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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by gamemonger56 on Today at 07:03:55 AM »

finally found the [SOL] homeworld....chased the rats back to their hole.  very nice planet, lots of minerals,etc. Not gonna glass it.

Took out the PDCs; had to build a bigger ship with bigger missiles and beams. took out the army on the planet, some 300K tons.

Now i have terraformers over the planet and turning it into something my peoples can use....

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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by gamemonger56 on Yesterday at 08:42:24 PM »


I would like to see autofactories, maintenance and fuel. drop them on a planet with auto miners, tell the factories what to build and come back in a couple of years.

I would make them to be medium to high tech. starting imperium wouldve have access to to them.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by db48x on January 27, 2023, 04:25:29 PM »
EDIT nm I figured it out, forgot to set 2nd stage separation range to zero!

This is a very common problem; I would say that one in five of my own such designs have had the same flaw.
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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by boolybooly on January 27, 2023, 04:38:27 AM »
If you look at the two screenshots, these are successive in the process of adding water vapour to Proxima Centauri II. You can see the Hydrographic Extent increases from 5.51 to 6.56.

Min Max thermal range changes from (-11.136 <> 54.498, which is a range of 65.634) to (-9.256 <> 56.849 range 66.105). So the range has increased not decreased and the temperature factor has gone from zero to 0.123 though it fluctuates quite a bit.

You need to let all that water vapor condense down to equilibrium, which will take ages from 0.5 atm. The increased range you're seeing is simply because you increased atmospheric pressure with water vapor which increased the body's greenhouse effect.

At the same time Hydrographic extent increased by 20% 5 to 6 ish but didnt seem to help and to the best of my knowledge does not have an effect, which is why I am suggesting liquid water could have an effect too.

I completely understand temperature increasing temporarily due to water vapour makes sense and the range of extremes increasing due to global warming also make sense as it is current meteorological science dogma and is considered to be due to the increased level of the energy equilibrium in the atmosphere causing higher wind speeds and thereby increased mixing of equatorial and polar weather systems in the atmosphere causing particular locations on the surface to experience a greater range of extremes.

But the global warming model does not include adding water to the system which would buffer the whole system as well as cause sea levels to rise of course.

In the example you could add Frigusium to counter the water vapour warming but that would only lower temperatures and shrink the range a little as a result, there is no way to change range independently of temperature so you are stuck with a fixed scale of range per temperature per body, as I understand it. On Proxima there is no way to bring the range inside tolerable though you might get away with straddling it.

If you are adding liquid water to a body then in theory the temperature range should decrease due to the buffering effect of liquid water's high SHC and bring about a reduction in temp range, which does not seem possible by any means in Aurora C# as things stand but might be worth having as you could use the hydrographic extent >20 to buffer the temperature range and reduce fluctuation due to eccentric orbit, at the cost of max population supportable. Alternatively you could invent a TN Reductium gas to do the same but since the hydrographic model already exists I just thought it would be a more interesting suggestion to make the most of it.
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C# Bug Reports / Re: Why is this showing up?
« Last post by gamemonger56 on January 26, 2023, 07:23:23 PM »


New one showing up:

2.1.1 Function  #2929: Object reference not set to an instance of an object.

Shows up very randomly.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Steve Walmsley on January 26, 2023, 05:57:49 PM »

water vapor,  yay.

what does the (F) mean next to a planetary atmosphere gas?

Frozen - the gas has turned to a solid and is lying on the ground rather than being part of the atmosphere.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by gamemonger56 on January 26, 2023, 05:03:40 PM »

water vapor,  yay.

what does the (F) mean next to a planetary atmosphere gas?
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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by RagnarVaren on January 26, 2023, 01:52:50 PM »
Don't know if this has been suggested yet but I think it would be fantastic if the ship overview showed the total bonus for each skill. Right now it only shows the individual skills from each officer but it would be nice if there was a summary for all naval admin command + officers for a ship for each skill. That way it would be much easier to see how big the tactical/crew training/engineering etc bonuses actually are.
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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by kyonkundenwa on January 26, 2023, 12:58:50 PM »
If you look at the two screenshots, these are successive in the process of adding water vapour to Proxima Centauri II. You can see the Hydrographic Extent increases from 5.51 to 6.56.

Min Max thermal range changes from (-11.136 <> 54.498, which is a range of 65.634) to (-9.256 <> 56.849 range 66.105). So the range has increased not decreased and the temperature factor has gone from zero to 0.123 though it fluctuates quite a bit.

You need to let all that water vapor condense down to equilibrium, which will take ages from 0.5 atm. The increased range you're seeing is simply because you increased atmospheric pressure with water vapor which increased the body's greenhouse effect.
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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by boolybooly on January 26, 2023, 10:18:28 AM »
Suggest that when terraforming, liquid water increases thermal stability i.e. hydrographic extent modifies thermal min max extremes and range, decreasing range.

I noticed this because I have this problem with a small planet I am terraforming that whan I add more water vapour the min-max range increases instead of decreases as it would in reality since we know the liquid oceans on Earth act as a thermal buffer, adding warmth to or absorbing heat from the atmosphere.

The in-game result of adding water threatens to make the planetoid uninhabitable without infra even when it has 20 hydro and breathable atmo as the more hydro I add the greater the min max temperature range gets taking it outside the human comfort zone and incurring a temperature factor penalty that I cannot resolve. (I tried adding every non toxic gas and they all do the same, the temperature range increases when really it should decrease as for water.)

If you look at the two screenshots, these are successive in the process of adding water vapour to Proxima Centauri II. You can see the Hydrographic Extent increases from 5.51 to 6.56.

Min Max thermal range changes from (-11.136 <> 54.498, which is a range of 65.634) to (-9.256 <> 56.849 range 66.105). So the range has increased not decreased and the temperature factor has gone from zero to 0.123 though it fluctuates quite a bit.

I recognise there are limits to the model and in this example I have been unlucky and will have to choose my terraforming candidates more carefully in future but since the terraforming has been showing some interesting touches like the ice sheet albedo and the condensing of water vapour simulating a water cycle, I thought I would suggest it in case it appeals to Steve i.e. that liquid water could dampen (hehe) temperature fluctuations.

I added the current save in case it helps to take a look at this particular example.
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