C# Aurora > C# Bureau of Design
Some Conventional Ships
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xenoscepter:
Here are some ships I like to use for Conventional Starts. Listed here is a Short Range Colony Ship, an ELINT Scout w/ Passive Sensors, and a small space station for logistics support.
Feel free to use them. Criticism is welcome as always. ;)
Project Starshot:
Project Summary:
Off-Topic: show
- The goals of Project Starshot are to create colonies on Mars, Luna, and later on, Venus. The challenges facing this program include colonist morale, colony sustainability under typical extra-planetary environments, the loading/offloading of colony elements, and the range of the colonization craft itself. Project Starshot addresses these challenges in a reasonable 12,000 Ton hull. Luxury accommodations provide the vessel's two-hundred fifty Passengers with something to do on the long journey. A Cargo Hold with an attached Shuttle system provides the means to transport enough Infrastructure to ensure the survival of the two-hundred fifty colonists, even under the harsh conditions of Venus. Alliance Drives has developed the EC12-5 Heavy Lifter by combining elements of Earth's existing rocket designs with advances in nascent Trans-Newtonian technology. Fed by fifteen thousand litres of experimental Sorium-based fuel, this engine can propel the vessel up to two billion kilometers at a rate of fifty two kilometers per second. Four months worth of Life Support in the form of food, water and oxygen recycling give the ship the endurance it needs to carry out it's mission. Notably, the primary bridge is supplemented by a duplicate to ensure command and control even in the event of damage to the ship's control systems.
--- Code: ---Project Starshot Class Colony Ship 12,000 tons 141 Crew 278.7 BP TCS 240 TH 13 EM 0
52 km/s Armour 1-46 Shields 0-0 HTK 15 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 38 Max Repair 100 MSP
Cargo 5,000 Passengers 250 Cargo Shuttle Multiplier 1
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 4 months
Alliance Drives EC12-5 Heavy Lifter (1) Power 12.5 Fuel Use 11.18% Signature 12.5 Explosion 5%
Fuel Capacity 15,000 Litres Range 2 billion km (447 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
--- End code ---
Project Stargaze:
Project Summary:
Off-Topic: show
- Project Stargaze was a program that aimed to provide a means of detecting and identifying a potential extra terrestrial incursion within the Solar System. To this end it furnishes state-of-the-art equipment developed from the latest surveillance technology enhanced with cutting edge advances in Trans-Newtonian physics. Alliance Drives EC17/HO Lifter provides enormous thrust over it's prior design, providing enough power to drive the vessel at a staggering two-hundred eighty three kilometers per second. Thirty one thousand tons of the same Sorium-based fuel used in Project Starshot afford the ship a range of two billion, four-hundred million kilometers, while a life support allocation of three months and nine days can keep the crew provisioned with food, water and air for the entire voyage. An auxiliary bridge enables the crew to retain control of the vessel in the event that the primary bridge should become damaged or disabled.
--- Code: ---Project Stargaze Class Scout 3,000 tons 69 Crew 249.4 BP TCS 60 TH 17 EM 0
283 km/s Armour 1-18 Shields 0-0 HTK 16 Sensors 15/15/0/0 DCR 3 PPV 0
Maint Life 10.20 Years MSP 395 AFR 24% IFR 0.3% 1YR 7 5YR 104 Max Repair 100 MSP
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 3.3 months Morale Check Required
Alliance Drives EC17/HO Lifter (1) Power 17 Fuel Use 76.70% Signature 17 Explosion 10%
Fuel Capacity 31,000 Litres Range 2.4 billion km (99 days at full power)
ESS15-EM/STARGAZE (1) Sensitivity 15 Detect Sig Strength 1000: 30.6m km
ESS15-TH/STARGAZE (1) Sensitivity 15 Detect Sig Strength 1000: 30.6m km
ELINT Module (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Military Vessel for maintenance purposes
--- End code ---
Industrious Class Support Platform:
Class Summary:
Off-Topic: show
- A small orbital platform designed to provide refuel and resupply to vessels.
--- Code: ---Industrious Class Support Platform 1,500 tons 50 Crew 106.1 BP TCS 30 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 10 Sensors 0/0/0/0 DCR 3 PPV 0
MSP 172 Max Repair 20 MSP
Cargo Shuttle Multiplier 1
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Fuel Capacity 150,000 Litres Range N/A
Refueling Capability: 50,000 litres per hour Complete Refuel 3 hours
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
--- End code ---
QuakeIV:
Does that platform actually enable other vessels to make use of its shuttles to move stuff down to the planet?
xenoscepter:
From: QuakeIV
--- Quote ---Does that platform actually enable other vessels to make use of its shuttles to move stuff down to the planet?
--- End quote ---
No, it doesn't. The main draw of the Industrious Class is that it is cheap and small. That makes building it and transporting it easy to do and let's it be useful later in the game. It doesn't carry much fuel in the grand scheme of things, and requires a planet with a refueling station to refuel itself. The Cargo Shuttles are needed to transfer MSP to other ships, but Maintenance Facilities can transfer MSP to ships without the use of Cargo Shuttles. The shuttles on the Industrious Class are more for when it is positioned away from a place which manufactures MSPs. I do not know if a resupply ship is required to transfer MSP to the Industrious Class, however 500 Tons is rather manageable so it's not a big deal.
MarcAFK:
This is my 'Minimum Viable" Colony ship for immediate service to the lunar colony.
--- Code: ---Luna Express class Spaceliner 9 999 tons 245 Crew 374.6 BP TCS 200 TH 25 EM 0
125 km/s Armour 1-41 Shields 0-0 HTK 22 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 23 Max Repair 100 MSP
Cargo 500 Passengers 500 Cargo Shuttle Multiplier 1
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Commercial Conventional Engine EP12.5 (2) Power 25.0 Fuel Use 11.18% Signature 12.5 Explosion 5%
Fuel Capacity 10 000 Litres Range 1.6 billion km (149 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
--- End code ---
Its also capable of doing the earth/mars run, but the moon is priority as its so close you can get a decent colony going despite its terrible capacity.
However, in earlier versions you couldn't load or unload the 0.2 infrastructure this holds, so I couldn't use this the way it was intended.
Also the speed is absolutely excessive for lunar colonization, if you strip out the second engine and add a third luxury passenger accommodation the speed drops to 54 km/s which is fine for the lunar run, but you need to wait 6 weeks for the yards to get big enough for the now 11500 ton design. It will work 50% faster though so might be worth the wait.
Efficiency is a little faster if you make all cargo and all passenger variants too.
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