Yes, I think next time I might go reduced research and reduced survey. The reduced research makes decisions on what to research far more meaningful and each new tech feels like an achievement.
I plan to use a 10cm railgun for energy point defence and probably for an energy-armed fighter, then I will start with lasers. Can't afford to go for gauss or particle lances in this situation, at least not yet. I will also start with some basic missile tech as well. I've never been 23 years into a campaign without any weapons or offensive ground forces 
I might even say, I think that reduced research speed and reduced survey speed (and maybe even reduced terraforming speed) are the way the game should mostly be played right now. It was different in vb aurora, because there games tended to slow down pretty quickly, and even have death by slowdowns.
But here, with the turn speed we have.... At 100% speed you tend to reach high tech levels and huge numbers of system explored VERY quickly. In just a few hours, comparately speaking, you'll reach the tech levels you might have reached at the end of a campaign in vb aurora. It really feels too quick. 10 years in game, and you researched 3-4 different engine techs...
Being 23 years in and not having a real military is very entertaining, as far as I'm concerned. Once again, same reasoning. At 100% speed it feels warships just magically pop into existance. Here, have these 4 new weapons tech. Not enough? Have another four.
At reduced speed it's a struggle instead
