Author Topic: The Kingdom of Avalon - Comments Thread  (Read 3670 times)

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Offline Gyrfalcon (OP)

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Re: The Kingdom of Avalon - Comments Thread
« Reply #15 on: October 24, 2022, 01:44:56 AM »
Honestly, I'd prefer if battalion-sized units were viable - but with the sheer mass of units and micro needed to move and update them all, its simply not worth the effort - not to mention that mechanically you're penalized for using smaller units.

On the Reconquista - yeah, the conventional troop transport module is 2,000t for 1,000t transport capacity, so that thing is literally 30,000t of transport modules with a few engines stapled on. Once the TN troop transport module is ready, that will make a big difference in the final model's design.

I see Avalon more as the Terran Hegemony pre Star League. There are human NPRs active, so now I feal morally obligated to roll 1d5 and choose which House theme to use when I meet one and then DB edit so they're named appropriately. So it isn't out of the bounds of possibility to get into a shooting war with the Lyran Commonwealth.

That said, I doubt the NPRs are willing to deploy Steiner Scout Lances Regiments.
 
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Offline nuclearslurpee

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Re: The Kingdom of Avalon - Comments Thread
« Reply #16 on: October 24, 2022, 08:39:49 PM »
The only other option is that Avalon must become Steiner.  8)
 

Offline Garfunkel

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Re: The Kingdom of Avalon - Comments Thread
« Reply #17 on: October 28, 2022, 10:50:01 PM »
Interesting developments! I assume these Tomb Guardians we're manually created by you?
 

Offline Gyrfalcon (OP)

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Re: The Kingdom of Avalon - Comments Thread
« Reply #18 on: October 29, 2022, 01:25:11 AM »
Yeah, no crazy fun spoilers around ruins. To no one’s surprise, the Terran Federation had heavily colonized Sol before the gate network breakdown and everything went to smeg. Let’s just say they left behind more than ruins.
 

Offline nuclearslurpee

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Re: The Kingdom of Avalon - Comments Thread
« Reply #19 on: October 29, 2022, 03:40:11 PM »
This hasn’t been without its own pain - the Kingdom experienced a financial crash as the breakneck pace of spending on research, ground unit construction, shipbuilding and shipyard expansions outpaced its income.
[...]
Within the 5 year plan, the following technologies are slated to be researched:
CP - Research Rate 240 RP

The Kingdom is likely to compound its difficulties if the King cannot be bothered to prioritize and fund research to improve wealth generation. In the modern Trans-Newtonian era we cannot just rely on sending out the knights to effect a local tax rate increase whenever the treasury runs short.

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producing Armature on par with the Ancients

I am unsure why the Army is so obsessed with creating high-quality electrical dynamo coils, though I certainly approve of the effort in any case.

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The Aleph shipyards are currently busy ... The  Admiralty also hopes to win the King’s favor for a third shipyard

It sounds like the Navy will not be happy until they have Aleph-Null shipyards.  :P

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Missile NameSpeed (km/sYield
FUM-5A ‘Flyssa’ Heavy Missile6,2003 MT
MIM-7A ‘Tekko’ Anti-Torpedo Missile4,8001 MT
SGT-6A ‘Mughal’ Light Torpedo5,8334 MT

The utterly useless and astoundingly terrible, being so much slower than its targets, Tekko ATM amuses me greatly and to no end.

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The first revision of the design was nearly 4,000 tons in displacement, but after a few rounds of redesign, the Naval Board managed to trim 1,100t from the design while retaining nearly the same capacity.

This entire design process is surely worth an Appendix update on its own!

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To the designers' frustration, they couldn’t round the design’s weight satisfactorily on paper.
Code: [Select]
Stronghold class Destroyer (P)      8,999 tons

Well, that's annoying. Not even the 1/2 ton maintenance bay could do it? That usually works for me.  :'(

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Alongside Project STRONGHOLD, the designers made use of some of the technology developed for the project to produce a space superiority design, the F-3/A ‘Heron’. The design is as fast as the B-2 design and carries a single 10cm railgun with a rate of fire of one round every 5 seconds

A rather disappointing specification, but you cannot fault the designers for trying. Still, at 500 tons one would hope to see more than a single-shot railgun for firepower.


The sensors aboard HMS Iridium detected a series of intact, deserted cities scattered in locations all across Mars… as well as over half a million tons of ground forces defending them.

Given the lore being built up, and assuming I've not crossed my streams with some other AAR again, it sounds like these as well as the findings in the moons of Jupiter are likely leftover artifacts of the Ancients. Perhaps this story's equivalent to the Castles Brian?

Hopefully it does not take too long to build up the multiple million tons of ground forces to properly deal with these installations. I wouldn't want the narrative to drag to a halt for want of ground forces.
 
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Offline Gyrfalcon (OP)

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Re: The Kingdom of Avalon - Comments Thread
« Reply #20 on: October 30, 2022, 02:33:01 AM »
The wealth issue is currently under control through both research into better TN wealth generation, more TN industry (which is taxable, unlike conventional), and appointing a governor who improves wealth generation.

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Armature

... son of a <naughty word>. No, while the army likes its electrical dynamo coils, it mostly focuses on production of Armigers... because its damn hard to find a word for a big stompy 'Mech that isn't already used somewhere else. (And I know Armiger is also used by WH40K, but at least its a sub-class of a type of stompy robot instead of being a catchall like BattleMech, Wanzer, Titan, Mobile Suit, Gundam, etc.)

Updated all references that I could catch.

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Shipyards

Well, in the eternal struggle between the army and navy for who gets the most funding, they were cashing in on the threat of aliens descending unchecked on Earth. Well, there have been no aliens in nearly two decades, but that doesn't stop the Navy from planning light escorts and dreaming of cruiser classes.

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The Tekko is terrible

Agreed - its simply a sad reality of size-1 missiles that if you need half the weight to generate a usable explosion, its going to be slow. The Kingdom is working on fixing the issue - which has the happy benefit of making its offensive missiles and torpedos better as well.

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The Ruins of Sol

The Kingdom will be able to begin clearing some of the ruins in the coming years. Mars is the biggest prize, but also the biggest struggle.  Luckily the smaller ruins aren't as heavily defended.
 
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Offline Garfunkel

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Re: The Kingdom of Avalon - Comments Thread
« Reply #21 on: February 21, 2023, 09:03:16 AM »
That was a fine RP way to justify sweeping reorganization of the armed forces! And we're taking the first steps towards WH40k, it seems.
 

Offline Gyrfalcon (OP)

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Re: The Kingdom of Avalon - Comments Thread
« Reply #22 on: February 22, 2023, 02:14:14 AM »
It was coming up on time for the ruler to transition (Each ruler has a random number of years before they die of natural causes/retire/fall out a window), and with the ground invasions I wanted easier ground templates to repair to full strength.

The Commissars are more of a blip then a constant - a King who comes to power in a coup is paranoid that others will get the same idea.
 

Offline Warer

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Re: The Kingdom of Avalon - Comments Thread
« Reply #23 on: March 12, 2023, 02:27:44 PM »
How did you setup this Sol? Specifically, the guardian units did you add those in manually?
 

Offline Gyrfalcon (OP)

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Re: The Kingdom of Avalon - Comments Thread
« Reply #24 on: March 13, 2023, 05:24:35 AM »
Guardians were added manually as a player-controlled race. I placed them on every world capable of supporting human populations and then generated random ruins on each world.

Depending on the extent of the ruins, I added greater or lesser numbers of defending units.

The only one I rerolled the ruins on were for were Mars and Titan.
 
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