of gunboats issuing forth from the central vortex.  A new gunboat entered the system every third of a second or so, and by the time the stream of gunboats stopped there were over a hundred of the brutal combat craft in the Herzberg system.  The fifteen squadrons of Alliance fighters patrolling the warp point immediately reacted, splitting into two groups to attack the gunboats, which had also split.  Half of the gunboats had advanced a light second and a quarter from the warp point, while the other half remained on the warp point.  Two furballs ensued, with the small craft tearing at each other.  The Alliance fighters had the advantage, being both nimbler and, unlike the gunboats, they weren’t recovering from jump shock. 

The two groups broke apart quickly, and the remaining Lothari gunboats retreated through the warp point as quickly as they came.  The Lothari left behind seventy-two of their gunboats in exchange for thirty-four Alliance fighters destroyed in the brief combat. 

The Alliance 4th Fleet, stationed fifteen light seconds away, has begun rushing to alert status even as the Lothari disappeared back through the warp point. 

The remaining Lothari gunboats appeared in the Lothari home system and confirmed the status of the Alliance defenses, after which the assembled Lothari fleet began moving towards the warp point in assault order.

Thirty seconds after the last gunboat jumped out, Lothari battlecruisers began streaming through the warp point and into the Herzberg system.  The big Lothari ships each turned after entering the system, creating a hedgehog formation on the warp point that prevented the remaining fifty-six Alliance fighters from getting into the blind spots of the entire group.  The Alliance fighters raced to attack, trying to damage the Lothari ships as the main Alliance fleet tried to get to combat status.  Even as the Alliance fighters raced towards the warp point, the six battlecruisers launched a total of thirty gunboats, which formed up into a group and raced away from the warp point.  The Alliance fighters were faced with a choice, engage the ships on the warp point, or chase the gunboats.  With the big battlecruisers right in front of them, still staggering from the transit effects, the choice was easy.  The fighters raced in towards the battlecruisers, ignoring the fleeing gunboats. 

The fighters were each equipped with one laser, one gun, and one close attack missile, to give them the broadest capability given the unknown type of threat they faced while patrolling the warp point.  They now launched their anti-matter tipped close attack missiles at the wallowing battlecruisers, and stabbed into their armor with their lasers, while the battlecruisers fired back with their point defense and beam weapons.  Each fighter squadron had enough firepower to scrub the passive defenses off of a battlecruiser, and they proceeded to do just that.  Once their passives were scrubbed away, the follow-on fighter squadrons stabbed deeply within the big ships, leaving three heavily damaged, while the other three were without passive defenses.  Only two fighters were destroyed as a result of the battlecruiser’s wildly inaccurate point defense and laser fire. 

Lothari heavy cruisers began entering the system, and the Alliance fighters turned away from the warp point and began pursuing the Lothari gunboats, now that they had exhausted their close attack missiles.  The cruisers entering the system launched another twenty-one gunboats, which all remained on the warp point, huddled around the ships remaining on the warp point.  The three heavily damaged battlecruisers turned to retreat through the warp point, but wouldn’t be able to leave until they completed their turn. 

The Alliance fighter patrol force outnumbered the Lothari gunboat force that it was pursuing, and was faster, but wasn’t able to catch up to the gunboats immediately.  Instead of fleeing, though, the gunboats turned to engage the fighters, and launched anti-fighter missiles at one light second, just beyond the pursuing fighter’s engagement range.  Sixteen fighters were hit by the missiles, reducing the Alliance combat patrol to thirty-eight fighters.  Even as the fighting raged around the warp point, the main Alliance fleet, now at action stations, begin advancing towards the warp point, with a wave of just over three hundred and sixty fighters advancing ahead of it. 

Three Lothari battlecruisers and three heavy cruisers entered the system and immediately launched twenty-seven gunboats, while the six heavy cruisers that entered before, now recovered from their jump shock, moved away from the warp point towards the Alliance patrol fighter group.  The Lothari gunboat group that had launched its anti-fighter missiles now closed on the Alliance patrol fighter group, which obligingly closed on the gunboats.  Meanwhile, the Alliance fleet and its associated fighters continued its run towards the warp point.  The three most heavily damaged Lothari battlecruisers slipped out of the system and back to their home system. 

The Lothari heavy cruisers closing on the Alliance fighter patrol group was the first to fire, with a trio of heavy cruisers launching forty-two anti-fighter missiles at the Alliance fighters from one and a half light seconds, taking out seventeen fighters in seconds.  Before the other three heavy cruisers could fire, the gunboats and fighters began a desperate battle.  In spite of being faster and more maneuverable, the fighters were now outnumbered and the result was inevitable.  The Alliance fighter force was reduced to four fighters, while the Lothari gunboat group was reduced to thirteen gunboats.  Seconds later the second trio of Lothari cruisers fired more AFM’s, taking out the last four Alliance fighters. 

In the aftermath of the destruction of the Alliance fighter patrol group, the remaining Lothari gunboats and the six heavy cruisers that had left the warp point to engage the fighters all returned and joined the fleet there, which was bolstered by an additional six battlecruisers that had just entered.  The Lothari force now numbered twelve battlecruisers, three of which had armor and shield damage, and nine heavy cruisers, along with sixty-five gunboats.  Even as the Lothari force consolidated on the warp point, the Alliance fleet continued to close, and was now at ten-point-five light seconds, while its fighters were at nine-point-five light seconds.  The Alliance 4th Fleet was composed of thirteen battlecruisers, seven heavy cruisers, six light cruisers, and nine destroyers.  The Fleet’s carriers had remained behind at their assembly point, well out of the battle, and the Alliance fighter force was composed of three hundred and sixty-three fighters, approximately a third of which were older F0’s. 

Three additional Lothari battlecruisers entered, accompanied by three heavy cruisers.  The newly arrived heavy cruisers launched fourteen gunboats to join the growing swarm.  The closing Alliance fleet had now entered SBM range, and the fleet’s three long-range battlecruisers began launching anti-matter tipped SBM’s at a newly arrived Lothari CA, which was still suffering from transit effects.  The Alliance battlecruisers launched a total of fifteen SBM’s at the targeted cruiser, and managed to punch two missiles through the cruiser’s defenses, stripping its passive defenses and damaging its forward engine room.  In response, the three Lothari battlecruisers that had entered with the first wave launched their own salvo of twelve anti-matter tipped SBM’s back at one of the Alliance long-range battlecruisers, which immediately launched an EDM to distract the incoming missiles.  None of the Lothari missiles managed to get past the Alliance ship’s defenses.

The Alliance fleet continued racing towards the warp point with its fighters out in front of the advancing fleet.  Six Lothari light carriers entered the system in the next wave and immediately launched forty-two gunboats to join the gunboat swarm on the warp point.  The Alliance long-range battlecruisers, now at seven-point-five light seconds from the warp point, shifted their targeting to the newly arrived carriers, while the Lothari long-range battlecruisers shifted their fire to an Alliance heavy cruiser.  The Alliance battlecruisers only got one hit on the carrier in spite of its transit-addled condition, and didn’t penetrate its shields.  The Lothari battlecruisers also managed to slip a missile past an Alliance heavy-cruiser’s defenses, damaging its shields. 

The Lothari light carriers from the sixth wave turned and exited the system after launching one hundred and eight fighters, as another six light carriers entered the system and launched a total of forty-two gunboats.  The Alliance fleet continued its advance, but now the Lothari fleet, less the three damaged long-range battlecruisers, moved towards them, closing to four-point-five light seconds.  The Alliance long-range battlecruisers targeted a newly arrived light carrier, while the rest of the Alliance force targeted several of the advancing Lothari heavy cruisers. 

The Alliance long-range battlecruisers switched to capital missiles now that they were within range, and punched six of the anti-matter capital missiles through the faltering light carrier’s defenses, heavily damaging its engine rooms and reducing it to half speed.  The two main fleets tore at each other with spinal and capital force beams and anti-matter standard missiles, and it was the Alliance fleet that came out the worst.  An advanced Alliance heavy cruiser lost its passive defenses and everything forward of its first engine room, while the targeted Lothari battlecruiser merely lost two-thirds of its shields. 

The Lothari carriers from the 7th wave launched their fighters and exited the system, except for the one that had been hammered by Alliance missiles.  That carrier had lost half of its engine rooms and was unable to complete its turn in time to jump out.  The Lothari fleet now turned back towards the warp point, running ahead of the oncoming Alliance fleet, and the assembled Lothari small craft, now numbering two hundred and sixteen fighters and one hundred and sixty-three gunboats, moved out to join the Lothari fleet.  The Alliance force continued advancing, and was now four light seconds from the Lothari fleet, but the Alliance fighter force slowed and came to a halt three light seconds from the Lothari fleet and small craft, just outside of the range of the Lothari anti-fighter missiles.  The damaged Alliance heavy cruiser turned away from the battle and moved away, ending seven-point-five light seconds from the Lothari fleet. 

At their current range, the Lothari HET lasers were now in range, and the damage to the Alliance fleet began to increase.  The Alliance fleet focused its fire on the same Lothari battlecruiser as before, but once again had trouble punching through its heavy passive defenses.  In exchange, two Alliance heavy cruisers were heavily damaged and forced to turn back. 

The Lothari battlecruisers continued to run ahead of the Alliance fleet, maintaining the range as best it could, while its heavy cruisers fell back towards the Alliance fleet and fighters, modulating their engines to make themselves a harder target.  The Lothari heavy cruisers targeted the Alliance fighter force with AFM’s, while the Lothari battlecruisers continued to target the Alliance heavy cruisers.  The Alliance fleet targeted the Lothari gunboats with standard missiles, while they concentrated their beam fire on the same Lothari BC that had been targeted over the last minute.  Now, though, the older Alliance battlecruisers were within range of their standard force beams, so they could begin contributing to the carnage.  The Lothari small craft force attempted to maneuver into a range at which they could launch their AFM’s without facing return fire, but failed and ended up just three quarters of a light second from the Alliance fighter force, leaving them in optimum AFM range but facing return fire from the Alliance fighter’s lasers. 

The damage was mounting on both sides.  The Lothari gunboat force salvoed AFM’s at the Alliance fighters, which replied with their lasers.  The Alliance fighters were also targeted by the Lothari cruiser force firing AFM’s as well.  The Alliance fighters split their fire between the Lothari gunboats and their fighter force, damaging both.  When the explosions cleared, the Lothari had thirty-eight gunboats and ninety-six fighters left, while the Alliance had ninety-four fighters left.  The Alliance fleet now had four heavy cruisers damaged and falling behind the chase, while the Lothari had four battlecruisers and two heavy cruisers damaged and falling back towards the oncoming Alliance fleet.  Three of the four damaged battlecruisers were the battlecruisers damaged earlier in the battle by the Alliance patrol fighter force, which had received more damage in the most recent exchange of fire. 

The Lothari, by withdrawing in front of the advancing Alliance fleet, were ensuring that they stayed out of the short ranges where the Alliance ships were most effective, but were paying a price as their damaged ships were falling towards the oncoming Alliance fleet, while the damaged Alliance ships were falling away from the retreating Lothari ships. 

The Alliance fleet was surrounded by a swirling ball of small craft.  The Alliance fighters focused their attention on the Lothari fighters, while two datagroups of Alliance battlecruisers unloaded their entire broadsides of force beams, plasma guns, and point defense on the gunboat force.  The Lothari gunboats and fighters ignored the Alliance fighters and focused their fire on several Alliance battlecruisers, while the Lothari cruiser group continued to pour anti-fighter missile fire into the Alliance fighters.  Unfortunately for the Lothari cruisers, this placed them in effective range for most of the Alliance force’s weapons, and the Alliance ships pounded six of the heavy cruisers with heavy beam fire, damaging all six and crippling one of them.  The main force of Lothari battlecruisers focused their fire on one of the Alliance’s long-range battlecruisers, but failed to punch through its armor.  The Lothari long-range battlecruisers targeted one of the damaged Alliance heavy cruisers that was withdrawing, doing further damage, but this freed up the main Alliance force to use its point defense against the Lothari fighters that were attacking them. 

The entire Lothari gunboat force was wiped out by the intense fire from the two battlecruiser groups, but not before they managed to fire most of their lasers into Alliance battlecruisers.  Most of the Lothari fighters were destroyed while they were making their attack runs on the big Alliance ships, and almost all of the remaining twenty fighters were destroyed by intense point defense fire from the fleet, leaving just one fighter to pull away from its attack run.   The Alliance fighter force was reduced to just twenty-six fighters by the storm of anti-fighter missiles, leaving it a shadow of its former self.  The fire from the Lothari small craft was devastating, though.  The Lothari small craft focused their fire on the six battlecruisers that were targeting them, and destroyed one and crippled the other five.  They then went on to damage two heavy cruisers and destroy a third. 

The Lothari Fleet took the opportunity provided by the damage their small craft inflicted on the Alliance fleet to turn and attack.  The Lothari cruiser force rejoined the main fleet, with the five damaged cruisers lagging slightly behind.  The Alliance fleet didn’t hesitate and rushed to meet the Lothari force, with their fighters racing ahead, gaining enough on the damaged Lothari cruisers to close on them and engage with their lasers. 

The next exchange of fire took place at one light second, and it was devastating.  The Alliance force was reduced to five battlecruisers, two of which were close-range combatants, a heavy cruiser, six light cruisers, and nine destroyers, against a more or less intact Lothari battlecruiser force of eleven battlecruisers supported by six intact heavy cruisers.  The one real advantage that the Alliance retained was their data-link jammers, which forced the Lothari ships to attack individually.

Even as the Alliance fighters lined up to fire on the lagging Lothari cruisers, the damaged cruisers began firing AFM’s at their attackers.  The fighters were too close for effective fire, but the cruisers were desperate to defend themselves.  In return, the three Alliance destroyer groups targeted the damaged heavy cruisers for accurate sprint missile and plasma gun fire, and the sprint missiles were armed with anti-matter warheads.  Even before the Alliance fighters fired, the destroyers killed three of the five damaged cruisers.  Fifteen of the fighters were taken out by AFM and point defense fire from the damaged cruisers, but enough got laser shots off to overwhelmed the two remaining cruisers, destroying both.  Three of the intact Lothari cruisers overwhelmed the remaining Alliance fighters with AFM’s, destroying all of them.  The other three turned their fire on the main Alliance fleet, deluging several light cruisers with sprint-mode anti-matter fire, damaging both. 

The Alliance force was now in serious trouble.  Its two-remaining close-engagement battlecruisers had been crippled by heavy beam fire from the Lothari battlecruiser force, and four of the six Alliance light cruisers had been damaged. 

The three Alliance long-range battlecruisers continued move away, opening the range, while the remaining Alliance ships closed with the enemy fleet, seemingly seeking destruction.   The combat was at point blank range, and with both side’s small craft eliminated, the two fleet’s ships could focus all of their fury on the opposing ships.  The Alliance fleet was devastated.  By the time the fire died down, only two destroyers were left intact.  Two battlecruisers, a heavy cruiser, two light cruisers, and seven destroyers were left barely capable of movement.  The rest of the fleet was gone, blown away by the Lothari battlecruisers.  The Lothari ships had proved to be incredibly tough, with heavy shields and armor.  Still, they had paid for what they had done to the 4th Fleet.  One battlecruiser and a heavy cruiser had been destroyed outright, and another battlecruiser and a heavy cruiser had suffered heavy damage.   

The end was near.  The remaining Alliance ships didn’t even try to surrender.  They all knew what awaited them if the enemy captured them, and they were determined to go down fighting.  In an act of final defiance, the Alliance ships that had weapons targeted the two damaged Lothari ships, destroying them as they tried to retreat through the warp point.  The Lothari vengeance was swift, and the remaining ships of the Alliance 4th Fleet near the warp point were destroyed. 

The Alliance 4th Fleet was reduced to four battlecruisers and a bunch of empty carriers.  Ten damaged battlecruisers and heavy cruisers managed to retreat from the area around the warp point and were withdrawing back towards the warp point to Liawak.  Fortunately, the Lothari force seemed reluctant to leave the immediate vicinity of the warp point, and seemed satisfied with the withdrawal of the remaining Alliance ships.  Both fleets had lost their entire fighter and gunboat complements, and neither seemed interested in renewing the conflict at this point. 

Sho-sa F’Nor, Skull Splitter’s son and commander of the long-range battlecruiser group that had been the sole survivor of the 4th Fleet’s battle against the Lothari, was amazed that the Lothari let them go.  While the Lothari force didn’t seem to have any small craft left, they had plenty of battlecruisers, and while they couldn’t catch his battlecruisers without risking burnouts, they could easily run down the damaged ships that were slowly withdrawing from the area around the warp point.  Instead, they seemed content to sit on the warp point and watch them withdraw. 

For now, F’Nor was keeping his battlecruisers with the damaged ships, to give them some protection should the Lothari change their minds.  Not that there was much his battlegroup could do to protect them if the Lothari changed their minds about pursuing them, but he would not abandon his fellow Alliance members to the Lothari without a fight.  Even now an assault shuttle was bringing Cho-sho Watanabe aboard his command ship.  The 4th Fleet’s commander had been seriously wounded when his battlecruiser, which was one of the heavily damaged ships in the group F’Nor’s squadron was escorting, had been hit by Lothari beams.  He would receive better treatment aboard F’Nor’s undamaged battlecruiser than on his heavily damaged command ship, and F’Nor was determined to see that his commander survived.   

With the Lothari Fleet, on the warp point…
On board his command battlecruiser, Swordsman of Stars Weber watched the remnants of the Alliance fleet retreat with mixed emotions.  It went against the grain to let the remnants of the enemy force retreat without chasing them down and forcing them to surrender.  However, he suspected that even if he did chase them down none of the Alliance ships would surrender.  The ferocity of the battle had been stunning, and not one Alliance ship had surrendered, even when their ships were wrecked and they had no weapons left.  There had been remarkably few life pods found in the battleground, and his staff estimated that less than 1% of the Alliance crews of their destroyed ships had tried to save themselves.  That raised some ominous questions.  The Alliance was seen as weak and indecisive by the Lothari Navy, and Weber himself had espoused those views on several occasions.  But while his attack had been successful, and they had destroyed the Alliance fleet that had dared approach their home system, the Alliance ships had fought bravely and tenaciously.  The fact that not one had surrendered was disturbing, and gave some credibility to the rumors about the treatment of the Alliance crews that had surrendered early in the conflict.  Worse, it raised serious questions about the feasibility of the Great Leader’s plan.  Weber’s desire to pursue the Alliance fleet had been immaterial, because he had firm orders to remain on the warp point once the Alliance fleet was defeated.  The Great Leader had a plan, and pursuing the defeated enemy was not part of that plan.   
 
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Cold War: Month 217, the Aurarii Incursion Ends
« Reply #290 on: November 29, 2022, 09:56:53 AM »
Month 217, Day 1, Alliance controlled Revolver system
An Aurarii CD arrived early in the day with a message for the Alliance representatives.  The message stated that the Aurarii would not be able to make the agreed upon meeting in twenty-four hours, but explained that the Aurarii government had recently undergone a rather dramatic upheaval.  The new leaders of the government pledged to meet with the Alliance representatives in no less than five days. 

With little choice other than restarting the war, Warleader Grogan and Cho-sho Banzan agreed to the new meeting date. 

Month 217, Day 5, Alliance controlled Revolver system
The new representatives for the Aurarii government introduced themselves as the Lady Senator Celes and, most astonishingly, the Emperor himself.  This, more than anything else, convinced the Alliance representatives that the Aurarii were serious about wanting to end the conflict.  And so it proved.  In essence, the Aurarii agreed to every term the Alliance representatives had put forward.  The Aurarii would pay reparations to the Doraz Contingency, and the Aurarii fleet would withdraw into their own inner system.  Further, the Aurarii agreed to end their occupation of the Norn home world, once the Alliance pledged to station warships in the system to prevent the Norn from taking revenge on the Aurarii once the occupation ended.  And, finally, the Aurarii agreed to join the Alliance as an associate member, and to support the Norn in joining as well.  The Doraz dropped their demand for a technology transfer, but that was due to an Alliance promise to turn over one of the three monitors they had captured from the Aurarii. 

The war here was over.  The Alliance would be unable to shift ships from this front to the Lothari front for some time, but further reinforcements could now safely be sent to Liawak instead of to Doraz territory. 
 
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Cold War: Month 217, Lothari Front
« Reply #291 on: December 06, 2022, 08:38:25 AM »
Month 217, Day 13, Alliance Liawak system
The empty carriers from the 4th Fleet retreated into the system on this day.  Even though there had been no sign of pursuit, it was a big relief for the crews of the carriers to once again be in Alliance space.  Even better, when they jumped into the Liawak system they met the 2nd Fleet, which had just arrived.  Tai-sa Skull-Splitter, the CO of the 2nd, decided to wait here for additional reinforcements before advancing on the Lothari home world again.  The remaining intact ships of the 4th Fleet will be absorbed into the 2nd Fleet when they arrive. 

The 4th Fleet’s carriers headed in-system, where they would await the arrival of Alliance support units, which were due to arrive in the system in a matter of days.  The support unit included freighters full of crated fighters, along with repair ships capable of prepping the fighters for the empty carriers. 
 
Month 217, Day 25, Disputed Herzberg System (in between Liawak and Lothari Home)
Four D’Bringi corvette-scout/carriers sat on the warp point in the Herzberg system that led to Liawak, watching for Lothari warships or any activity.  The 2nd Fleet, which consisted of ten battlecruisers, seven carriers, six heavy cruisers, eighteen escort carriers, and five hundred and sixty-four fighters, waited on the far side of the warp point.  So far, there had been no sign of Lothari activity, but that now changed as a drive field appeared on the corvette’s long-range sensors.  After reporting back to the fleet, the picket commander ordered three of his corvettes to intercept the unknown contact.  The unknown contact was moving at a cruising speed consistent with a corvette or smaller ship, or a commercial drive vessel.  The trio of corvettes left promptly on an intercept course.  Their ETA to the intercept point was thirty-six hours. 

Just over ninety minutes later, the corvette carriers received a message from the unknown contact.  It identified itself as a diplomatic mission from Lothari Prime, and requested a truce to discuss peace between the Alliance and the Kingdom of Lothar.  The scout force commander relayed the message back to the main fleet, where Skull Splitter himself approved meeting with the Lothari. 

Month 217, Day 27, Disputed Herzberg System
Alliance Councilor Skull-Splitter stood when the Lothari Ambassador was shown into the central crew bay of the pinnace they were using as a meeting place.  Skull-Splitter had immediately turned down the Lothari suggestion that they meet on their ‘luxurious’ diplomatic ship, which appeared to be a small converted colony transport.  The Lothari then suggested meeting on board Skull-Splitter’s flagship, but the Alliance Councilor turned that down as well.  So, after some negotiating, they agreed to meet on an Alliance pinnace halfway between the Alliance fleet and the Lothari transport. 

Skull-Splitter was immediately taken aback by the Lothari ambassador’s outlandish garb.  Every Lothari encountered by the Alliance so far had been dressed in a head-to-toe environment suit, with helmet.  The environment suits tended to be dark, sober colors denoting the Lothari’s status within their various military or governmental organizations.  This Lothari’s environment suit was a garish collage of colors, some of which Skull-Splitter was pretty sure were slowly moving. 

For his part, the Lothari ambassador saw a single D’Bringi officer waiting in the room as he entered.   The D’Bringi was wearing only a harness and, interestingly, an exo-skeleton.  The lack of clothing was most indecent, by Lothari standards, but the Ambassador was quite willing to ignore the ignorance of the alien’s for as long as necessary to gain what the State and the Supreme Leader needed.  The Ambassador decided after a second that the D’Bringi probably needed the exo-skeleton due to the extensive, and obvious, damage to his body.  Inside his helmet the Lothari sneered.  Such a crippled specimen would not be coddled in the Kingdom.  The resources used to keep this…person…alive would have been better spent on many other things.  Still, needs must…  “Ah, finally!  We meet, face to face.  I am Minister Rittentrop, the Minister for Foreign Affairs for the Kingdom of Lothar.”  The garishly dressed Lothari bowed to Skull Splitter and then waited for his response. 

Skull Splitter inclined his head and gestured to the only other chair in the room, on the far side of the table.  “Sit, please.”

The Lothari Ambassador sat in the offered chair.  “And whom do I have the pleasure meeting today?”

The Lothari’s voice, coming from the translator chip on his chest, was obviously set to mimic a jovial D’Bringi voice, projecting good will and an openness to any D’Bringi that listened.  It was having precisely the opposite effect on Skull Splitter, though Skull-Splitter declined to show his distrust at this point.  “I am Skull Splitter, a Councilor of the Alliance, and the Provisional Leader of the D’Bringi State.  In the military, my rank is equivalent to that of a Swordsman of Many Stars in your Fleet.”

The Lothari Ambassador immediately leapt to his feet and bowed, impressed despite his earlier feelings.  Perhaps there was a reason these barbarians lavished so many resources on this…person.  “Excellent, excellent.  We have much to discuss if we are to end this…unpleasantness.”  The Lothari representative leaned over the table.  “I am so glad you agreed to meet with me and begin negotiations.  This unfortunate war must end!  And, by the grace of our Supreme Leader and his great wisdom, we now have the opportunity to end this conflict on reasonable terms.”

Skull Splitter leaned back in his seat, astonished in spite of himself.  Given everything that had happened, the loss of life, the brutality of the Lothari military, did this Lothari actually think that all of that of that could be negotiated away? 

The Lothari patiently waited while Skull Splitter digested his statement, then leaned forward again.  “I think we have a unique opportunity to end this conflict here and now, on terms that give us both what we want.  Peace.  Enduring peace for all time.”  The Lothari sat back, sure that he had gotten his point across. 

Skull Splitter stared wonderingly at the Lothari, unsure of how anyone being could be so misguided, but then shook himself.  It was time to get to work.  “I am curious what terms you offer to end the war?”

Ambassador Ritttentrop nodded.  “Very wise.  Right to the point.  Very well.  Our glorious Supreme Leader has authorized me to give you generous terms for the end of this war.  We propose a return to the original borders between our nations, with a one-time payment from the Alliance to the Lothari government of, shall we say, 50,000 megacredits.  Most generous, wouldn’t you say?”

Skull Splitter’s amazement grew, if that was possible.  The sheer gall and effrontery of this…person…was amazing.  He ruthlessly controlled the anger that surged through him, and nodded understandingly.  “Generous, surely.  May I ask, why does your leader demand a payment for a war he began, and which is now being lost by your side?”  Ambassador Rittentrop’s environment suit shifted colors in display that Skull Spitter was sure meant something, but, at least for now, it was lost on him.   

The Ambassador leaned forward.  “Surely you jest!  We destroyed the fleet you sent against our home system, and control all of our original systems.  Our Supreme Leader is most just and benevolent in his desire for peace, in spite of the provocations and injustices offered by the Alliance, but you must understand, there must be some recompense for the brave Lothari who lost their lives trying to civilize the barbaric Alliance colonies that turned to us for assistance.”  Ambassador Rittentrop stopped for a second, and looked around the room.  “Surely you, as a brave D’Bringi warrior, understand the difficulty we faced trying to civilize and rule the T’Pau we found here on this frontier, or the Rehorish insects we found in the Thoen system?  As I understand it, you are one of the D’Bringi leaders that brought the Alliance into existence to help your race rule the other, lower, races?  Surely then, you understand our desire to bring order to our borders, and the difficulty we faced in trying to do so?”

The Ambassador’s words finally cleared up Skull Splitter’s confusion.  The Lothari apparently believed that he had been sent to negotiate as a member of “the superior race” of the Alliance, which revealed an interesting mindset on the part of the Lothari.  This also explained the Ambassador’s apparent belief that the massive civilian death tolls on the planets invaded by their forces didn’t bother him and wouldn’t be an impediment to negotiations.  The Lothari believed that the T’Pau and Rehorish were “lower” races, and thus not due the same consideration as the true leaders of the Alliance, or the Lothari State, for that matter.  This was all very interesting, and gave Skull Splitter an opening he could exploit.  “I understand you have security concerns, but surely you understand that you are not in a superior position at this point.  I may be willing to discuss returning to the starting borders of our two states, but reparations must be paid to us, to recompense the D’Bringi empire for the losses you have caused on our mining and manufacturing planets!”  The Lothari, having no idea of the tremendous amount of rage his race’s actions had created within the Alliance, took the D’Bringi at face value. 

Their initial positions having been established, the two settled down to negotiating with a will.  Both suspected that the other was playing for time, but there was a fundamental difference in their positions.  Skull Splitter would not accept anything less than the destruction of the Lothari fleet and the unconditional surrender of the Lothari state, while Rittentrop desperately wanted a return to the status quo that existed before the war.  In the meantime, both were playing for time. 

Month 217, Day 30, Alliance Thoen system
The last Lothari ground troops holding out on the colonies in the Thoen system surrendered on this date, marking the end of the fighting in the Thoen system. 

The loss of civilian lives was devastating, although not as dramatic as on the colonies in the Liawak system.  All told, five million Alliance civilians lost their lives during the Lothari invasion in the Liawak and Thoen systems.  Many of them lost their lives in the fighting, as the Lothari chose to fight in and around the major cities in the colonies, and refused to allow the civilian populations to evacuate.  Worse, though, were the hundreds of thousands who died in concentration camps in what could only be described as a planned elimination of every colonist in a position of authority or responsibility. 

The images and reports that come out of the Thoen system enrage the entire Alliance, especially coming so soon after the reports of the devastation of the primary colony in the Liawak system. 
 
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Cold War: Month 218, Alliance-Lothari Stalemate
« Reply #292 on: December 10, 2022, 04:38:39 PM »
Month 218, Day 30, Alliance Liawak System
Tai-sho Skull-Splitter looked at the plot of his fleet’s disposition with growing satisfaction.  He now had the fifty-six ships of his 2nd Fleet sitting around the warp point, with six corvette-scouts arrayed around the far side of the warp point to keep a watch on the approaches to their defensive deployment.  Even better, the six mobile shipyards and twenty repair ships of the Fleet Support Group were now in the inner system, busily replenishing his depleted carrier space wings, repairing damaged ships, and refitting older designs to the latest technology.  In addition, he had assembled almost all of the Alliance’s SBM pods at this warp point, giving them a massive punch if needed. 

There was serious pressure from the assorted Alliance governments to begin his advance on the Lothari home system to end the threat once and for all, but he was determined to avoid the mistakes of his predecessor.  Not that they had really been mistakes.  Clearing the apparently genocidal Lothari out of Alliance territory was not only necessary, but it was literally the mission that the fleet had been built for.  However, advancing on the Lothari system, against a fleet with advanced technology, before he had been ready, had resulted in the defeat that had pushed them back to the Liawak system.  Shull-Splitter would not repeat that.  Instead, he would gather reinforcements, upgrade his ships, and wait until he was ready.  If the Lothari attacked them in the meantime, either here or in the Thoen system, which was guarded by the 6th Fleet, then there would only be less ships to defend their home system. 

In the meantime, the negotiations with the Lothari were continuing.  Although he had initially been concerned about stringing the Lothari ambassador along, his opposite seemed perfectly happy to let the negotiations drag on interminably.  It had become more and more apparent to him that the Lothari was either completely incompetent or was playing for time as well.  In any case it didn’t really matter which was true.  Even if the Lothari was playing for time, there was no way that the Lothari could match the economic and construction advantage that the Alliance possessed.  Time would increase the disadvantage the Lothari would face when the fleet finally set out. 
 
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Cold War: Month 219, Lothari Front stalling
« Reply #293 on: December 13, 2022, 10:17:25 AM »
Month 219, Day 20, Lothari Herzberg system
The latest meeting between Skull Splitter and the Lothari Ambassador concluded without much change in either side’s positions.  After the first few meetings Skull Splitter had allowed himself to be convinced to meet on board the Lothari Ambassadorial transport, where the meeting rooms were, indeed, much more comfortable.  And it was true that after the second meeting the Lothari Ambassador had admitted that reparations might not be necessary for the Lothari to sign a peace treaty.  Aside from that, however, neither side appeared any closer to coming to an agreement than they had before the meetings started.  Skull Splitter knew that he had no interest in coming to an agreement with the Lothari that settled for anything less than their unconditional surrender, but he was still in the dark about what the Lothari were in the negotiations for at this point.  It should have become abundantly clear to any reasonably intelligent person that he and the Alliance he represented weren’t really interested in peace negotiations, but the Lothari ambassador seemed oblivious to this fact.  Skull Splitter couldn’t quite figure out if the Lothari ambassador was actually incompetent, or was also playing for time, or had some other game going, but in the end he was fairly confident that it wouldn’t matter.  His fleet would advance when he was ready, and not before.  And when it advanced, the time the Lothari regime had left would be measured in weeks. 


Just a short update to get us up to Month 220 and the general updates I have planned for the major races. 
 
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Cold War: Month 220 Alliance Update
« Reply #294 on: December 21, 2022, 06:09:52 PM »
Alliance Update, Month 220

Total Income: 233,904 MCr’s
Total Upkeep: 93,551 MCr’s (40%)

Alliance 1st Fleet (Rehorish Home Fleet)
1xSD, 2xCV, 6xBC, 2xCA, 2xCVE, 2xCTV, 123xF1, 12xF0
Detached Units: 2xBC, 6xCA, 3xCL, 4xDD, 5xCVE, 2xCTS, 10xCTV, 111xF1, 24xF0 (Guarding Allied worlds)

Alliance 2nd Fleet (Liawak System, Lothari Front)
12xBBA, 11xCV, 24xBC, 2xCVL, 16xCA, 6xCVS, 3xCL, 8xDD, 35xCVE, 29xCTV, 345xF0, 918xF1

Alliance 3rd Fleet (Aurarii Home System, Aurarii Peacekeeping)
3xBC, 3xCVS, 3xCL, 11xCVE, 6xDDE, 21xCTV, 60xF0, 306xF1

Alliance 5th Fleet (T’Pau Home Fleet)
T’Pau System: 3xCA, 9xCVE, 9xCTV, 189xF1
D’Bringi System: 6xCA, 11xCVE, 9xCTV, 219xF1

Alliance 6th Fleet
Thoen System, Lothari Front: 12xBC, 1xCVL, 9xCL, 1xCVS, 4xDD, 14xCVE, 10xCTV, 5xCT(Pinnace), 72xF0, 252xF1, 20xPinnace
Villiers System: 6xBC, 9xCA, 3xCL, 7xDD, 3xCVE, 45xF0

7th Fleet (Thoen System, Lothari Front)
7xBC, 5xCA, 3xCVL, 3xCVS, 6xCL, 3xCVE, 3xDD, 5xCVE, 7xCTV, 159xF0, 183xF1

Detached on Patrol or Guard Duties
6xCA, 6xCL, 18xDD, 11xCVE, 10xCTV, 24xF0, 201xF1

Units Captured from Aurarii – en route to shipyards at Kumamoto
2xML

Reinforcements
En Route to the Liawak System: 2xCVL, 3xDD, 60xF1
En route to the Thoen System: 4xCVE, 1xCTV, 66xF1

Under construction:
8xSD, 16xBC, 8xDD, 7xBS4, 6xBS3, 120xF1

Repairs
5xBC, 1xCA

Refitting
3xBB, 7xBC, 2xCA, 5xDD

The Alliance is completely restored at this point, with all colonies brought back into contact with the Core and accepting the authority of the Alliance Council, and all foreign troops that had occupied Alliance colonies either expelled or destroyed.  The Alliance Council has been restored as well, with a D’Bringi interim representative until Skull-Splitter can return from prosecuting the war against the Lothari. 

The D’Bringi Home World is still recovering from the recent unrest.  At Skull-Splitter’s orders, the ringleaders of the rebellion have been arrested and are awaiting trial, along with everyone who served the Empire and broke the existing law while doing so.  The bulk of the Empire’s most virulent supporters who have not been charged with a crime have been ‘encouraged’ to join a massive colonization program aimed at increasing the hostile environment colonies in the Chruqua Nexus, fulfilling a recent Alliance program of increasing that critical system’s output to help support the defenses and fleet installations that are being built there.  By the end of month 220, the population of the Chruqua Nexus has been increased to just over fifty million, mostly D’Bringi who are either eagerly seeking work, or who have been discouraged from remaining in the home system. 

The war with the Aurarii has been successfully resolved, with the Aurarii agreeing to pay reparations to the Doraz, and to free their Norn neighbors, in exchange for an Alliance pledge to guarantee the security of their home planet.  To this end, the Alliance 3rd Fleet is stationed in the Aurarii home system, and will remain indefinitely.  The 3rd Fleet has attempted to establish contact with the newly freed Norn state, however, the Norns have been prickly and negotiations have been slow moving.  The Doraz, who had much difficulty establishing contact with the Aurarii, have had much more success in establishing contact with the Norn, and have been making better progress towards that end than the Alliance, perhaps because the Norn perceive the large Alliance fleet in their system as a potential threat. 

The collapse of the Aurarii leaves the Kingdom of Lothar as the last state in open war with the Alliance.  The Alliance has been building up strength to launch an assault on the genocidal Lothari, however, the Lothari willingness to fight and their advanced technology have made advances difficult.  Skull Splitter’s 2nd Fleet, the core of which is made up of former Imperial D’Bringi ships, is now the most powerful fleet in the Alliance, but Skull Splitter has been waiting on the defensive for reinforcements to arrive and for the older ships in his fleet to be refitted to modern standards.  He has done this in spite of intense pressure from the interior of the Alliance to strike a decisive blow and finish this war as soon as possible.  His decision to wait was largely made because of the destruction of the last Alliance fleet that approached the Lothari system.  Skull Splitter is a wily old warrior, and has no wish to rush into another ill-fated battle with the evil Lothari before he is entirely ready.  Unfortunately, four of the most heavily damaged battlecruisers will not be out of the yards for another two months, and it is not clear if Skull-Splitter can delay that long, especially given the fact that they are all older designs that would then need to be refitted to be more effective.  Skull Splitter currently plans to advance through the Herzberg system to the warp point to the Lothari home system next month, and then assault the warp point in the following month, after all his crews have finished shaking down from the extensive repairs and refits that many of his fleet units have undergone. 

The Alliance is divided on what approach to take with the Lothari when the 2nd Fleet finally breaches their defenses.  There is a strong current of anger in the Alliance against the Lothari both for the way they treated the civilians on the planets that surrendered to them, along with the merciless way they have prosecuted their war, which was obviously doomed from the start.  The fact that the Lothari apparently believe that they can go back to the way things were before the conflict started without paying a price for their genocidal actions has not helped their cause.  The T’Pau are firmly in favor of bombarding the Lothari home planet until they surrender as an abject lesson to those that would engage in such behavior.  The D’Bringi are supporting the T’Pau, perhaps out of a desire to show their loyalty to the Alliance in the aftermath of their civil war, while the Rehorish are reluctant to take such a step without first exhausting all other options.  There is some belief in the upper reaches of the Alliance government that Skull-Splitter is delaying his entry into the Lothari system to give the Alliance time to come to a consensus on their approach to the Lothari.  To date no such consensus has emerged. 

In the aftermath of the D’Bringi civil war, it has become clear to the Alliance Council that the Alliance will have to become much more involved in the affairs of its associate members.  The Alliance’s hands off policy allowed the rebel D’Bringi to take advantage of the relative isolation of the Chirq, which led to the invasion and conquest of their home planet by a race from outside the Alliance and influenced by the rebel D’Bringi.  Therefore, once the Lothari conflict is over, the Alliance will be stationing significant squadrons in each of the associate member’s home systems, as a defensive force for that race and an assurance that the Alliance will come to their aid.  In addition, the Alliance will establish a multi-national fleet in the Chruqua Nexus, and will require every associate member to provide forces to be stationed there as a reaction force capable of responding to any threat faced by any member.  The forces sent to this reaction force will be dependent on the size of the navy involved, and will likely be smaller than the forces the Alliance sends to garrison their home systems, meaning that the associate members will actually be gaining in security by sending ships to the multi-national force.  This plan is currently being fine-tuned by the Council, which is in close contact with the associate members.  It is unclear when it will be implemented given the ongoing actions against the Lothari. 


Associate Alliance Members

Aurarii Republic
Total Income: 24,170 MCr’s
Total Upkeep: 11,453 MCr’s (47%)

Fleet: 2xSD, 3xBB, 1xCV, 5xCVL, 10xCL, 150xF1

Under Construction: 3xML, 1xSD

The restored Aurarii Republic has been steadily downsizing their fleet since their peace treaty with the Alliance.  Three monitors, three superdreadnoughts, two carriers, seven light carriers, and six light cruisers have all gone into mothballs, a necessity now that the Republic can no longer count on resources taken from the conquered Norn Regime to pay for its fleet.  It is likely that most of the four capital ships currently under construction will go into mothballs as well. 

The newly re-established Republic, with the Emperor as a constitutional monarch, is very interested in exploring a closer relationship with the Alliance.  Given the fact that they have no outlet for growth, and war failed to obtain access to open and unexplored warp points, full membership in the Alliance is literally their only route forward towards future expansion. 

Bir Meritocracy
Total Income: 1,890 MCr’s
Total Upkeep: 444 MCr’s (16%)

The Bir have reached HT-2 and are researching various systems available at that level, with Alliance assistance.  They have constructed five orbital shipyards, and are currently building five BS2’s as orbital defense stations for their home world.  The Bir have no navy as of yet, but have fielded a survey group of explorer class craft.  The Bir have taken no position on the Lothari conflict.  The fighting is far from their home system and, as they have no navy, they strongly feel that the eventual fate of the Lothari are not their business.

Chirq Cooperative
Total Income: 10,314 MCr’s
Upkeep: 1657 MCr’s (16%)

Fleet: 4xDD, 8xCT, 2xES

The Chirq have fully recovered from the Khozun invasion and occupation of their home world, and have reached HT-4, with Alliance assistance.  The Chirq currently have ten orbital shipyards and are building an extensive orbital defense network, along with defenses for the warp points in their system.  Although basically a peaceful race, the Chirq have no desire to be conquered again, and are building up their defenses and their navy as fast as they can.  In addition to building up their defenses, the Chirq have a survey fleet which is kept busy surveying the nearby systems, and they have established colonies in five of those systems, although none of the colonies have larger than a small population. 

Having recently suffered through the invasion and occupation of their home world, the Chirq are supporting the Rehorish, who rescued them, in their stance on the Lothari question.  Like the Rehorish, the Chirq feel that the Lothari should be forced to surrender and that their society should be restructured to prevent anything like this happening again. 

Doraz Contingency
Total Income: 33,736 MCr’s
Total Upkeep: 6,722 MCr’s (20%)

Fleet: 1xML, 3xBC, 5xCA, 9xCVE(proto), 2xDD, 33xCT

Refitting: 1xML
Construction: 9xBS2

The Doraz were fortunate to have avoided invasion during the recent war with the Aurarii, but did manage to lose most of their fleet during the conflict.  They have recently reached HT-8 and are researching the various systems available at that level. 

The Doraz are gratified that the Alliance and the Torqual sent strong fleets to help defend their home system and push the Aurarii back, but were disappointed when the Aurarii managed to negotiate a peaceful end to the war.  The Doraz leadership had hoped to take the lead in occupying the Aurarii system, but had no recourse when the Aurarii began negotiations, as their fleet was the weakest of the three fleets opposing the Aurarii.  Worse, their own fleet leader took the lead in the negotiations, meaning that the Doraz leaders on the home world would have a difficult time repudiating the agreement.  Still, the resources that the Aurarii sent as reparations have been very helpful, and the damaged light monitor captured by the Alliance and turned over to the Doraz navy have gone a long way towards alleviating any resentment the Doraz might have had towards their allies over the peace negotiations. 

The Doraz strongly support the T’Pau and the D’Bringi in their desire to bombard the Lothari until they surrender.  Indeed, the Doraz are preparing a force to be sent to the Lothari front to assist the Alliance now that the Aurarii conflict has ended. 

Torqual Free State
Total Income: 50,765 MCr’s
Total Upkeep: 16,516 MCr’s (32.5%)

Fleet: 9xBC, 28xCA, 34xCL, 13xCT

Construction: 1xCA, 1xCVE(proto)

The Torqual have recently reached HT-8 and are researching the systems available at that level.  The Torqual are fervent supporters of the Alliance, having been saved from a despotic and repressive government by elements of their navy supported by the Alliance.  It is likely that the Torqual will join the Alliance as full members as soon as possible.

The Torqual are against the indiscriminate bombardment of the Lothari, and are supporting the Rehorish on this question. 

Zir Contemplative Union
Total Income: 72,620 MCr’s
Total Upkeep: 25,175 MCr’s (35%)

Fleet: 2xCVE(proto), 41xDD, 66xFG, 137xCT

The Zir have recently reached HT-8 and are researching the systems available at that level.  The Zir are very excited about fighter technology, and view it as a logical extension of their swarm fleet concept.  While they have built several prototype carrier hulls, they currently debating plans to convert some or all of their warships to hybrid carrier-warship designs as soon as the fighter technology has been developed. 

There is a huge debate going on amongst the upper levels of Zir society on their home world.  From the time of first contact the Zir have not been able to understand why the other races have had a hard time getting along.  While they understand the need for a vigorous defense force, the Zir abhor aggression, and have viewed the recent instability within the Alliance with alarm, and the current wars the Alliance is fighting with disdain.  The Zir intelligentsia have formed numerous factions, as is their habit, and they are currently arguing over possible ways forward.  The largest single group wants to continue their current relationship with the Alliance, but they are far outnumbered by the other groups, many of which want to end or limit their relationship with the Alliance, which they view as, at best, misguided, and at worst unstable warmongers.  The Zir refused to provide ships to the Alliance to help prosecute their wars, something the Alliance allowed given their withdrawal of the 6th Fleet from the Villiers warp nexus and the proximity of the Mintek beyond that nexus.

The Zir were horrified at the Lothari treatment of captured Alliance military personnel and civilians, but are equally horrified by fact that the Alliance is considering a general bombardment of the Lothari home world, and this has added to the heat of their debates over the future of their relationship with the Alliance.  Should the Alliance actually bombard the Lothari home world, it would almost certainly drive the Zir into opposition of the Alliance, and the Zir representative to the Alliance Council has made their stance clear.  It is unclear how seriously the Alliance Council takes the Zir, though, as the other races in the Alliance have come to a near consensus in their determination to destroy the Lothari state, if not their people.  More and more the Alliance races have grown to see the Zir as rather flighty and unserious beings. 

Total Alliance Fleet (including associated states)
13xCV, 8xCVL, 13xCVS, 126xCVE, 3xML, 1xSD, 12xBB, 72xBC, 89xCA, 73xCL, 123xDD, 143xFG, 537xCT

A comparison with the combined Alliance fleet strength in Month 205 shows that the overall Alliance fleet has lost some battlecruisers and cruisers, which currently number at 72 and 89, respectively, compared to 76 and 97 in month 205.  On the other hand, the number of carriers has grown considerably, from 107 (including CTV’s) to 262.  This makes sense, as the Alliance had depended on battlecruisers, and to a lesser extent, heavy cruisers, as its primary striking arm, so losses to those classes have been relatively heavy and not completely replaced by new construction as resources have been shifted to producing carriers and fighters. 
 
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Cold War: Month 220 Colonial Union Update
« Reply #295 on: December 27, 2022, 10:33:28 AM »
Colonial Union Update, Turn 220

Total Income: 132,285 MCr’s
Total Upkeep: 63,491 (48%)

Fleet
4xCV, 20xCVL, 1xCVS, 100xCVE, 15xSD, 3xBB, 33xBC, 32xCA, 49xCL, 46xDD, 19xFG, 43xCT, 2807xF0

The Colonial Union has recovered from the brief war with the Alliance and is looking at reorganizing its political and military system to account for the growth of the both the Union and the military.  The political defeat of the New Dawn Party and their fall from grace as a result of pervasive corruption and a myriad of prosecutions has shifted the focus of the Union from politics to economics, revealing an increasingly bitter economic war going on underneath the surface. 

While Earth remains the cultural center of the Union in many ways, the economic focus of the Union has left that isolated planet behind and has shifted to younger, more vital systems.  The reality is that the Solar system isn’t in the top five most productive Union systems.  Sigma Draconis and Epsilon Eridani, two of humanity’s oldest colonies, are the first and fifth most productive systems in the Union, and are separated by a single system, giving them a significant power base within the Union.  Meanwhile, the Manticore, Orphicon, and Shadowa systems, all clustered around the Sligo system, are the second, third and fourth most productive systems in the Union.  They are more widely separated than the Sigma Draconis and Epsilon Eridani systems, though, and this has made it difficult for them to coordinate their economic activities to oppose the economic power of the inner systems.  Their growing wealth, though, has made them hard to ignore, and they have been pressing for a reorganization of the Union into Districts, which would isolate them somewhat from the inner colony’s economic power. 

Now that the immediate threat from the Alliance is ended, the Union is looking at reorganizing the fleet and reducing its size, somewhat, to reduce costs.  Likely most of the superdreadnought fleet will be mothballed, along with the Assault Corps, once they are both modernized.  This will not happen for some months, as there is new technology under development and it will take some time to push this tech out to the fleet. 

The Colonial Union is facing a significant problem which was recently recognized by the Colonial Bureau of Relocation, or BuReLoc, and has been classified at the highest levels while possible remedies are being studied.  The Union’s colonization program has been continuously expanding the Union, however, as the Union’s survey ships move farther and farther from the established colonies, it has become increasingly expensive to ship colonists to newly discovered worlds.  Before the seriousness of the situation became clear, BuReLoc asked the CU’s embassies in the Confederated Sentient Races and the Alliance to investigate openly available material within those states to determine their methods of colonization, to see how the Union’s two neighbors were dealing with the problem.  This query revealed a significant weakness within the Union that the other two states did not suffer from, and the entire situation was classified and taken under study at the highest levels.  Essentially, both the CSR and the Alliance had access to worlds with very large populations, and had the economic strength to form massive colonization fleets that could boost a newly discovered world’s population to a level where it would be able to support colonization itself without depleting its population.  This allows both the Alliance and the CSR to establish forward colonization bases that could colonize newly discovered systems several months travel from the nation’s most populous systems without prohibitive costs.  Unfortunately, the Colonial Union has no high population planets.  New Moscow in the Sigma Draconis system is Earth’s oldest colony and has the highest population, recently reaching ‘large’ size at 400 million people.  Earth, depleted first by the war and then by the massive colonization efforts of the New Dawn Party, only boasts a population of just over 300 million at this point.  While the Union has numerous planets with a medium population, twenty-five at last count, none can support the sustained and massive colonization efforts that the other two nations are undertaking without quickly depleting their population.  There appears to be no quick resolution to this problem.  Population cannot just be wished into existence.  There has been some discussion in the halls of the capital about the possibility of merging with one of the other nations.  This is, after all, how the Tomsk Union solved its identical problem, by merging with the Bjering.  However, currently there is little interest in solving this problem in this manner, as it would not bolster humanity’s population, merely dilute it with aliens.  In the meantime, while the problem is studied, the Colonial Union will focus on expanding its economy as quickly as possible within their current limits, to remain economically viable. 

As of month 220, the CU has officially divested itself of control over both alien races found within its borders, as promised by the new government.  The Tlatelolco, in the Redwing system, have agreed to a trade and military treaty with the Colonial Union, and are exploring the possibility of a partnership agreement in the near future.  For the Tlatelolco, this is a recognition of the reality of their situation. Under the New Dawn party’s rule, the human population on the Tlatelolco home planet was drastically increased to the point where humans almost outnumber the Tlatelolco on their own planet.  In spite of the current Colonial Union government’s determination to treat with the Tlatelolco fairly, there was never a possibility that the human colonists on their planet would leave, so the ever-reasonable Tlatelolco have decided to form an even closer relationship with humanity.  They have signed a shared sovereignty agreement with the human government on their planet, and that agreement extends throughout their system.  Unfortunately, there are no open warp points or unsettled worlds nearby, so for now the Tlatelolco are confined to their home system. 

The Tarek, in the Sligo system, are an entirely different matter.  The Tarek have been unremittingly hostile to humanity from the time of first contact, and were, at best, sullen and difficult during the CU’s long occupation of their planet.  The CU’s withdrawal from their planet came, not as a result of an agreement with the Tarek, but more in the form of a threat to bombard their planet should they attack a human ship or colony, and a clear statement about where the Tarek would be allowed to go within their system.  The CU has allowed the Tarek to retain their colonies on the two type ST planets in the system, considered hostile for both humanity and the Tarek, and their asteroid outposts in their star’s asteroid belt.  In addition, the Tarek are allowed to colonize the moons of the two ST planets and their home planet.  The Tarek have been informed that they are under no circumstances allowed to leave their home system, and if they attempt to do so the ship they send will be destroyed without warning.  What the Tarek think of this is not known, but in the two months since the occupation ended, they have been circumspect in their actions.  So far, they have focused on building small PDC’s on their home planet that the CU Navy believes are anti-missile bases, as well as bolstering the populations of their allowed colonies.

The release of the Tarek from occupation was very unpopular on Wunderland, the primary human colony in the Sligo system.  The inhabitants of Wunderland have been under threat of attack from the Tarek since the establishment of their colony, and in the early days that threat was very real.  The fact that the Tarek now have no navy and are very far behind humanity in terms of technology has done little to assuage the Wunderlander’s fears, which is perhaps understandable given the fact that over three billion human-eating Tarek lived just a few light minutes away, presumably dreaming dreams of invading Wunderland and eating and/or subjugating all of the humans there.  The reality is of course, that there is no conceivable way that the Tarek could threaten Wunderland, given the Tarek’s weakness and the state of Wunderland’s defenses.  Even should every naval ship in the system be called away, Wunderland is orbited by a massive asteroid fortress that anchors its defenses, three battlecruiser-sized missile bases, and four cruiser sized automated warfare bases to control the mines and other automated weapons kept in orbit for deployment elsewhere in the Union.  Still, in reaction to the end of the occupation, the planetary government of Wunderland has reinstituted its civil defense programs, employing many of the soldiers that were demobilized when the occupation ended. 


 
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Cold War: Month 220, Confederated Sentient Races Update
« Reply #296 on: December 29, 2022, 11:03:46 AM »
Confederated Sentient Races

Total Income: 150,191 MCr’s
Total Upkeep: 47,402 MCr’s (31.6%)

Total Fleet
3xML, 27xBC, 9xCV, 1xCVL, 16xCVS, 9xCL, 33xCVE, 34xDD, 37xCT, 294xF0, 336xF1, 258xF2(L)

Under Construction
9xML, 1xSSSY, 120xAMMF, 345xDSB-Xr, 96xF2(L)

Prefabbing
2xSS(SYx5)

Refitting
6xBC, 2xCV, 1xCVL, 5xCVS, 3xCL, 10xCVE, 2xDD, 4xCT, 3xDDAW, 2xBS4, 2xPDC, 7xBS2V

The CSR has undergone a major reorganization over the last few months.  The informal division between the former Tomsk and Bjering territories has been codified by creating two sectors for administrative purposes, with the capitals for the two sectors being Tomsk and Bjering Prime. 

The Tomsk Sector, centered on the Tomsk system, comprises one hundred systems, forty of which are inhabited.  The sector contains two hundred and sixty-six discrete populations, and comprises 51% of the CSR’s production.  The sector’s total population is 1,500,000,000, and is primarily human.  The Tomsk system is the CSR’s fifth most productive system, with the Petropavlovsk system and the Budapest system being the second and fourth most productive systems. 

The Bjering Sector is centered on the Bjering Home System, and comprises one hundred and six systems, twenty-nine of which are inhabited.  The sector contains two hundred and eight populations, with a total population of 41,400,000,000, almost exclusively Bjering.  The Bjering home system is the CSR’s most productive system, and is twice as productive as the CSR’s second most productive system.  The Sutr system is the third most productive system. 

In month 219, the CSR absorbed the Bedu refugees that fled to Bjering space after the Mintek conquered their empire.  The rulers of the Bedu refugees realized early on that they did not bring enough of their people out to establish an effective state, and so from almost the first were focused on joining the CSR.  The merger brought a few carriers and support ships into the CSR navy, but the Bedu refugee’s most important contribution was their map of Bedu space, including its connections with other races.  This revealed several interesting connections not previously known.  For example, during their explorations, the Bedu had discovered no less than two closed warp points from their frontier systems that led to uninhabited systems in the Tomsk sector.  Another led to an important human Colonial Union colony system.  Plans are being made to fortify both of those systems as the Mintek either know about those access points, or will know at some point.  There is an ongoing debate about whether to tell the humans of the link to their colony. 

Colonization of new systems has slowed over the last six months, largely because the CSR has been focused on building up the populations of the primary Tomsk Sector colony worlds.  Prior to the merger, the Tomsk Union was population starved, with its primary worlds barely capable of supporting out-system colonization and constantly running short of colonists.  Since the merger, the CSR has focused on boosting the populations of those worlds, to extend the reach of the colonization program, and on boosting the populations of benign/rich and benign/very rich worlds in the Tomsk Sector.  This has had the secondary effect of creating several multi-racial worlds.  While the leaders of both races were concerned about the possible difficulties this might create, so far the results have been positive. 

The lull in colonization has given the CSR’s exploration fleet’s a chance to be recalled for refits to the latest technology.  The CSR has decided to discontinue use of the venerable explorer class units, as being too small and too vulnerable for exploration duty.  Instead, the survey fleets will be made up of survey cruisers, supported by survey destroyers and corvette scouts.  The refit of the survey fleets will give the survey cruisers a heavy punch with their gunboat flotillas, meaning that the survey groups will be able to defend themselves from all but a significant enemy force. 

The CSR fleet is currently undergoing a massive refit to HT-10 standards, taking advantage of advanced shielding, improved targeting, and advanced point defense.    Gunboat racks will be added to all carriers, and to survey units, but fleet ships will retain their standard XO racks, largely to carry defensive EDM’s and offensive ADM’s. 
 
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Cold War: Month 221, The Observers
« Reply #297 on: January 01, 2023, 10:05:24 AM »
Month 221, Day 3, Alliance Liawak system
Skull Splitter entered the flagship’s conference room and activated the room’s V/R system.  It was time yet again for his weekly meeting with the Observers, a group of representatives from the Alliance Associate nations.  Given the recent problems the Alliance had suffered, the Council felt it was a good idea to get the Associate races more involved in Alliance-wide issues.  One step in that direction was forming Observer Groups, assigned to the major military commands within the Alliance.  The Observers had no power and could not directly influence his fleet’s actions, of course, but politics had been evolving in the Alliance since the D’Bringi civil war, and keeping the Associated Races happy and involved had become a primary concern of the Council.  So, he met with the observers every week, whether he wanted to or not. 

The room faded away and he was transported instantly to an ornate throne room that he quickly recognized as ancient Doraz architecture. 

“Ah, Tai-sho, it is good of you to join us!” 

Skull-Splitter turned and saw the small slug-like Doraz representative floating towards him on her ornate hover carriage.  “Of course, representative, I value our weekly meetings.” 

The small Doraz laughed.  “You lie horribly for a politician, but I’m delighted you make the effort.  Come, join the rest.”

As they walked through the palace Skull Splitter gestured at their surroundings.  “I assume you chose this setting?  Very beautiful.  Tranquil, even.”

The small Doraz gestured for assent.  “Yes, it was my turn.  This is from our Renaissance, and many still consider it the height of our culture.  I’m not so sure, but it was a time of great architecture and refinement.”

Skull-Splitter followed the small Doraz in her carriage as she led him out to the gardens, where apparently this meeting would be held.  Like the palace, the gardens were ornate and impeccably maintained, something that was easy to ensure in a V/R matrix.   Rounding a hedge, he saw the rest of the Associate Race representatives.  The tall, ethereal Torqual, the bestial quadruped Chirq, and the horribly frightening-looking but extremely gentle Bir.  As always, the Zir representative, a large ambulatory mushroom-like being, stood apart from the group and watched the proceedings as the others talked. 

After entering the garden’s clearing, the Doraz turned and faced Skull-Splitter, and extended a tentacle.  “We are curious.  The Alliance Council has ordered you to advance on the Lothari home system, but you have not given any such orders.  Do you intend to flout the Alliance Council’s wishes on this matter?”

Skull Splitter sighed.  This was a continuing theme that the Observers never tired of bringing up.  The rest were more circumspect than the Doraz representative, but no matter how they approached the question, it always ended up here.  “I have not been given orders by the Council.  I am in command of Alliance forces on this Front, and I have been given leeway to prosecute this war as I see fit.”  The Doraz representative opened her mouth, but before she could speak, he continued.  “It is true, I have received communiques from the capital urging action, but I will take action when I decide it is time, not before.  I have explained my reasoning to the Council, and they have seen fit to retain me in command.”

The Bir representative stirred.  “And when do you anticipate moving forward?”

“This month.”  Skull-Splitter suppressed a laugh as the representatives all looked at each other.  They hadn’t expected that. 

“This month?”  The Doraz was looking intently at him as she said it. 

Skull Splitter marshalled his thoughts.  Most of the representatives had no direct interest in the conduct of this war.  The Bir and the Chirq were too far away, and had fleets that were too tiny or backward to participate in the war, so they viewed this conflict as a mere matter of interest.  The Torqual and Doraz, though, were much closer to the fighting and the Torqual, at least, had a significant fleet.  In addition, the Torqual and Doraz were close to joining the Alliance as full members, and thus had a vested interest in the conduct of the war and its outcome.  The Zir, as always, were a mass of contradictions and were standoffish on top of it, making their representative hard to predict.  In any case, Skull Splitter was fairly sure that the Doraz had secretly been pleased by his delays, as they wished to send forces to join in the battle against the Lothari.  They hid it well, but their warlike nature and desire to repay the Alliance for expelling the Aurarii from their home system meant they really wanted to get involved in the fighting.  Unfortunately, their fleet had been largely destroyed in the war against the Aurarii, and they had yet to rebuild it to the point that they could dispatch significant forces far from their home system. 

“This month.  The repairs and upgrades to my fleet are largely complete, and the flow of reinforcements has slowed to a trickle.  I plan to wait until later in the month and then advance through the Herzberg system to the warp point to the Lothari system.  If the Lothari fleet does not come out to fight, then on the first of next month my fleet will launch an assault into the Lothari system.”

“And then?”  Everyone looked around in surprise as the Zir representative stepped forward.   “What of the negotiations you have been conducting with the Lothari ambassador?”

Skull Splitter’s lips curled away from his teeth, revealing a grimace made much worse by the disfigurement that twisted the left side of his face and body.  He wore the scars as marks of honor, and he had programmed his avatar to faithfully reflect every mark on his body.  “I used the negotiations with the Lothari ambassador to buy time.  As I suspect he was doing as well.  Neither of us ever intended to come to a peaceful resolution.  Not after what they’ve done to our people.”

The Zir took another step forward.  “Negotiations are always worthwhile.  I restate my question.  What will you do after you enter their system?”

Skull-Splitter saw that the other representatives were watching his conversation with the Zir avidly.  This question was currently the single largest issue in the Alliance, and images and videos of the devastation inflicted on the Liawak and Thoen colonies ran nearly constantly on most of the inhabited worlds.  Several documentaries had already been produced detailing the depravities of the death camps that the Lothari had set up on the conquered colonies, and the numerous references that had been found in the camps to similar camps they had used on their home planet only made the whole thing more horrific.  “Once we have swept aside their defenses the Lothari will be given a chance to surrender.  They will be required to surrender unconditionally, but we will offer guarantees of good treatment for their people.”

“The guarantees of a conqueror.”  Skull-Splitter began to answer, but before he could the Zir held up a grasping appendage and continued.  “Apologies.  Unfair statement admitted.  You cannot help the position you find yourself in, and this one will admit that the position of conqueror is more preferable to that of the conquered.  However, you have choices in how you proceed.  The Lothari seem unable to surrender or admit defeat.  Should they continue in this stratagem, will you invade or bombard their planet?  Or both?”

“The Lothari attacked the Alliance without provocation or justification.  They murdered millions of civilians and destroyed helpless naval crew in life pods, and set up horrifying camps that killed tens of thousands of innocent people.  They will not be allowed to do this again, under any circumstances.  They will be given a chance to surrender.  If they do not, then they will be forced to surrender.  By whatever means I determine to be necessary.”

“Prevarication.  Ignorance.  Both?  You are unaware of the Lothari justification for attacking the Alliance, and thus cannot truly judge the level or truth of the provocation.”  The Zir watched Skull-Splitter carefully, intent on his answer to this critical question. 

“That doesn’t matter at this point, after what the Lothari have done.  Once this has been settled and the Lothari are under our control, then we will determine what led to this war.”

The Zir stood silent for a few seconds, processing this answer.  Finally, it dipped it body in agreement.  “Truth.  But by then it may be too late.”
 
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Cold War: Month 221, Lothari Attack
« Reply #298 on: January 02, 2023, 11:42:37 AM »
Month 221, Day 8, Disputed Herzberg system, Lothari Front
The Alliance Fleet had been picketing the warp point from Herzberg to Liawak for months, as reinforcements arrived from the inner systems and ships were repaired and refitted.  Skull-Splitter had decided that they could wait no more, and in twelve more days the fleet would advance on the warp point to the Lothari home system, timing it to arrive at the end of the month, at which point the fleet’s newly built, repaired, or refitted ships would have completed their work-ups and would be ready for battle. 

The Lothari were apparently working on the same timeline, because in the early hours of the day a drive field contact appeared on the Alliance picket ship’s scanners at extreme range, headed directly for the warp point.  This contact was unexpected and no notification had been made from the Lothari ambassadorial ship.  Therefore, Skull-Splitter ordered the Lothari ambassadorial liner boarded and seized, and dispatched the 2nd Fleet’s twenty-nine corvette carriers to intercept the incoming contact and determine its makeup.  The seizure of the Lothari ambassadorial ship went off without a hitch, aside from the vigorous complaints from the Lothari ambassador, and the scouts set out to intercept the incoming contact. 

Eighteen hours later the Alliance scouts were within twelve light minutes of the contact and were able to determine that it was composed of forty-nine ships.  This was a substantial force, and more ships that Skull-Splitter had thought that the Lothari would have available, indicating either they had extensive reserves or an ally.  In either case the Alliance scouts pressed forward, trying to get close enough to determine the Lothari fleet’s makeup, but were unable to get within fifteen light seconds to get detailed scans of the enemy fleet.  Before they could close to that range, the Lothari fleet launched hundreds of fighters and gunboats, which all advanced to intercept the Alliance scouts.  The Alliance corvette-carriers didn’t carry enough fighters to deal with the Lothari fighter-gunboat force, so they were forced to turn back towards the warp point and run ahead of the Lothari fleet.  The Lothari small craft were unable to catch the fast Alliance scouts, but they were able to keep them away from their fleet. 

As the Alliance scouts dueled with the Lothari fleet, Skull-Splitter was readying his force for battle. 

While he didn’t know the makeup of the enemy fleet, he had a pretty good idea of Lothari technological capabilities and standard fleet strategies at this point.  The Lothari tended to field battlecruiser-heavy fleets, supported by gunboats and fighters.  The gunboats were interesting, given their ability to transit warp points, but could not stand up to fighters in open space.  Also, the engineers and scientists that had been studying Lothari tech informed him that gunboats were too large to be carried in internal bays.  They had to be carried on external racks, which meant that the ships that carried them could not also carry external ordnance.  Or defensive equipment, like EDM’s.  This would make them vulnerable to missile attacks, and while his fleet didn’t have that many missile ships, it did have something new.  Fifteen destroyers of a new design had recently arrived to bolster his forces.  These destroyers didn’t mount any weapons.  Instead, they had large cargo bays and tractor mounts.  The bays could carry one hundred and twenty strategic bombardment missile pods, and each destroyer mounted five improved tractor mounts, meaning it could deploy ten pods a minute.  If given time, each destroyer could deploy its pods and launch a salvo of three hundred and sixty SBM’s with anti-matter warheads.  Fifteen of them could deploy eighteen hundred pods, creating a massive missile wave that most fleets would have trouble weathering.  Unfortunately, he didn’t have twelve hundred pods available, but he did load the destroyers with every pod he did have, one thousand and fifty in total.  The Lothari were in for a big surprise. 

To suck the Lothari in Skull-Splitter ordered his fleet divided into four divisions.  First, he detached a group of ships, including all of the assault battleships, and stationed them in the Liawak system, at the warp point.  They would remain in position until needed, or, in the worst case, defend the warp point should the Lothari overwhelm his fleet.  Secondly, his carriers were stationed on the warp point on the Herzberg side, and would launch their fighters and retreat through the warp point to safety before the battle began.  The pods destroyers were stationed behind his fleet, where they could launch their pods and then retreat to the warp point once their part in the battle was finished.  Finally, the twenty-four ships of his main fleet were stationed two point five light seconds from the warp point.  The apparent weakness of his fleet would suck the Lothari in, and then his SBM pods and fighters would overwhelm them. 

Month 221, Day 10, Disputed Herzberg system, warp point to Liawak
Swordsman of Stars Weber watched as the plot tank updated as his fleet crossed the invisible fifteen light second barrier around the warp point and his sensors were finally able to see more detail about the enemy fleet.   Twenty-four ships Alliance ships were assembled within three light seconds of the warp point.  He felt hope swell within him, as he had more than twice that number in his fleet.  He turned to the command ship’s sensor officer.  “Report!”

“Sir, twenty-four ships are confirmed, twelve battlecruisers, nine cruisers, and three destroyers.  Numerous indistinct drive fields detected, possibly fighters, numbers unknown.  Fifteen ships without drive fields detected, point five light seconds behind the main enemy force.”

Weber paused.  The fifteen ships without drive fields could be a problem, but they would have to be very big to offset his fleet’s advantage.  “Very well.  Signal all ships to accelerate to combat speed.  Enemy battlecruisers are the priority target, until further notice.”

The Lothari fleet accelerated and closed on the Alliance fleet, which remained motionless.  Both sides held their small craft close to their main fleet.  Two minutes later the Lothari fleet had closed to nine light seconds from the main Alliance fleet, and the tactical plot updated.  Swordsman of Stars Weber paled as he realized the true extent of the Alliance fleet’s power.  His ship’s sensors were now able to determine the number of small, indistinct drive fields around the main Alliance fleet, even if they could not determine the type.  There were almost fourteen hundred small drive fields surrounding the Alliance fleet, almost certainly fighters.  His own fleet, which he had thought so powerful only a moment ago, only boasted five hundred and eighty-one fighters and gunboats.  On the other hand, the drive-field down ships had powered up and revealed themselves as destroyers, meaning that they wouldn’t meaningfully alter the balance of power between the two fleets.  Weber was still trying to deal with the fact that the Alliance’s fighter force outnumbered his nearly three to one when an alert went off.  He turned to the sensor officer.  “Report!”

“Sir, new contact, unknown drive fields in the same location as the enemy destroyer force, numbering one thousand and fifty!”

Weber gaped at the tank, trying to understand what was happening.  This had to be a second fighter force.  “The fleet will turn away until we can determine the true strength of the enemy.  Engage enemy battlecruisers with SBM’s!”

The Lothari fleet had been advancing even as Weber issued orders, so by the time the fleet began turning they had closed to seven point five light seconds from the Alliance fleet.  The presumed fighter contacts had advanced away from the Alliance fleet, towards the Lothari fleet, and by the time the Lothari began turning they were just six point two five light seconds from the Lothari ships.  At that range the Lothari long range sensors could determine with specificity the type and class of the small drive fields, and Weber was shaken to his core.  Indeed, there were almost fourteen hundred Alliance fighters out there, but the second contact numbering one thousand and fifty was instead SBM pods!

Both sides opened fire with long range weapons, targeting each other’s long-range battlecruisers.  The Alliance only had two battlecruisers equipped with long range missiles, while the Lothari had nine.  Even so, the range was long and only one Lothari missile got through to hit an Alliance BC’s shields. 

The pods, escorted by Alliance fighters, raced at the Lothari fleet, which completed its turn and began moving away from the oncoming Alliance swarm.  The missile ships of each fleet continued dueling, to little effect, with only one Lothari missile getting through the Alliance fleet’s defenses to hit a battlecruiser’s shields.  It was then that the SBM pods fired.  Suddenly, three thousand one hundred and fifty missiles were in space, headed towards the Lothari fleet.  The avalanche of missiles was aimed primarily at the Lothari battlecruiser force, with a relative few aimed at the escorting heavy cruisers.  The missiles impacted across the fleet simultaneously, forcing each ship to defend itself, without its data-group’s assistance.   The results were devastating.  A massive wave of explosions engulfed the Lothari fleet, and when they died away most of the battleline was just gone.  Out of thirty-two battlecruisers and heavy cruisers, just five remained.  The four battlecruisers still active were all the long-range variant, and this was due solely to the fact that they carried no gunboats and instead mounted external racks that had been loaded with decoy EDM’s.  The EDM’s had saved the four surviving battlecruisers, two of which still had armor and were intact.  One of the other two battlecruisers had suffered minor internal damage, losing an engine room, while the fourth battlecruiser and the lone heavy cruisers were wrecks, reduced to 16% of their original speed.  The Lothari carrier force hadn’t been targeted, and was still intact.  The Lothari heavy cruiser force, which was its primary anti-fighter force, was devastated by the attack, with only two cruisers remaining and those both crippled. 

Swordsman of Stars Weber, who by some trick of fate had survived aboard the battlecruiser that had lost an engine room, was staggered by the destruction wrought upon his fleet.  His fleet was ruined, and all hope of victory was lost.  Surrender was not an option, as had been made clear by the Great Leader, and by the Internal Security, who had promised the execution of everyone related to any officer that surrendered in the face of the enemy, no matter the reason.  Therefore, there was only one thing to do.  Weber ordered the fleet to come about and charge the enemy.  He ordered his carriers to ram the closest enemy ships, while the gunboats and fighters were to advance on the enemy fighter force which was now racing towards his fleet. 

The Lothari gunboat force launched a salvo of anti-fighter missiles as the two groups of small craft closed on each other, taking out just over one hundred and fifty Alliance fighters, and then the two groups of small craft slammed together in front of the Lothari fleet.  Behind them, the Alliance fleet had accelerated towards the Lothari fleet, closing with the battered enemy fleet as the two groups of small craft slugged it out. 

With the Lothari small craft being so heavily outnumbered, the results were inevitable.  When the furball cleared, all of the Lothari small craft had been destroyed, and four hundred and fifteen Alliance fighters had died, leaving seven hundred and sixty-one Alliance fighters in between the Lothari fleet and the Alliance fleet.  Meanwhile, the two fleets were slugging it out, as they were now in range of their heavy beam weapons.  The Alliance had the advantage here as well.  The Alliance ships concentrated their fire on the two Lothari battlecruisers that had survived the pod attack without losing all of their armor, cutting through the already shredded armor belt and inflicting internal damage. 

With the Lothari small craft gone, the Alliance fighters now turned on the Lothari fleet.  Swordsman of Stars Weber had ordered the fleet to ram Alliance battlecruisers, so instead of trying to avoid the Alliance fighters or modulating their engines to reduce the effectiveness of their weapons, the Lothari fleet headed straight towards the Alliance fleet, which had turned and was moving to maintain the range.  Thus, the Alliance fighters were able to line up a perfect shot from directly behind the Lothari force, protected from their point defense by the blind spot inflicted by their engines. 

The Alliance heavy cruisers and battlecruisers wiped out the remaining Lothari battlecruisers and then began targeting light carriers, damaging four.  Then the fighters swept up behind the Lothari force and, just like that, the battle was over.  The seven hundred remaining fighters completely overwhelmed the remaining Lothari ships and wiped them from space in one firing pass.  No ships were spared, and the fighters hunted down the two remaining crippled ships that had fallen behind and destroyed them without mercy.  None of the Lothari ships attempted to surrender, and no life pods were ejected from Lothari ships. 

The Alliance force expended 1,050 SBM pods and lost five hundred and sixty-eight fighters.  One heavy cruiser suffered minor armor damage.  Skull-Splitter ordered his fifteen pod destroyers to return to Liawak, as they had expended all of the available pods and more wouldn’t be available until next month, along with the twenty carriers of various sizes that had lost their fighter complements.  With his reorganization complete, he ordered the one hundred and six ships of the 2nd Fleet to set course for the warp point to the Lothari home system.  For now, they would ignore the Lothari colony in the inner system. 
 
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Cold War: Month 221, The Lothari Front
« Reply #299 on: January 21, 2023, 03:43:08 PM »
Month 221, Day 23, Alliance controlled Herzberg System
The Alliance 2nd Fleet arrived at the warp point to the Lothari home system without incident.  Shortly after arriving, Skull-Splitter dispatched a small group of pinnaces through the warp point to scout the far side.  They managed to return without being detected, and reported that there was a small force of fighters and gunboats stationed approximately two light seconds from the warp point.  Skull-Splitter decided to change his original plans and launch an immediate attack on the warp point. 

The warp point linking the Herzberg system to the Lothari system had limited capacity, meaning that it could accommodate nothing larger than a destroyer transiting every five seconds.  This meant that the Alliance battleships, intended for warp point assaults, would be limited to two transiting every thirty seconds, or three battlecruisers per thirty seconds.  Instead, Skull-Splitter decided to send his escort carriers through first, as the only defending force seen by the pinnaces was small craft.  As they were the size of a destroyer, that meant that the escort carriers could go through at the rate of one every five seconds.  Once on the far side, as soon as they had stabilized their systems, they would launch their fighters and return.  The fighters would be armed for anti-small craft work, and any enemy ships detected farther out would be left to the ships of the fleet. 

The first CVE’s lined up in front of the warp point and began transiting through.  There would be three waves of CVE’s, followed by two waves of battlecruisers and then destroyers.   The leading CVE was an older Kamikaze class escort carrier, which, unlike modern CVE’s, mounted a long-range sensor but carried fewer fighters. 

The CVE’s appeared on the far side of the warp point and immediately began turning back towards the warp point.  There were indeed Lothari fighters and gunboats stationed two light seconds from the warp point, thirty-six in total.  The Alliance crews struggled to stabilize their systems as their ships nimbly turned in front of the warp point to prepare to leave. 

As the second wave began entering, the first wave launched its fighters and began exiting the system.  The lead Kamikaze class carrier’s long-range scanners confirmed that a group of eighteen drive fields was located ten-point-five light seconds from the warp point, out of range of all weapons.  Behind them, the Lothari fighters and gunboats raced towards the warp point and the newly launched Alliance fighters moved out to intercept them.  Twenty-four Lothari fighters, all F2’s armed with two guns and a laser pack, along with an internal laser, intercepted the Alliance fighters at point blank range, while twelve prototype gunboats hung back and launched AFM’s at the Alliance fighter swarm.  The Lothari fighters were outnumbered by the eighty-seven Alliance fighters disgorged by the first wave of escort carriers, which had then exited the system as a new wave of escort carriers entered.  Worse, the Lothari pilots were all green and inexperienced, while the Alliance crews were veterans of multiple battles and rated as elite.  The skirmish was over quickly, with the Alliance losing fifteen fighters, six to AFM fire from the gunboats and nine to the Lothari fighter force.  The Lothari fighter force was completely wiped out. 

As the dogfight cleared the second wave of escort carriers disgorged their fighters and exited the system, and a third group of escort carriers entered.  The Lothari gunboats accelerated towards the newly arrived escort carriers and fired on the leading warp-addled carriers, inflicting heavy damage before the vengeful Alliance fighters pounced on them, wiping them out.  The warp point was now clear. 

The escort carriers from the third wave launched their fighters, less the ones destroyed in their bays by the gunboats, and then left the system, as Alliance battlecruisers began entering the system.  The Lothari squadron turned away from the warp point and began opening the range, and in response the entire Alliance fighter group, now two hundred and twenty-eight strong, went into pursuit. 

A second trio of battlecruisers began entering the system and the first group of BC’s, now recovered, also went into pursuit of the withdrawing Lothari squadron.  The pursuit continues as carriers begin entering the system to join the growing fleet on the warp point.  Finally, three and a half minutes after the Alliance force began entering the system, the Lothari fleet launched an additional seventy-eight fighters and thirty-nine gunboats. 

With their small craft now in space the Lothari force turned back towards the warp point and accelerated to intercept the Alliance fighter force.  Although the Lothari small craft were faster than their ships, they all stayed together in one group as they began their attack run.  With the Lothari force turning back, the three pursuing Alliance battlecruisers are finally close enough for their long-range sensors to confirm that the Lothari force is composed of seventeen escort carriers and a single battle cruiser. 

The Alliance fighter force, over three light seconds ahead of the trio of Alliance battlecruisers following them, races towards the approaching Lothari force, but before they can close to point blank range the Lothari ships come to a crash halt and began detuning their engines, making themselves difficult targets.  The Lothari ships, fighters, and gunboats all opened fire on the Alliance fighters at point seven-five light seconds.  The Lothari escort carriers each mounted a single capital point defense system, which was perfectly suited for engaging fighters at ranges of a light second or even farther, but their crews were all green as they had just boarded their ships at the start of this month when the ships were reactivated from the mothball reserves.  The Lothari fighters each had two external laser packs and an internal laser, all of which had the range to engage the Alliance fighters, but they too were green and inexperienced.  The lone battlecruiser’s crew was something else, a veteran of the early battles of the war, and they used their capital point defense systems and their heavy lasers with expertise.  Even so, they only managed to destroy thirty-one Alliance fighters, while the elite Alliance fighters returned fire with their own laser packs, destroying all of the Lothari gunboats and twenty-four of the Lothari fighters. 

The Lothari ships braced to receive the Alliance fighters, with some of the CVE’s turning to ensure that no matter where the Alliance fighters attacked, there would be at least some defensive fire that would meet them.  The Lothari ships continued detuning their drive fields as the Alliance fighters raced in to point blank range and the Alliance battlecruiser group closed to just under four light seconds.  The Lothari fighters moved to meet the Alliance fighters, and about a third of the Alliance fighter force split off to engage the Lothari fighters, while the remainder attacked the big Lothari battlecruiser.  The battlecruiser ignored the fighters and began targeting the lead Alliance BC, while the Alliance BC’s returned the favor.  The Lothari BC only managed to slightly damage one of the Alliance battlecruiser’s shields, while the return fire from the Alliance battlecruiser group and the one hundred and seventeen Alliance fighters that had targeted the lone Lothari battlecruiser completely overwhelmed the tough ship’s defenses, leaving only a burning hulk.  The eighty Alliance fighters that had been diverted to engage the Lothari fighters destroyed them all, at a loss of twenty-four of their own number from the Lothari fighters and the point defense systems of the Lothari ships. 

The Lothari were now in dire straits.  Their lone warship had been destroyed, along with all of their small craft.  Over one hundred seventy Alliance fighters were at point blank range of their remaining seventeen escort carriers, and an intact Alliance battlecruiser group was within weapons range of the unarmed escort carriers.  They literally had no hope of achieving much of anything at this point.  Skull-Splitter was tempted to let his fighters wipe them out, but the Lothari unwillingness to surrender was beginning to concern him, given the ultimate goal of his campaign was to force the Lothari state to surrender.  Out of curiosity as much as anything else, Skull Splitter transmitted a surrender demand to the escort carriers and then settled in to await their response. 

He didn’t have to wait long for their response.  As a group, the seventeen Lothari escort carriers stopped detuning their engines and accelerated towards the Alliance battlecruiser group, presumably with the intent to ram them.  They didn’t make it far.  The Alliance fighters swooped on the carriers as they tried to close with the big Alliance ships and began strafing them with laser fire from behind, while the Alliance battlecruisers came to a halt and began targeting them with their heavy beam weapons.  The elite Alliance fighters simply didn’t miss, and were firing to disable, not destroy.  In thirty seconds, all of the escort carriers had been slowed to half speed by the busy fighters, and three had been crippled by heavy beam fire from the battlecruisers.  In another thirty seconds it was nearly over.  All of the escort carriers had been reduced to a crawl, their bays and point defenses destroyed. 

Skull Splitter gave them one more chance to surrender.  In their current state they could have no possible effect on the war.  Their small craft were destroyed, their point defenses were wreckage, and their engines were so damaged they would never be able to ram any of the Alliance ships. 

The only response from the crippled Lothari ships was to come to a halt and go into a hedgehog.  Alliance sensors couldn’t tell what they were doing, but the only thing that made sense was that they were attempting to repair as much damage to their systems as possible.  That left Skull-Splitter with little choice.  He couldn’t leave them here, so close to the warp point.  If they did manage to regain some of their mobility then they could threaten ships transiting the warp point, particularly support ships.  He could dispatch marines to seize the defenseless ships, but that would likely just force the suicidally determined Lothari to destroy their ships along with the Alliance marines.  After thinking about it for a bit, Skull Splitter shrugged.  No one here would lose any sleep over a few more Lothari.  He sent the orders and the fighters made one more pass, after which there weren’t any Lothari ships left.  Perhaps even more disturbing was the fact that there wasn’t even one life pod left in space from the Lothari fleet.  The fleet’s crewers had all gone up with their ships.   

Skull Splitter assembled his fleet on the warp point.  He had the following forces:

Strike Force: 9xBBA, 10xBC(Beam), 6xBC(msl), 10xCA, 8xDD
Carrier Group: 3xCV, 1xCVS, 24xCVE, 461xF1, 57xF0
Scout Group: 28xCTV, 78xF0, 96xF1

It wasn’t a huge force, but with over six hundred fighters it was still powerful.  The temptation to wait on the warp point for reinforcements was strong, but he had the Lothari on the ropes, he could feel it.  The force they had guarding their warp point had the feel of a squadron thrown together at the last minute from whatever they had available, which might mean that they had little left to defend their home planet.  So, after consulting with his officers, who were uniformly in favor of an immediate attack, he ordered his fleet to proceed in-system to the Lothari home planet.  It was just seventy-two light minutes away, so the fleet would arrive in three days. 

Month 221, Day 26, Contested Lothari home system
The Alliance fleet was now fifteen light seconds from the Lothari home planet.  Skull-Splitter had sent two groups of his corvette carriers forward to gather information on the defenses around the Lothari home planet, and fortunately they did not come under fire when they entered SBM range.  The scout’s long-range sensors confirmed that there were nine very large battle stations orbiting the planet, along with two space stations.  Given the activity around the two stations it was obvious that they were orbital shipyards, and after some time observing them, it was clear that each had ten bays, many of which were busy reactivating mothballed ships.  In addition to the ships being worked on in the bays, there were another nine inactive hulls in close proximity to the shipyards. 

Skull Splitter ordered his staff to begin transmitting demands for surrender to the Lothari world and to the bases and stations in orbit over it, but the transmissions were uniformly ignored.  After giving them some time, Skull Splitter ordered his two groups of missile-armed battlecruisers to move into range and begin the attack. 

The six battlecruisers moved forward and entered SBM range of the bases, but there was no response.  The battlecruisers moved forwards, edging into capital missile range, again without drawing a response.  The battlecruisers launched their first salvo at one of the bases at seven light-seconds range.  One of the groups of BCs were firing seventeen anti-matter tipped capital missiles per salvo, and the other fired fifteen, but neither managed to get any missiles through the huge base’s incredibly dense point defense network.  After the first salvo failed, the battlecruisers closed to six point two five light seconds and fired again.  This time they managed to punch two anti-matter warheads through the base’s defenses to impact its shields, but this time they provoked a response.  Each base fired no less than nine spinal force beams, scoring twenty hits on the lead battlecruiser, taking out its shields and reducing its armor to 50%. 

That was enough for the battlecruiser group leader to order a retreat, and the battlecruisers came about and began moving away from the planet and its defenses.  Fortunately, in an excess of caution, the group commander had ordered his BC’s to begin their turn as they had launched their last salvo of missiles, so they didn’t have to approach the planet much closer than they already were.  The bases fired again at the same BC before they could escape, getting nine hits and almost chewing their way through the targeted BC’s armor.  The BC’s were now beyond spinal force beam range, and they came to a halt at eight light seconds range, and launched another salvo of missiles.  This time they weren’t targeted on the bases, but rather the orbital shipyards.  It took five salvoes, but the shipyards and the mothballed ships they were working on were destroyed.  With that the battlecruisers came about and returned to the main fleet. 

Once again Skull Splitter issued a demand for surrender, and once again he was ignored.  It was time for a fighter strike.  The Alliance fleet launched its fighters, all six hundred and ninety-two.  They were all armed with a full load of anti-ship sprint missiles with anti-matter warheads.  This was to be an alpha strike, meant to clear the sky of the enemy’s forces.  It was a risk, as the Lothari might have kept some fighters or gunboats in reserve, but if so then the fighter strike would return and some of them would rearm.   

The fighters raced away from their carriers towards the enemy bases. In terms of weapons the bases had only used spinal force beams so far, but had also demonstrated heavy point defense capabilities, so the fighters were ordered to rush to point blank range and engage the bases.  The bases were in three groups of three bases each, spaced around the planet. 

Because the bases couldn’t move, they were at a disadvantage, and the Alliance fighter force raced right through their most effective point defense engagement range without being engaged.  The fighters plunged to point blank range and began launching their close attack missiles into the mammoth bases.  The bases responded with everything they had.  The explosions were blinding, even filtered by the planet’s atmosphere, and thousands of Lothari on the surface lost their eyesight as they rushed outside to witness the destruction taking place over their planet.  Each base was immense, mounting nearly six times the shielding and twice the armor as the latest Alliance battlecruiser design.  Worse, each base mounted eight advanced capital point defense units, nine spinal force beams, and fifteen HET lasers!  Watching the destruction focused on his fighters, Skull-Splitter was sure that had he sent in his fleet they would have been doomed, even his heavy battleships.  The bases were outmatched by the Alliance fighters, though.  The base’s massive beam weapons, which would have ripped apart the heaviest Alliance ships in seconds, could only kill one fighter each, and only if they could hit it.  The base’s crews defended themselves as best they could, but nothing could stop the Alliance fighters, each and every one of which was crewed by a D’Bringi who was determined to restore honor to their race by utterly destroying this most despicable of enemies.

Seventy-four fighters were lost as the fighter group swept through the orbital fortresses, but it only took one attack run to wipe all nine bases out.  There was nothing but wreckage left as the fighters returned to their bays.   The Lothar home world was now denuded of defenses, open to attack.  Skull Splitter brought his fleet to just one light second from the planet and began transmitting demands for surrender.  Even as the surrender demands were sent towards the planet, Skull Splitter ordered the invasion fleet, which had been waiting in the Herzberg system, to enter the Lothari home system and proceed to their home planet.  He dispatched his scout force to cover the advance of the transports, just in case there were hold-out forces still present. 
 
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