Posted by: ShadoCat
« on: January 22, 2010, 04:30:37 PM »Quote from: "Steve Walmsley"
v4.9 contains the new code for interrupts so there should be far fewer. Interrupts will only occur if a player race (defined as non-NPR rather than Player Race gov type) is either the subject of the event or the detected race in a detection event. Nothing yet on the progress indicator but I will get back to that.
Ctrl-F8 on the System Map should interrupt automated turns in v4.9
Coolness.
I just started a new test campaign. Maybe I'll finish OOBing my starting ships and run a turn this time before rebooting.
